GJ has surprised us before & he'll surprise us again, I'm sure. Who wouldn't want the "mother-of-all-battles" just to say that they did it? At the end of the day, based on his track record, I wouldn't be surprised if he landed 20 Divisions right on top of Tokyo at this point......
Never Underestimate the Power of a Small Tactical Nuclear Weapon...
I wouldn't be surprised if he landed 20 Divisions right on top of Tokyo at this point......
Yikes! Yokohama, can't bypass it, can't invade it. fearsome CD guns. There is about 1/2 a dozen sites with too many CD guns to make an invasion feasible. most of them are on the other cost by Yokohama is tough, no, impossible
Today I come bearing an olive branch in one hand, and the freedom fighter's gun in the other. Do not let the olive branch fall from my hand. I repeat, do not let the olive branch fall from my hand. - Yasser Arafat Speech to UN General Assembly
[:D][:D]...i like Heels...but i prefer to lick them....tried to wear them but i always end up with a bad feet-hace and a twisted ankle [:D]
No guys...no surprises this time. We'll stick to the plan. Invade at Hachinoche (whatever) and we'll try to push frontally....and yes, i wanna try the mother of all battles...even if it's just to say that i did have the cojones to do so [8D]...call me narcisist [:D]
Aug 03,04 44
Ok, i tried to sweep Maebashi with the latest michealm file that changes the CAP routines.... it seems that something changed actually...the battles were a bit bloodier than usual...nothing terrible however...we shot down 74 enemy fighters losing in a2a combat only 7 [8D]
Tomorrow we'll bomb his troops at Hachinoche....let's see what he has there. For sure damned CD guns....
--------------------------------------------------------------------------------
Night Naval bombardment of Hachinohe at 118,55 - Coastal Guns Fire Back!
189 Coastal gun shots fired in defense.
Allied Ships
BC Renown
CA Exeter, Shell hits 1
CA Louisville
CA Portland, Shell hits 1
DD Uhlmann
DD William Porter, Shell hits 1
DD Picking
DD McCord
DD Marshall, Shell hits 1
DD Luce
DD Longshaw
Japanese ground losses:
57 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 1 destroyed, 5 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 9 (1 destroyed, 8 disabled)
Manpower hits 2
Fires 76
Airbase hits 5
Airbase supply hits 2
Runway hits 37
Port hits 5
Port fuel hits 3
Port supply hits 1
Wake Coastal Gun Battalion firing at BC Renown 31st Special Base Force firing at CA Portland 12th Base Force firing at DD William Porter 14th Base Force firing at DD McCord
--------------------------------------------------------------------------------
Morning Air attack on Maebashi , at 113,59
Weather in hex: Thunderstorms
Raid detected at 65 NM, estimated altitude 36,000 feet.
Estimated time to target is 19 minutes
Japanese aircraft
J2M3 Jack x 40
Ki-44-IIa Tojo x 5
Ki-44-IIc Tojo x 119
Ki-84a Frank x 10
Allied aircraft
P-47D25 Thunderbolt x 207
Japanese aircraft losses
J2M3 Jack: 3 destroyed
Ki-44-IIc Tojo: 6 destroyed
Ki-84a Frank: 3 destroyed
No Allied losses
Aircraft Attacking:
12 x P-47D25 Thunderbolt sweeping at 36000 feet
12 x P-47D25 Thunderbolt sweeping at 36000 feet
18 x P-47D25 Thunderbolt sweeping at 36000 feet
17 x P-47D25 Thunderbolt sweeping at 36000 feet
14 x P-47D25 Thunderbolt sweeping at 36000 feet
16 x P-47D25 Thunderbolt sweeping at 36000 feet
17 x P-47D25 Thunderbolt sweeping at 36000 feet
17 x P-47D25 Thunderbolt sweeping at 36000 feet
17 x P-47D25 Thunderbolt sweeping at 36000 feet
16 x P-47D25 Thunderbolt sweeping at 36000 feet
16 x P-47D25 Thunderbolt sweeping at 36000 feet
18 x P-47D25 Thunderbolt sweeping at 36000 feet
3 x P-47D25 Thunderbolt sweeping at 36000 feet
CAP engaged:
20th Sentai with Ki-84a Frank (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 31000
Time for all group planes to reach interception is 4 minutes
22nd Sentai with Ki-84a Frank (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 31000
Time for all group planes to reach interception is 1 minutes
24th Sentai with Ki-44-IIc Tojo (0 airborne, 0 on standby, 11 scrambling)
Group patrol altitude is 20000 , scrambling fighters to 36740.
