Unit experience oddities

Command Ops: Battles From The Bulge takes the highly acclaimed Airborne Assault engine back to the West Front for the crucial engagements during the Ardennes Offensive. Test your command skills in the fiery crucible of Airborne Assault’s “pausable continuous time” uber-realistic game engine. It's up to you to develop the strategy, issue the orders, set the pace, and try to win the laurels of victory in the cold, shadowy Ardennes.
Command Ops: Highway to the Reich brings us to the setting of one of the most epic and controversial battles of World War II: Operation Market-Garden, covering every major engagement along Hell’s Highway, from the surprise capture of Joe’s Bridge by the Irish Guards a week before the offensive to the final battles on “The Island” south of Arnhem.

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fleischer
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Joined: Tue Jun 23, 2009 5:08 pm

Unit experience oddities

Post by fleischer »

I have noticed that in many scenarios, allied units which in reality were green or without combat experience, are given high experience. For instance, in 'Battle of the Roadblocks', many units(if not most) of the 9th Armored Division are listed as 'Crack'. I won't argue the historical facts here, but in the briefing it is described as 'inexperienced', so it seems weird that it should have an actual experience rating of 60-70%. Shouldn't a unit without actual combat experience have an experience rating of 0 or close to 0?
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simovitch
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RE: Unit experience oddities

Post by simovitch »

Thanks, this is an oversight on our part - I agree that it should be a lot less, but I think 20%+/- is more appropriate. The 9th had been on the continent since early October so it was at least acclimated to the front lines.

I changed these and some other scenarios with the 9th armoured and some others as well. These can come out with Patch 3.
simovitch

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Arjuna
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RE: Unit experience oddities

Post by Arjuna »

Patch #3 is already with Matrix. So I can't promiss that. In any event we'll get these out asap.
Dave "Arjuna" O'Connor
www.panthergames.com
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