Decreasing supply level of non-moving units

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Emx77
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Decreasing supply level of non-moving units

Post by Emx77 »

I'm observing somewhat strange oscillations in supply level for motorized and panzer units which are not moved from turn to turn. Maybe it is a case with infantry units also but I didn't check it. For example, SS Totenkopf Division is moved in a hex on turn 6. It is not far from railhead and it is one hex from HQ. Percent of supply, fuel and ammo varies in following way:

Turn - %supply, %fuel, %ammo
T07 - 56, 52, 78
T08 - 50, 64, 84
T09 - 25, 75, 88
T10 - 56, 84, 91

Some parked panzer division decrease to 20% level of supply forcing me to airdrop supplies instead fuel. Is this normal flow of supply or something is wrong here? Can anyone explain this?
carlkay58
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RE: Decreasing supply level of non-moving units

Post by carlkay58 »

I have noticed the same thing across the front (from the production screen). I think it is a priority thing in the mechanics, but I could be wrong. It is your supply % that seems weird, everything else is trending up.
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RE: Decreasing supply level of non-moving units

Post by Baelfiin »

I would guess there was a missed die roll for supply on turn 9 that resulted in not as much supply arriving.
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RE: Decreasing supply level of non-moving units

Post by KenchiSulla »

Suppply is something that is constantly used.. fuel only when you move and ammo just in combat (or if on the front line)..

Check your vehicle pool Emir, and the strain on it for being very far away from the railhead for a good part of your army. It might have something to do with it?
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RE: Decreasing supply level of non-moving units

Post by JAMiAM »

ORIGINAL: Cannonfodder

Suppply is something that is constantly used.. fuel only when you move and ammo just in combat (or if on the front line)..
Not only is supply constantly used, but it is also converted to ammo each turn. Often to the detriment of the unit's overall supply state. If it drops below 20%, then the units can lose morale.
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RE: Decreasing supply level of non-moving units

Post by Emx77 »

Yes, I know that every turn unit is consuming supply and supply is converted to ammo. My vehicle pool is ok. It seems I have enough vehicles, enough supplies but somehow that supply doesn't reach some of my units. The strange thing is that units are in the same location for a whole month. There is no ammo consumption as they are not adjacent to enemy during whole period. In first example, unit is not even too far from railhead.

I know <20% supply status can lower morale. That's why I needed to drop supply by air to some of these units. Dropping supply by air to a parked unit in rear area sound like a joke.

It really sucks that you leave unit far from enemy for a whole month, expecting that unit will stock supplies, only to discover it is in worse logistic situation then before. I would expect supply levels to be at least same but they are decreasing to 20% level.


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RE: Decreasing supply level of non-moving units

Post by Helpless »

Supply percentage for the motorized units could be misleading since it is distorted by the consumption. And usually all the need consist of the pure "consumable" part. Theoretically consumption is reduced from the need, but this is done only once. So it could happen that it looks lower then actual percentage used to check morale reduction. Basically you need to check if amount consumed + amount on hand is more or less equal to the need.

I know it is confusing and it may get reviewed at some point.

Of cause there could some other issues, but I can't tell anything without looking into the save.
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RE: Decreasing supply level of non-moving units

Post by Peltonx »

ORIGINAL: Emir Agic

Yes, I know that every turn unit is consuming supply and supply is converted to ammo. My vehicle pool is ok. It seems I have enough vehicles, enough supplies but somehow that supply doesn't reach some of my units. The strange thing is that units are in the same location for a whole month. There is no ammo consumption as they are not adjacent to enemy during whole period. In first example, unit is not even too far from railhead.

I know <20% supply status can lower morale. That's why I needed to drop supply by air to some of these units. Dropping supply by air to a parked unit in rear area sound like a joke.

It really sucks that you leave unit far from enemy for a whole month, expecting that unit will stock supplies, only to discover it is in worse logistic situation then before. I would expect supply levels to be at least same but they are decreasing to 20% level.


Image

I saw this a long time ago, thats why I don't even bother watching supplies/fuel ect its all over the map. Some units that I have run to hell and back show hardly any signs of it and units resting look like crap.