Time for all group planes to reach interception is 23 minutes
29th Sentai with Ki-84a Frank (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 31000
Time for all group planes to reach interception is 6 minutes
50th Sentai with Ki-44-IIc Tojo (7 airborne, 0 on standby, 17 scrambling)
7 plane(s) intercepting now.
12 plane(s) not yet engaged, 6 being recalled, 1 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 22000 and 36740.
Time for all group planes to reach interception is 30 minutes
52nd Sentai with Ki-44-IIc Tojo (3 airborne, 0 on standby, 8 scrambling)
3 plane(s) intercepting now.
2 plane(s) not yet engaged, 11 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 20000 and 36740.
Time for all group planes to reach interception is 21 minutes
56th Sentai with Ki-44-IIc Tojo (0 airborne, 0 on standby, 12 scrambling)
Group patrol altitude is 20000 , scrambling fighters to 36740.
Time for all group planes to reach interception is 29 minutes
59th Sentai with Ki-44-IIc Tojo (0 airborne, 0 on standby, 6 scrambling)
5 plane(s) not yet engaged, 7 being recalled, 2 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 20000 and 36740.
Time for all group planes to reach interception is 40 minutes
87th Sentai with Ki-44-IIc Tojo (0 airborne, 0 on standby, 4 scrambling)
Group patrol altitude is 20000 , scrambling fighters to 20000.
Time for all group planes to reach interception is 28 minutes
203rd Sentai with Ki-44-IIc Tojo (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 5 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000
Time for all group planes to reach interception is 9 minutes
Temp.Fight.Chutai with Ki-84a Frank (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 31000
Time for all group planes to reach interception is 8 minutes
71st I.F.Chutai with Ki-84a Frank (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 31000
Time for all group planes to reach interception is 35 minutes
260th Sentai with Ki-44-IIa Tojo (0 airborne, 0 on standby, 5 scrambling)
Group patrol altitude is 20000 , scrambling fighters to 26000.
Time for all group planes to reach interception is 30 minutes
S-305 Hikotai with J2M3 Jack (2 airborne, 0 on standby, 21 scrambling)
2 plane(s) intercepting now.
16 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 20000 and 38380.
Time for all group planes to reach interception is 23 minutes
--------------------------------------------------------------------------------
Morning Air attack on Maebashi , at 113,59
Weather in hex: Moderate rain
Raid detected at 76 NM, estimated altitude 42,000 feet.
Estimated time to target is 22 minutes
Japanese aircraft
J2M3 Jack x 37
Ki-44-IIa Tojo x 6
Ki-44-IIc Tojo x 143
Ki-84a Frank x 11
Allied aircraft
P-47D25 Thunderbolt x 217
Japanese aircraft losses
J2M3 Jack: 1 destroyed
Ki-44-IIc Tojo: 20 destroyed
Ki-84a Frank: 2 destroyed
Allied aircraft losses
P-47D25 Thunderbolt: 1 destroyed
Aircraft Attacking:
12 x P-47D25 Thunderbolt sweeping at 36000 feet
12 x P-47D25 Thunderbolt sweeping at 36000 feet
17 x P-47D25 Thunderbolt sweeping at 36000 feet
16 x P-47D25 Thunderbolt sweeping at 36000 feet
17 x P-47D25 Thunderbolt sweeping at 36000 feet
15 x P-47D25 Thunderbolt sweeping at 36000 feet
16 x P-47D25 Thunderbolt sweeping at 36000 feet
10 x P-47D25 Thunderbolt sweeping at 36000 feet
16 x P-47D25 Thunderbolt sweeping at 36000 feet
17 x P-47D25 Thunderbolt sweeping at 36000 feet
16 x P-47D25 Thunderbolt sweeping at 36000 feet
17 x P-47D25 Thunderbolt sweeping at 36000 feet
15 x P-47D25 Thunderbolt sweeping at 36000 feet
CAP engaged:
S-305 Hikotai with J2M3 Jack (0 airborne, 13 on standby, 20 scrambling)
13 plane(s) intercepting now.
