ORIGINAL: jwilkerson
ORIGINAL: inqistor
It is hard to make real MOD, if you are going to play against AI. Well, maybe not that hard, if MODder wants to write his own AI [:D]
So your only option is some simple modifications only.
We spent a LOT of time (an extra year) pulling the AI "out of the code" and putting it "into the editor". So now everyone has access to the same tools we used to build the official scenarios. There are no "hidden editors" in this game. It might be "hard" but not any harder for the Modder than it is for the development team. Equally as hard! [:)]
Yes all good work but I for one would like the editor to evolve more too ... Beta changes are great but improving modding ability would be a dream too...
EDITOR /GAME MECH
[*]Get the editor opened up to changing the multiplier variables for airframe,engines,Arm, Veh, Naval and Merchants.
[*]Pilot training HI cost variable should be available too.
[*]Access to repair variable (1000 supply / repair).
[*]Allow fractions to be recognised for existing multipliers(editor). (might be hard without converting to float or double)
[*]Maybe PP's to be made variable on date (editor controlled) or linked by percent to VP's. In the former a variability to play and the later option suggesting political will. An allied player bunkering down and waiting until '43 would have less to spend.
[*]The ability to setup auto-convoys (CS) in the editor.(minor req) Japan didn't start the war devoid of raw material convoys.
[*]Supply requirements (like the beta)
These are just some suggestions as I'm a part-time modder... the real "hard core modder" guys I hope will list a few more they'd like here ...
PS. I'll do the work / coding in conjunction with MichaelM. I have an NDA with Matrix and can code.