Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part)
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
- Mike Solli
- Posts: 16336
- Joined: Wed Oct 18, 2000 8:00 am
- Location: the flight deck of the Zuikaku
RE: Single Pilot Release Bug
Here's the save. Check out Miri.
- Attachments
-
- wpae011.zip
- (2.3 MiB) Downloaded 12 times
Created by the amazing Dixie
- michaelm75au
- Posts: 12463
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Single Pilot Release Bug
Saigon is the base from which supply is being drawn in this case as Miri does not have enough (20K for replacements).
However, available supply is not a consideration when returning planes to the pool.
Originally, the same conditions as with getting a replacement were followed but that stop planes from being returned to the pool unless the base had 20k available. Supply was then dropped to allow returns.
However, available supply is not a consideration when returning planes to the pool.
Originally, the same conditions as with getting a replacement were followed but that stop planes from being returned to the pool unless the base had 20k available. Supply was then dropped to allow returns.
Michael
- michaelm75au
- Posts: 12463
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
Patch 06 - Public Beta - Build 1108r6e updated 01 January 2012 (2nd part)
[1108r6e]
Fixed Cargo capacity for resources not fully used [MEM]
Fixed Naval groups on delayed ships shown on lists [MEM]
Fixed No pilot replacement selection from trainee [MEM]
Fixed Releasing one veteran pilot causes needed pilot count to go to zero [MEM]
Added Mouse over on keep/upgrade factory will show the next air/device and when it it is due [MEM]
Fixed CS Convoy would not necessarily return to the correct destination when waypoints used [MEM]
Fixed For CS, not being docked at home base causes confusion for return trip [MEM]
I have attached the 'whatsnew' refined by type of update (fixed, added, changed, tweaked). The 'changed' section contains those which player 'sees', while the 'tweaked' are for those behind the scene.
I'll further clean it up later.
Fixed Cargo capacity for resources not fully used [MEM]
Fixed Naval groups on delayed ships shown on lists [MEM]
Fixed No pilot replacement selection from trainee [MEM]
Fixed Releasing one veteran pilot causes needed pilot count to go to zero [MEM]
Added Mouse over on keep/upgrade factory will show the next air/device and when it it is due [MEM]
Fixed CS Convoy would not necessarily return to the correct destination when waypoints used [MEM]
Fixed For CS, not being docked at home base causes confusion for return trip [MEM]
I have attached the 'whatsnew' refined by type of update (fixed, added, changed, tweaked). The 'changed' section contains those which player 'sees', while the 'tweaked' are for those behind the scene.
I'll further clean it up later.
- Attachments
-
- WhatsNew1108r6e.zip
- (555.13 KiB) Downloaded 47 times
Michael
RE: Patch 06 - Public Beta - Build 1108r6e updated 01 January 2012 (2nd part)
THanks for the great ongoing support!ORIGINAL: michaelm
[1108r6e]
Fixed Cargo capacity for resources not fully used [MEM]
Fixed Naval groups on delayed ships shown on lists [MEM]
Fixed No pilot replacement selection from trainee [MEM]
Fixed Releasing one veteran pilot causes needed pilot count to go to zero [MEM]
Added Mouse over on keep/upgrade factory will show the next air/device and when it it is due [MEM]
Fixed CS Convoy would not necessarily return to the correct destination when waypoints used [MEM]
Fixed For CS, not being docked at home base causes confusion for return trip [MEM]
Happy New Year!!!
Pax
- Mike Solli
- Posts: 16336
- Joined: Wed Oct 18, 2000 8:00 am
- Location: the flight deck of the Zuikaku
RE: Single Pilot Release Bug
ORIGINAL: michaelm
Saigon is the base from which supply is being drawn in this case as Miri does not have enough (20K for replacements).
However, available supply is not a consideration when returning planes to the pool.
Originally, the same conditions as with getting a replacement were followed but that stop planes from being returned to the pool unless the base had 20k available. Supply was then dropped to allow returns.