0 plane(s) not yet engaged, 1 being recalled, 3 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 20000 and 38380.
Time for all group planes to reach interception is 37 minutes
20th Sentai with Ki-84a Frank (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 31000
Time for all group planes to reach interception is 39 minutes
22nd Sentai with Ki-84a Frank (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 31000
Time for all group planes to reach interception is 10 minutes
24th Sentai with Ki-44-IIc Tojo (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 11 out of immediate contact.
Group patrol altitude is 20000
Time for all group planes to reach interception is 34 minutes
29th Sentai with Ki-84a Frank (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 31000
Time for all group planes to reach interception is 1 minutes
50th Sentai with Ki-44-IIc Tojo (0 airborne, 14 on standby, 16 scrambling)
14 plane(s) intercepting now.
0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 20000 and 36740.
Time for all group planes to reach interception is 20 minutes
52nd Sentai with Ki-44-IIc Tojo (3 airborne, 16 on standby, 18 scrambling)
19 plane(s) intercepting now.
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 20000 and 36740.
Time for all group planes to reach interception is 22 minutes
56th Sentai with Ki-44-IIc Tojo (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 12 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000
Time for all group planes to reach interception is 2 minutes
59th Sentai with Ki-44-IIc Tojo (0 airborne, 15 on standby, 16 scrambling)
15 plane(s) intercepting now.
0 plane(s) not yet engaged, 3 being recalled, 2 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 20000 and 36740.
Time for all group planes to reach interception is 35 minutes
64th Sentai with Ki-84a Frank (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 31000
Time for all group planes to reach interception is 5 minutes
87th Sentai with Ki-44-IIc Tojo (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 5 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000
Time for all group planes to reach interception is 9 minutes
203rd Sentai with Ki-44-IIc Tojo (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 5 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000
Time for all group planes to reach interception is 11 minutes
23rd I.F.Chutai with Ki-84a Frank (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 31000
Time for all group planes to reach interception is 42 minutes
Temp.Fight.Chutai with Ki-84a Frank (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 31000
Raid is overhead
71st I.F.Chutai with Ki-84a Frank (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 31000
Time for all group planes to reach interception is 34 minutes
260th Sentai with Ki-44-IIa Tojo (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 6 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000
Time for all group planes to reach interception is 11 minutes
The only thing i haven't decide is how to use my CVs....i was thinking at something tricky....i have 13 more CVEs left operative....and i've seen with how much determination enemy bombers go looking for naval flattops instead of warships or transports...what about using my CVEs to divert the main japanese attack and so give a chance to my transport to land under a huhe LRCAP from Hakkodate?...but again....what to do with my CVs....mmmmm....mumble mumble...
ok....15 days to go...tic toc tic toc tic toc
.but again....what to do with my CVs....mmmmm....mumble mumble..
Well there is that temptation to trap the surface fleet coming up from Tokyo, no? Probably put the hurt on them if you didn't have to watch your back for the KB?
