New member with questions?

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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nashvillen
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Joined: Mon Jul 03, 2006 3:07 am
Location: Christiana, TN

RE: New member with questions?

Post by nashvillen »

Trust me, you will learn much the first time you get greedy and lose 2-3 CVs. It will be rewarding nonetheless. The hardest lessons stay the longest.
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rjopel
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Joined: Tue Dec 18, 2007 11:32 pm
Location: Charlottesville, VA, USA

RE: New member with questions?

Post by rjopel »

ORIGINAL: nashvillen

Trust me, you will learn much the first time you get greedy and lose 2-3 CVs. It will be rewarding nonetheless. The hardest lessons stay the longest.

And learn even more the second time you do it.
Ryan Opel
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Admiral Mitscher
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Joined: Sat Dec 10, 2011 7:51 pm

RE: New member with questions?

Post by Admiral Mitscher »

I think I will need it to happen maybe three times, for the lesson to be learnt! [:D]
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LoBaron
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Joined: Sun Jan 26, 2003 8:23 pm
Location: Vienna, Austria

RE: New member with questions?

Post by LoBaron »

ORIGINAL: Richard III

Thanks Nemo, your right, I will play my best, although I have never been with the Rising Sun ,it should be interesting all around. IMO I do need to stop posting and start learning via PBEM.

We are doing daBabeslite # 26 and the 1108r6 Beta. These are the HR`s.

Options/settings:
-Accept air/ground replacement off.
-Advance weather on.
-AI historical.
-Allied damage control on.
-Auto sub ops off.
-Combat reports on.
-Dec 7th surprise on.
-Factories to expand off.
-Fog of war on.
-Historic 1st turn off.
-PDU on.
-Plane move radius on.
-Show combat animations on.
-Show combat sum on.
-Show clouds on.
-Ships/air groups upgrade off.
-TF move radius on.
-Turn cycle 1.

House Rules:
- Air Combat TFs to contain no more than 500 aircraft (no death stars).
- Allies cannot form new TFs in turn 1, but can alter orders for existing TFs.
- Allied LCUs and Air units in China can be moved on turn 1.
- Fighter sweep or CAP altitude is restricted to the band of their second best maneuver rating.
- Invasions are only allowed in hexes with bases.
- No creating dozens of 1 ship TF `s ( AK`s PT`s )in 1 hex on either side. - No naval attack bombing below 10k feet for 4E bombers other that for navy 4E bombers.
- No night bombing if moonlight is less than 50% other that for B29s.
- No strategic bombing in or from China before 1943. - No using fragments of Para units to take bases.
- Only one Japanese port attack on turn 1.
- PPs have to be paid to release units from restricted commands.

Marc, I`m lucky to find a stand-up guy like you to play. I really hope you will think about doing a public AAR from your side. You have far better skills at that.[8D]

Rich

Richard, the bolded HR caught my eye, could you please elabourate?

Does this HR allow multiple CT TFs in one hex, and if yes, what would be the HR´s benefits?
If no, how can you ensure this is not breached as TF reaction has to be taken into account?
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Richard III
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RE: New member with questions?

Post by Richard III »

Hi

Marc had that in his HR`s "game wanted" list. We never really talked about it much.

Yes, several AC TF`s probably would exceed the limit in one hex, as would reaction moves. It`s more of a "realistic sprite of the thing" to avoid 7-12 CV TF Death Stars tooling around around the map in one hex killing stuff, because they can. Although in actual operations, like supporting landings, I don`t see how to avoid that.
“History would be a wonderful thing – if it were only true.”

¯ Leo Tolstoy
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Admiral Mitscher
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Joined: Sat Dec 10, 2011 7:51 pm

RE: New member with questions?

Post by Admiral Mitscher »

Hi Guys,

Yes this HR comes from me, it was one that I have collected from the forum sometime ago.

But if I do recollect correctly it is a realism HR, to stop the use of 'death-star' CV fighter traps. Where a player increases his fighter compliment on each CV to unrealistic proportions, then groups several CV TFs in one Hex. So that he can put up 800 or more fighter AC against any attacking enemy AC. As you can imagine this shreds any incoming enemy strikes by shear weight of numbers.

Well that's my excuse anyway. [;)]

Marc.
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Erkki
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Joined: Wed Feb 17, 2010 5:03 am

RE: New member with questions?

Post by Erkki »

ORIGINAL: Admiral Mitscher

Hi Guys,

Yes this HR comes from me, it was one that I have collected from the forum sometime ago.

But if I do recollect correctly it is a realism HR, to stop the use of 'death-star' CV fighter traps. Where a player increases his fighter compliment on each CV to unrealistic proportions, then groups several CV TFs in one Hex. So that he can put up 800 or more fighter AC against any attacking enemy AC. As you can imagine this shreds any incoming enemy strikes by shear weight of numbers.

Well that's my excuse anyway. [;)]

Marc.

It might or might not do that. In WitpAE the combat now has a limited number or "rounds" depending on how early the raid was detected and the position of CAP elements with some die rolls mixed in. Try enough many times or with a big enough attack and sooner or later some aircraft WILL get through and WILL hit ships. Do you want to minimize losses or, knowing that some will get through, maximize damage inflicted to the enemy? Torpedoes or bombs, all fighters allowed to escort or some pure CAP units with high CAP %, same alt or staggered? Optimize alt for escort or interception? Against low torp bombers or high dive bombers? Decisions, decisions! [8D]
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