Ahh, thank you Michael.
Created by the amazing Dixie
- Grfin Zeppelin
- Posts: 1514
- Joined: Mon Dec 03, 2007 2:22 pm
- Location: Germany
RE: Patch 06 - Public Beta - Build 1108r6e updated 01 January 2012 (2nd part)
+1ORIGINAL: PaxMondo
THanks for the great ongoing support!ORIGINAL: michaelm
[1108r6e]
Fixed Cargo capacity for resources not fully used [MEM]
Fixed Naval groups on delayed ships shown on lists [MEM]
Fixed No pilot replacement selection from trainee [MEM]
Fixed Releasing one veteran pilot causes needed pilot count to go to zero [MEM]
Added Mouse over on keep/upgrade factory will show the next air/device and when it it is due [MEM]
Fixed CS Convoy would not necessarily return to the correct destination when waypoints used [MEM]
Fixed For CS, not being docked at home base causes confusion for return trip [MEM]
Happy New Year!!!

RE: Patch 06 - Public Beta - Build 1108r6e updated 01 January 2012 (2nd part)
How to run witp tracker with this beta? Mine is not starting.
Thank You.
Thank You.

RE: Patch 06 - Public Beta - Build 1108r6e updated 01 January 2012 (2nd part)
You need to copy updated pwsdll.dll file from Beta2 folder to your Tracker folder.
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Mac Linehan
- Posts: 1518
- Joined: Sun Dec 19, 2004 9:08 pm
- Location: Denver Colorado
RE: Patch 06 - Public Beta - Build 1108r6e updated 01 January 2012 (2nd part)
ORIGINAL: PaxMondo
THanks for the great ongoing support!ORIGINAL: michaelm
[1108r6e]
Fixed Cargo capacity for resources not fully used [MEM]
Fixed Naval groups on delayed ships shown on lists [MEM]
Fixed No pilot replacement selection from trainee [MEM]
Fixed Releasing one veteran pilot causes needed pilot count to go to zero [MEM]
Added Mouse over on keep/upgrade factory will show the next air/device and when it it is due [MEM]
Fixed CS Convoy would not necessarily return to the correct destination when waypoints used [MEM]
Fixed For CS, not being docked at home base causes confusion for return trip [MEM]
Happy New Year!!!
Michael -
I am very pleased that your are up and running! Have a terrific new year!
Mac
LAV-25 2147
RE: Patch 06 - Public Beta - Build 1108r6e updated 01 January 2012 (2nd part)
Both my opponent and me upgraded to the latest beta, but whenever I try to open the save files I am told "failed to load file", but my opponent can open the very same files. I have tried both repatching and reinstalling.
Have anyone else seen this behaviour before?
Terje
Have anyone else seen this behaviour before?
Terje
"Hun skal torpederes!" - Birger Eriksen
("She is to be torpedoed!")
("She is to be torpedoed!")
RE: Patch 06 - Public Beta - Build 1108r6e updated 01 January 2012 (2nd part)
...maybe this can help you:
use this exe: "\Matrix Games\War in the Pacific Admiral's Edition\Beta2\War in the Pacific Admiral Edition.exe"
use this exe: "\Matrix Games\War in the Pacific Admiral's Edition\Beta2\War in the Pacific Admiral Edition.exe"
RE: Patch 06 - Public Beta - Build 1108r6e updated 01 January 2012 (2nd part)
ORIGINAL: cohimbra
...maybe this can help you:
use this exe: "\Matrix Games\War in the Pacific Admiral's Edition\Beta2\War in the Pacific Admiral Edition.exe"
Error : Unable to find PW data !!!
Is what I get when I try to use that exe [:(]
Terje
"Hun skal torpederes!" - Birger Eriksen
("She is to be torpedoed!")
("She is to be torpedoed!")
RE: Patch 06 - Public Beta - Build 1108r6e updated 01 January 2012 (2nd part)
ORIGINAL: terje439
Error : Unable to find PW data !!!
