Issues with artillery supporting fire

Fans of the old Panzer General series rejoice for the release of Panzer Corps. Following in the footsteps of the popular SSI masterpiece and sharing with the General series the same level of engagement and strategic depth, Panzer Corps will keep an unmistakable "PG feeling" whilst improving and refining the gameplay and balance. Panzer Corps will feature 26 scenarios on 21 unique maps, covering most major battles of the European Theatre of World War II and including a few hypothetical 'what if' scenarios based on your actions. Now expanded with a full-war mega-campaign and the Afrika Corps and Allied Corps releases!

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PKH
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Joined: Thu Nov 17, 2011 5:26 pm

Issues with artillery supporting fire

Post by PKH »

A couple of things I've noticed lately.
1) Quite often, artillery just don't give supporting fire. They are in range and have ammunition, but not adjacent to the attacked unit and they have fired during their turn. Has something changed with some of the later patches, because I didn't see this before. Do they have to not fire in their own turn to give supporting fire now, or do they have to be adjacent to the unit they're supporting ?

2) At times, artillery will give supporting fire outside their normal firing range. I've seen this in my own units and the AI units.

Btw, I just got the 3 dlc's and have played a couple on '39 and the first on '41. I really like the move away from turn based vicory criteria.
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HansHafen
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RE: Issues with artillery supporting fire

Post by HansHafen »

IIRC, the arty must be adjacent to the friendly unit that is being attacked to provide support. I think it has always been that way.
PKH
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RE: Issues with artillery supporting fire

Post by PKH »

I think I read that you only got full support if adjacent, and half support if not adjacent. I'm sure I've been attacked by artillery not adjacent to the enemy units I attacked, and the same when enemies attack my forces.
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Rudankort
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RE: Issues with artillery supporting fire

Post by Rudankort »

ORIGINAL: PKH

1) Quite often, artillery just don't give supporting fire. They are in range and have ammunition, but not adjacent to the attacked unit and they have fired during their turn. Has something changed with some of the later patches, because I didn't see this before. Do they have to not fire in their own turn to give supporting fire now, or do they have to be adjacent to the unit they're supporting ?

In PzC artillery gives defensive fire only to units next to it.

ORIGINAL: PKH

2) At times, artillery will give supporting fire outside their normal firing range. I've seen this in my own units and the AI units.

Combat happens on defender's hex, and all artillery units have range at least 1, so they are always in range to provide defensive fire to adjacent units.
PKH
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RE: Issues with artillery supporting fire

Post by PKH »

Ok, I guess that explains it. I must be the mixing rules with some other game regarding the first part.




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Rudankort
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RE: Issues with artillery supporting fire

Post by Rudankort »

PG2 certainly had support fire across several hexes (with reduced effect).
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