Today I come bearing an olive branch in one hand, and the freedom fighter's gun in the other. Do not let the olive branch fall from my hand. I repeat, do not let the olive branch fall from my hand. - Yasser Arafat Speech to UN General Assembly
Frankly as long as you don't lose your CVs, even if the invasion fails you can just hold Hokkaido and go back to bombing Japan into the Pre-Cambrian Era.
Aug 5,6 1944
Two days of terrible storms prevented any air mission...so it ended up like a sleepy turn...usual naval bombing at Hachinoe and some enemy sub activity 15 hexes south of Uruppu Jima (a japanese sub attacked 2 times and finally sunk another sub of mine).
My chances of succesfully invade Honshu are getting smaller every day that passes...i know...and i also know that even 10,000 allied AVs cannot hope to crack a position held by 5/6,000 japanese AVs behind several forts... but hey...we've reached this point after 3 years of struggle...of pain and delusions....of victories and defeats....we cannot simply stop now. We owe this operation...this attempt...we owe it to our great journey togheder....let's end it up in the best fireworks spectacle the AE world has ever seen!
Just looking to offer the other side of the coin from what most of us expect will happen, but what is your plan if the invasion fails? Are there enough troops to hold Hokkaido and the Kuriles if the worst case scenario occurs? (This would be most of your invasion force destroyed, a quarter to half of your invasion ships destroyed, your remaining CVEs lost, and many planes and pilots lost capping over enemy territory).
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
Just looking to offer the other side of the coin from what most of us expect will happen, but what is your plan if the invasion fails? Are there enough troops to hold Hokkaido and the Kuriles if the worst case scenario occurs? (This would be most of your invasion force destroyed, a quarter to half of your invasion ships destroyed, your remaining CVEs lost, and many planes and pilots lost capping over enemy territory).
I've fortified every single base in Hokkaido and in the Kuriles...the winter is coming so as far as i know the Kuriles should be safe. In Okkaido i'm leaving 3 divisions and several Inf Rgts....but every base has mines, CD guns and 6 forts...I don't see Rader counterinvading anytime soon....not at least my CVs remain afloat and strong.
However...let's imagine the worst case scenario...
Our first wave lands...say 4,000 AVs....we're 2 hexes from Hakkodate....do you really think it's possible for the japs to destroy 4,000 allied 1944 AVs??...the only way i see this possible is if i remain without supplies...but being so close to our major HUB i think it's a very unlikely scenario.
anyway...you see?...it's gonna be a very interesting situation...no matter how it will go...it's gonna be fun anc challenging!
If I were a betting man, I'd give you about 10 to 1 odds to have a successful invasion. All of the sword rattling and chest pounding does make me nervous though. Nemo's work was enough to change my thoughts about this portion of the war, and that was when the Allies were even stronger and Japan much weaker.
All of that said, I am neither superstitious nor a gambler. I just wanted to know more about the background prep for such an operation. We're all ready! It will be fun, and that's the point, right?
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
If I were a betting man, I'd give you about 10 to 1 odds to have a successful invasion. All of the sword rattling and chest pounding does make me nervous though. Nemo's work was enough to change my thoughts about this portion of the war, and that was when the Allies were even stronger and Japan much weaker.
All of that said, I am neither superstitious nor a gambler. I just wanted to know more about the background prep for such an operation. We're all ready! It will be fun, and that's the point, right?
Yes, that's the spirit mate! Sincerly ...in the end...who cares if i win or i lose? I had so much fun during this game and wanna have fun till the very last end!
