Problems, problems...

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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rtrapasso
Posts: 22655
Joined: Tue Sep 03, 2002 4:31 am

Problems, problems...

Post by rtrapasso »

OK - recently upgraded to 1.707 (game was originally started under 1.704), but i am still having severe problems...

1. i keep running out of fuel... plenty of Caslon around, let's just queue up a gas mining station for 6K or so, since i have 1,700,000+ credits. No - i can not, since according to the game, i do not have enough money.

2. i've been waiting 3 or so game years trying to get my colony on the front line to build a defensive base... i took the advice of building about 20 construction ships so that my economy has enough resources. Not one component has been completed 1+ years after the construction ships were done. Other things are being completed, so it doesn't appear to be a resource shortage (plus, i have free trade agreements galore, and theoretically should be able to import what i need.)

3. This one is the game stopper: having finally secured a peace, i sent my entire fleet off to get upgraded, and they made for a small space port. A year later - not one ship had been upgraded. OK -let's move them over to the large space port not far away. No - they will not move as they are retrofitting (despite the fact that they are obviously NOT retrofitting). taking them out of the fleet they were in and telling them to move is a no go: they are "retrofitting". There is no "stop" button or any other order buttons available when selecting the individual ships. [:(]

Any ideas?
Dab42
Posts: 19
Joined: Thu Sep 29, 2011 8:32 pm

RE: Problems, problems...

Post by Dab42 »

Try starting a new game and see if the same thing happens. You are playing a saved game that stretches across 3 patches, it may have broken your save.

Also, just because you have a lot of construction ships, doesn't mean you have the right resources, check your expansion planner and sort the resources on the top part of the screen by type (luxury or strategic), and make sure you have a source of all the strategic resources.

I personally always run all construction ships manually.

Also, if you are building a spaceport at the same time as a defensive base on a world, only 1 can build at a time.
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rtrapasso
Posts: 22655
Joined: Tue Sep 03, 2002 4:31 am

RE: Problems, problems...

Post by rtrapasso »

ORIGINAL: Dab42

Try starting a new game and see if the same thing happens. You are playing a saved game that stretches across 3 patches, it may have broken your save.

Also, just because you have a lot of construction ships, doesn't mean you have the right resources, check your expansion planner and sort the resources on the top part of the screen by type (luxury or strategic), and make sure you have a source of all the strategic resources.

I personally always run all construction ships manually.

Also, if you are building a spaceport at the same time as a defensive base on a world, only 1 can build at a time.
Right - that's why i had only queued one...

Sigh ... i guess i will restart again, though this is getting a bit old (4th time i've started, i think, and not able to finish a game...)

EDIT: As i mentioned, things at my "core" systems have no problem getting stuff built or upgraded. Checking the expansion planner, i have between 80% x to 1,000% of needed materials (especially fuel), yet i can never seem to find fuel when/where i need it. in my experience, having 80% of needed stocks was no problem when the empire was small (it was when i was operating with 5% of needed stuff that there were problems).
Dab42
Posts: 19
Joined: Thu Sep 29, 2011 8:32 pm

RE: Problems, problems...

Post by Dab42 »

Don't delete the old save, if there is really something wrong with it you can post for the developers to look at.

Also, don't update again until you finish your new game. :)

Javaslinger
Posts: 34
Joined: Thu Jun 03, 2010 9:57 pm

RE: Problems, problems...

Post by Javaslinger »

These beta patches... If you're unwilling to patch midgame, don't run them. Wait for the official patches.

Litjan
Posts: 228
Joined: Sat Mar 27, 2010 5:16 am
Location: Butzbach, Germany

RE: Problems, problems...

Post by Litjan »

1.) Dont really know - never happened to me - if you have money you should be able to build. Maybe really a problem with versions switching.

2.) This could also be due to the population of the planet being really smal -> low workforce. In this case even a tiny spaceport will take AGES to build, let alone a defensive base. Material is not the problem, getting enough workforce to put it together is.