Is what I get when I try to use that exe [:(]
Terje
Ok, i've try now and it's the same for me...reinstall the beta and
use the shortcut that installation create in your desktop (i try now
and also if you have the beta just installed, it create a new shortcut);
then modify the file property (as default there is only '-w') and run the
game. I bet my 2 cent that it run.
excuse my bad english
RE: Patch 06 - Public Beta - Build 1108r6e updated 01 January 2012 (2nd part)
Will try to use the shortcut, never tried that.
Thank you
Terje
Thank you
Terje
"Hun skal torpederes!" - Birger Eriksen
("She is to be torpedoed!")
("She is to be torpedoed!")
RE: Patch 06 - Public Beta - Build 1108r6e updated 01 January 2012 (2nd part)
[&o][&o][&o][&o]
That was it. GREATLY appreciated!
Terje
That was it. GREATLY appreciated!
Terje
"Hun skal torpederes!" - Birger Eriksen
("She is to be torpedoed!")
("She is to be torpedoed!")
- michaelm75au
- Posts: 12463
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 06 - Public Beta - Build 1108r6e updated 01 January 2012 (2nd part)
ORIGINAL: terje439
Both my opponent and me upgraded to the latest beta, but whenever I try to open the save files I am told "failed to load file", but my opponent can open the very same files. I have tried both repatching and reinstalling.
Have anyone else seen this behaviour before?
Terje
As you seem to got to work than the following doesn't apply to you.
This is a general note for those who might experience this problem.
Try using the MP version of the EXE (one with MP before .EXE)
I have the same issue when players send me saves. The normal EXE fails, but the MP version works.
Suspect that your opponent is using the MP version (this is the version that allows more that 50K pilots).
Michael
RE: Patch 06 - Public Beta - Build 1108r6e updated 01 January 2012 (2nd part)
ORIGINAL: terje439
ORIGINAL: cohimbra
...maybe this can help you:
use this exe: "\Matrix Games\War in the Pacific Admiral's Edition\Beta2\War in the Pacific Admiral Edition.exe"
Error : Unable to find PW data !!!
Is what I get when I try to use that exe [:(]
Terje
When you right-click on the shortcut you are using you will see a menu, near or at the bottom is "properties" - click on it. It will open up a box. On (I think it is) the second tab you will see two entries in the top half. The first is what executable to run, and the entry includes the whole path and name of the executable. The second entry tells the executable in effect "where to run", meaning the place by default where it should look for the files it needs.
This second entry should NOT be the Beta2 folder. It should be the regular WITP-AE folder (one level up from the Beta2 folder).
Notice that when you manually create a short cut it automatically makes the second entry be the same place as where the executable file is (or leaves the second entry blank which implies the same thing). Since the Beta software is in the Beta2 folder instead of in the regular place, that will cause the software to not find the files it needs.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: Patch 06 - Public Beta - Build 1108r6e updated 01 January 2012 (2nd part)
Michael,
I'm not sure if you are already aware of this (apologies if so). Using the new optional extended map - there are now two separate holding boxes for entry from Aden and Abadan (instead of one combined box. They are also (I believe) one hex row higher up (on the screen). Mouse-over on those hexes (for the entry boxes) works fine. However, you can not click on those hexes nor on the TFs in those hexes.
I'm not sure if you are already aware of this (apologies if so). Using the new optional extended map - there are now two separate holding boxes for entry from Aden and Abadan (instead of one combined box. They are also (I believe) one hex row higher up (on the screen). Mouse-over on those hexes (for the entry boxes) works fine. However, you can not click on those hexes nor on the TFs in those hexes.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: Patch 06 - Public Beta - Build 1108r6e updated 01 January 2012 (2nd part)
the new optional extended map
Can you explain please?
PS: I'm using r6e but am not aware of an extended map option.
WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid
WitW / Torch
1.01.37 - 1.01.44 beta
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid
WitW / Torch
1.01.37 - 1.01.44 beta







