Group hug?

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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feelotraveller
Posts: 1040
Joined: Mon Sep 12, 2011 10:08 am

Group hug?

Post by feelotraveller »

I thought I would have a play with the proximity distance settings for the computer empires in the start up screen in Legends to confirm (or otherwise) that the problems of using anything but the random setting persist from RotS. In short they do. If anything they seem even more pronounced. (Shrug.)

This image is priceless though. 1400 stars, 15x15, irregular, all computer empires set to distant. My start location was just a wee bit off the middle of the galaxy and most of the empires decided to have a group hug. The other 2 were in the top right corner of the galaxy.

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Gandalf
Posts: 365
Joined: Wed Dec 15, 2010 7:20 pm
Location: Jefferson City, MO

RE: Group hug?

Post by Gandalf »

Looks like another job for nickwwest. According to him, he can fix things like this with just a couple of code line changes.
Member since January 2007 (as Gray_Lensman)

Wargaming since 1971 (1st game Avalon Hill's Stalingrad)

Computering since 1977 (TRS-80) (adhoc programming & game modding ever since)
MrCali
Posts: 2
Joined: Thu Dec 29, 2011 3:54 pm

RE: Group hug?

Post by MrCali »

I've encountered a similar issue with a galaxy I started this week. 8 Civs, 8x8, 700 stars ?, civ distance set to distant. I load up starting with me in a corner and surrounded by other empires.

So if I set distance to random I wont have this issue? Fantastic.
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J HG T
Posts: 1093
Joined: Fri May 14, 2010 4:06 am
Location: Kiadia Prime

RE: Group hug?

Post by J HG T »

Yeah, been using random distance on all AI empires to avoid this. Works very well from what I've experienced; Races are quite evenly scattered even on big 15x15 maps. There can be some bunch ups on cluster maps, but that's just nature of those maps.
Still, this is something that needs fixing when possible. 
Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."
Blueberry
Posts: 87
Joined: Fri Dec 16, 2011 3:30 pm
Location: Distant Worlds

RE: Group hug?

Post by Blueberry »

Well, that's quite weird. Always selected random empire distance so I've never actually encountered such an issue in my gaming sessions. Oh, by the way... The topic of the post is quite misleading [:)]
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Whydmer
Posts: 105
Joined: Thu Jun 04, 2009 9:16 pm

RE: Group hug?

Post by Whydmer »

Yeah I thought I was late for my therapy session for a minute.
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