3.) Yes - once a ship is docked for "retrofitting" if won´t do anything until that is done. If you are missing one gram of polymer - it won´t get done. The game will not check if you have enough resources when you order the retrofit. It will also not check if you have 1000 freighters to be built before your ships are up for retrofitting. A trap I have stepped into many times. Check the spaceport you will have your ships retrofitted at. Does it have a long line of construction projects? Maybe stalled ones due to lack of a critical component? Check the expansion planner (sort by "demand of your empire") - this will show you where the shoe hurts.

Jan
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Shark7
Posts: 7936
Joined: Tue Jul 24, 2007 4:11 pm
Location: The Big Nowhere

RE: Problems, problems...

Post by Shark7 »

Just FYI, the first thing I queue up on a new game are gas mining stations on planets heavy in caslon, then a few with Hyrdogen for down the road when I swap the military reactors to use Hydrogen.
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'When in doubt...attack!'
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Gelatinous Cube
Posts: 696
Joined: Wed Oct 26, 2011 2:34 am

RE: Problems, problems...

Post by Gelatinous Cube »

Really? First thing I do is build about twenty different ships (including a few construction ships) and upgrade my home spaceport to a Large one. Seems to work fine, most games. If I run into a snag, I just open the expansion planner, look for high domestic demand, and then apply the "Queue Construction Ship to Build Mine Here" button where needed.

Are most people playing insanely hard setups? Harsh or Trying Home Systems, or something?
Astax
Posts: 126
Joined: Mon May 17, 2010 3:18 am

RE: Problems, problems...

Post by Astax »

As the game goes on and on my gas mining stations just baloon in size :) I turn them into mini fortresses with aoe weapons :)  And I make a starbase also, which is way over the top (2 gas extractors and tons of weapons and shields), and build those in few systems so I always have well protected fuel supplies!

I do have some fuel problems when my fleets start to have 40 ships, and my empire stretches the entire length of the map.  Best thing to do is add few collectors so the ships burn much less fuel.  Also all my gas stations have extra gas extractors and extra docking bays to speed up refueling.
republicofpepsi
Posts: 68
Joined: Sat Oct 14, 2006 2:42 am

RE: Problems, problems...

Post by republicofpepsi »

ORIGINAL: Astax
Also all my gas stations have extra gas extractors and extra docking bays to speed up refueling.

That helps quite a bit. Along with that I also increase the cargo capacity of my civilian haulers and stations, and also increase the fuel storage on each ship class to be somewhat equal. In battle they will drain differently, but in hyperspace transit their range will be similar. Nothing is more frustrating than a little escort running out of fuel and slowing down the entire fleet.
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the1sean
Posts: 854
Joined: Mon May 10, 2010 11:04 pm
Location: Texas, USA

RE: Problems, problems...

Post by the1sean »

ORIGINAL: rtrapasso
ORIGINAL: Dab42

Try starting a new game and see if the same thing happens. You are playing a saved game that stretches across 3 patches, it may have broken your save.

Also, just because you have a lot of construction ships, doesn't mean you have the right resources, check your expansion planner and sort the resources on the top part of the screen by type (luxury or strategic), and make sure you have a source of all the strategic resources.

I personally always run all construction ships manually.

Also, if you are building a spaceport at the same time as a defensive base on a world, only 1 can build at a time.
Right - that's why i had only queued one...

Sigh ... i guess i will restart again, though this is getting a bit old (4th time i've started, i think, and not able to finish a game...)

EDIT: As i mentioned, things at my "core" systems have no problem getting stuff built or upgraded. Checking the expansion planner, i have between 80% x to 1,000% of needed materials (especially fuel), yet i can never seem to find fuel when/where i need it. in my experience, having 80% of needed stocks was no problem when the empire was small (it was when i was operating with 5% of needed stuff that there were problems).
I would highly suggest uploading problematic savegames to the tech support forum.
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