Ok, here's the first wave that will land at Hachinoche
V Amb. Force HQ:
6th US Army HQ
XI US Corp HQ
Americal Division
37th Div
1st Cav Div
40th Div
2nd USMC Div
10th Indian Div
9th AUS Div
81st Div
6th AUS Div
Lushai Bde
1st USMC Amph. Tank Rgt
Prov. Tank Bde
819th TD Bn
706th Tank Bn
1st and 2nd USMC Tank Bns
3rd NZ Armoured Squadron
670th TD Bn
763rd Tank Bn
710th Tank Bn
815 TD Bn
XIV Combat Eng Corp Rgt
I Aus Corp Eng Bn
2ns Eng Amph Bde
209th Combat Eng bn
104th Combat Eng Rgt
131st Combat Eng Rgt
102 Combat Eng Rgt
17 Artillery Units (among them some HUGE Regimental units). 155 and 105 mm guns.
roughly 6000 AVs
This army will have the task of "touch" the enemy and see what he really has there. Engage him and hold the beachhead untill reinforces arrive with the other waves (10 days approx)
These guys are all 100% prepped....the shore guns are tough....but no HUGE fixed guns are present....so the BBs attached with the landing TFs should be able to absorb the blows pretty well i hope...
The landing will be protected by a stiff concentration of naval forces. This afternoon i'll post the surface fleet that will be involved. The naval battles will be massive...believe me!!! a Clash of Titans....the whole USN and RN combined fleet...togheder for the very last push...it will be our finest hour...
2000 fighters will cover the landings.... let's see if the changes made by michealm will give our CAP a chance of defending our beloved BBs
These guys are all 100% prepped....the shore guns are tough....but no HUGE fixed guns are present....so the BBs attached with the landing TFs should be able to absorb the blows pretty well i hope...
The landing will be protected by a stiff concentration of naval forces. This afternoon i'll post the surface fleet that will be involved. The naval battles will be massive...believe me!!! a Clash of Titans....the whole USN and RN combined fleet...togheder for the very last push...it will be our finest hour...
2000 fighters will cover the landings.... let's see if the changes made by michealm will give our CAP a chance of defending our beloved BBs
Basically your force composition is quite good.
Some tips/tricks for the operation.
1.) After the landings set up some BB/CA Tfs, 15 ships with good commander as rolling bombardement. Do not set the TFS not to mission speed, instead set the bombardement TFs to cruise speed. With mission speed, even if you just bombard a target a few hexes away, they accumulate a lot of system damage as they even run the 3 or 4 hexes at full speed. If they remain at cruise speed you can use a TF for around 30+ bombardement runs until you should put them into a repair yard (sysdamage around 5-6 for each ship). If you use them with mission speed, the ships will gain around 1 sys damage for every run (sometimes it takes more runs). And you need to keep up your attack runs with your heavy ships. To prevent the CD guns, just set the minimum range to 32k+ which is usally enough. But i really did not have big problems to continuously bombard bases even with 20cm guns. They will not harm the BBs just the CAs/DDs. In addition put a lot of AOs/AKEs/AEs into the port where you bombardment forces originate from to have rearm/refill them even if the port used up its ops points.
What is important, you need to complete a run during a day and with cruise speed they do not move that far. So just test it first. But cruise speed is the king if you want to do rolling bombardement and it is possible to do a bombardment run each turn (for you each 2 turn phase) continuously.
2.) For good naval defense of you landing site use your DDs. They are "expandable" and have a good MVR rating. So even Kamis/DBs/TBs are not as effective. For maximum effect use patrol (just 1 patrol target) and set the react to the amount you want. I used 10 DD ship fleets with acceptable commanders to block off all bases in the marians with 4-5 fleets for every Base (in total i had around 200 dds active that way=. You just have one base so stack them a little more. In general you should try to deny your opponent the ability to bombard you landing site. I usually do not put any CL/CA into the defense forces as their MVR is much lower and they easily get sunk through air attacks. That way you can completely protect even your landing forces as your TFs will react/intercept the enemy. And even if they do not sink the japanese interdiction fleets they disrupt the attacks.
3.) You need to capture a base quickly. You can expect rader to move a huge amount of ground forces to the combat site using strat move. It will take 6-8 days until they arrive. So try to cap the base prior to that time if anyhow possible. I do not think that it is possible to cap the target base later as he will just put 15k AV there, behind some forts you have no chance to dislodge them.