I just go east and run my units all over hell and back, because it doesn't pay off sitting units. Atleast for the German side.

There was a movement nerf put in a while back that causes higher then normal losses for German mech units for simply moving.

That is probably the cause of your screwy supplie issues.

There is no up side to sitting panzers other then lowering fatiue levels and getting a few extra tanks.

The more you sit the stronger Ivan gets.

Under current rule set you have to sit fo 4 to 6 weeks to get any real benefit as the nutty things your are seeing takes about that long to settle out. 2 months in some cases.

So from June 1941 to October 1942 attack attack attack. You can rest after that as the lines are basicly static until January 1944.

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RE: Decreasing supply level of non-moving units

Post by Emx77 »

ORIGINAL: Pelton

There was a movement nerf put in a while back that causes higher then normal losses for German mech units for simply moving.

That is probably the cause of your screwy supplie issues.

Sorry, that is not reasonable explanation. As I said, both units were not MOVED for period of 4 turns.
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RE: Decreasing supply level of non-moving units

Post by Emx77 »

ORIGINAL: Helpless

Supply percentage for the motorized units could be misleading since it is distorted by the consumption. And usually all the need consist of the pure "consumable" part. Theoretically consumption is reduced from the need, but this is done only once. So it could happen that it looks lower then actual percentage used to check morale reduction. Basically you need to check if amount consumed + amount on hand is more or less equal to the need.

I know it is confusing and it may get reviewed at some point.

Of cause there could some other issues, but I can't tell anything without looking into the save.

Yes, it is confusing. Here is the table with raw units of supply. Forget percentages for a moment as they are little off.

Image

My questions are:

1. Why non-moving units, located behind frontline for a month period, are so slowly stockpiling supply when you have enough vehicles and almost double of needed supplies in supply stores? Stockpile of fuel is rising steadily but supply is going up and down widely.

2. In a given examples, what caused sudden increase in supply consumption on T9 (Totenkopf) and T10 (7th PzD)?

3. When I see that supply level for motorized or armored division is in a range of 15%-25%, should I start to air drop supplies or it is just looks lower then actual percentage and I can ignore that?


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RE: Decreasing supply level of non-moving units

Post by Joel Billings »

What is hex count to railhead, and distance into Soviet Union modifiers? Is this 1941 and are you far from the original start line? As Pavel said, hard to say without looking at a save. Being close to the HQ is one part of the battle, but if the HQ is many hexes from the rail and into the Soviet Union early in the campaign it can be limited in what it gets.
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Emx77
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RE: Decreasing supply level of non-moving units

Post by Emx77 »

Here is more data. Note that hex count is for a unit. You can add distance to the HQ (last column in the table) to that value.

Image

Anyway, puzzling part is that from turn to turn hex count is getting lower as FBD units repair railroad. One would expect that amount of supply received will be lower when hex count is high (earlier turns) and to rise as railhead is closing in (later turns). Nevertheless supply level drops and rise seemingly uncorrelated to that.

I can send save to Pavel if he wants. Just let me know if he needs all four saves or just for one turn.

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RE: Decreasing supply level of non-moving units

Post by Helpless »

1. Why non-moving units, located behind frontline for a month period, are so slowly stockpiling supply when you have enough vehicles and almost double of needed supplies in supply stores? Stockpile of fuel is rising steadily but supply is going up and down widely.

They don't need it.

2. In a given examples, what caused sudden increase in supply consumption on T9 (Totenkopf) and T10 (7th PzD)?

Don't know without a save. TOE change, increase in men count, etc..
3. When I see that supply level for motorized or armored division is in a range of 15%-25%, should I start to air drop supplies or it is just looks lower then actual percentage and I can ignore that?

No, if consumption was non-zero.
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RE: Decreasing supply level of non-moving units

Post by Helpless »

Btw, failed admin roll is increasing supply consumption.
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RE: Decreasing supply level of non-moving units

Post by Helpless »

I can send save to Pavel if he wants. Just let me know if he needs all four saves or just for one turn.

Emir, having a save is always very good. Even I won't find any issues it can be used to make it look less confusing.
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