tnx for ur answers Masterchief
putting more money in the private sector by reducing taxes is a very nice thing, i wasnt aware of that mechanic but it sounds extremely interesting.
i would have to manual all the tax rates first though wich is another complex task i feel. once i understand how tax and happynes / effectivenes relate
i might try that. sounds fun [:D]
as for my first question
ORIGINAL: MasterChief
1. The ship designations are primarily to assign roles or tasks wit escorts and frigates being short ranged home and colony defense. Your destroyers, cruisers and capital ships will make up your main battle fleets. As far as quick recognition I agree. The default class names are not always as intutive as you would like. I desgin my own destoryers, Cruisers and Capital ships and give them simple and recognizable names. DD, DDG for destroyer and missile destroyer are examples.
i do design warships myself (wich is a ton of fun and one of the main reason why i play this game) and i am aware that the roles reflect some basic tasks but it doesnot seem to matter to me becouse if i choose for example destroyer as Military role, i still can fit in exactly the same stuff as i could fit in a design with military role: cruiser
the only difference that i can see is that a design with role tag: destroyer will get names according to the design name for example:i name my Destroyer design: Ion Class; the ships build of that design will get names: Ion Class01, Ion Class02 . . and so on
if i take the exact same design, and asign military role: cruiser the ships build of that design will get names: random cool sounding ship names that never mention Ion Class in it
anyways iam looking forward to exploring the dephts of this awesome game.
its truely the only massive empire building space 4x game that can hold up.
and i love the ship's artworks and general 2D aproach, it has a distinct MOO2 feel and allows for massive diversity when it comes to the ammount diffrent looking ships to choose from, i lvoe that [:D]
cheers