4.) Use paratroopers to your advantage. As you have two day turns you can attack after the first two day turn phase and after the landing is done. I would even do a shock attack with and additional airdrop paratroopers (they double your attacking AV afaik). You just need to drop 1 unit, so keep your other units for further drops later on. If you tweak your drop a little you could even be able to drop the first part of you unit on the first day and the second part on the second day. So you would have the para bonus on both days. But if you are not able to achieve and acceptable adjusted AV ration on the first day it might be possible that your paras get shredded on the second day. Might be good or might be bad, it depends and is your choice.
5.) Have a plan to retreat with your troops. You will not lose them in a few days but if the tide turns, just evac them, do some rest and refit and strike again on another position and cound the attack as a "probe attack". Again if Reder moves a 15k AV into the target base and the forts are high (8+) it might be impossible to take the base so try somewhere else. And YES japan can kill of allied troops even in 1944, but it takes time and a large amount of troops but it is possible. So if you attacks fail and you do not cap the base during the first day just do not wait until reader puts 30k AV there and kills you troops.
6.) Fight it out during the first days. Even if Raeders cap is deadly, use your 2E and 4E to hit the ground troops. The disruption is worth it, even if you lose a 100 bombers.
7.) Be careful with your carriers. If they face a 2000+ planes kami strike it might be deadly even with michaelms adjustments and as soon as your landings are done you can use LRCAP to protect your bases.
8.) Put a replenishment fleet (your replenishment CVEs) at one of your bases so they are in range of you carriers and provide some replacements during the attack. Protect them with land based fighters. For me the replenishment CVEs are the most important asset the allies have during invasions as they keep your carrier air forces in good shape.
Good luck with your invasion, i am waiting for it. [:'(]
Okay, let's see. Hummmmmm, pliers, mouth gags, acid eye drops....well, that seems to complete my little bag of persuasion. Oh, oh, I almost forgot the worst torture of all.....6" heels! I'll make those male LYBs walk in them until they squeal like pigs!
Ser Greyjoy.....if I cannot persuade you to stop this mad frontal assault, at least let me come along for the fun and glory!! What ship am I to depart on? Oh, this will be a merry time, indeed.
It occurs to me now, Ser Greyjoy, that the once vassal has now become the master:).
You have a good chance. The thing is I just don't think the Japanese can defeat that much armor no matter how strong they are. Might be a stalemate but I don't see you getting wiped out.
Beppi: thanks a lot for the usual number of good tips you give me!!!
Our bases are so close that it will be difficult to hide my BBs/CAs from his air attacks...basically my major port will be at 2 hexes from the landing site...so stationing at Hakkodate or at Hachinoe won't change much...i'll be in range of his dreaded Betties and Graces no matter what i do... so i think i'll rely on the DD divisions but also on some decent BB/CA/CL TFs.
The paras are ready for their task...but i'll have to wait for the second wave...he already has 240k men, 2200 guns and 1900 vehicles at Hachinoe...the first wave for sure won't be enough!
My Master...you will always be my beloved master...but this time i won't follow your advice. I'll be like Stannis this time...stubborn till the very end!...i may convert to the red god and finally abbandon the Abyssal God who has no more power in these nordic lands
You'll be with me, if you like, aboard of the Iowa BB...the queen of our fleet...we'll be right in the middle of the battle. First line for us...like at the old times of the battle of the Fork with Prince Reaghar...always on the good side...no matter if it's the losing one[&o]
Enemy bombers assemblying at Tokyo....1200 fighters and 300 bombers...this is an important news guys...we may see soon another japanese air offensive...
900 allied top fighters are based at Hakkodate. 1200 at Bihoro...that's the best i can do untill my CVs arrive...
GJ, I think this falls into the "duh" category (IE, I'm giving obvious and therefore unnecessary advice), but can you make use of the two-day turn cycles to basically make this a sneak attack. Also, can you use some feints early on to create a massive CAP trap or suface combat trap?
"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.