Manual updates

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TommyG
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RE: Manual updates

Post by TommyG »

Please add many more quick reference tables. I would like to see tables for:
astericks (what do each represent)
ground combat modifiers (+/-
air combat modifiers
naval combat modifiers
amhib modifiers
loading restricions
mission size modifiers
ASW modifiers/enhancers (are there any?)
brief description of type and capabilities of each class of ship
brief description of capabilities of each type of ac
Hqs (what does each one do and what effects it)
stacking limitations

This is all I could think of in 15 minutes, but more will come. Now the text is confusing and imprecise. I'd love quick references.
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Crackaces
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RE: Manual updates

Post by Crackaces »

Section 15.5 states "Ships are put into this system by the player at Osaka, San Francisco, or Karachi, .." [Bolding is mine for effect] the latest GA version uses Colombo as the Indian Ocean entry point for auto-convoy.
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
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Disco Duck
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RE: Manual updates

Post by Disco Duck »

I would like some explanation on how ports and bases increase their supply and fuel capacity.
There is no point in believing in things that exist. -Didactylos
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gottagofish
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RE: Manual updates

Post by gottagofish »

wdolson, my "Queen's English" comment was an old wound to my pride when in grade school the teacher marked me off for spelling "colour" [:-]. So, I like to blame errors that occur as using the "Queen's English".
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Disco Duck
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RE: Manual updates

Post by Disco Duck »

I am having trouble completing unloading from 2 xAP's at a base zero port. From the comments in the thread below I need a naval support group at the base. Can you clarify this in the manual?

tm.asp?m=2912768
There is no point in believing in things that exist. -Didactylos
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Disco Duck
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RE: Manual updates

Post by Disco Duck »

I am having trouble completing unloading from 2 xAP's at a base zero port. From the comments in the thread below I need a naval support group at the base. Can you clarify this in the manual?

tm.asp?m=2912768
There is no point in believing in things that exist. -Didactylos
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Crackaces
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RE: Manual updates

Post by Crackaces »

The nuances of "retirement allowed" vs. "Remain on station" might be explained. I understand "retirement allowed" really means "reaction allowed." Depending on task force type and agression will be the result ...
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
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witpqs
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RE: Manual updates

Post by witpqs »

ORIGINAL: Crackaces

The nuances of "retirement allowed" vs. "Remain on station" might be explained. I understand "retirement allowed" really means "reaction allowed." Depending on task force type and agression will be the result ...

See my comment back in the AAR with this discussion. The language change is probably a bad idea, but maybe:

On the TF screen, when "Remain on Station" is selected, grey out the React range setting so the player can see that it no longer applies.

I'll cross post this to the main Beta 6 thread.
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Blackhorse
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RE: Manual updates

Post by Blackhorse »

ORIGINAL: TommyG

Please add many more quick reference tables. I would like to see tables for:
astericks (what do each represent)

+1

An appendix, collecting in one place the meaning of all the *!# [()] and color codings would be enormously helpful
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dorjun driver
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RE: Manual updates

Post by dorjun driver »

What Blackhorse said. Doubleplusgood.
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Disco Duck
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RE: Manual updates

Post by Disco Duck »

Can you better explain Computer Control Task Force? I have never figured it out.
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