The first problem with v4.50.14b patch so far...

Based on Atomic Games’ award-winning Close Combat series, Close Combat: Wacht am Rhein brings together the classic top-down tactical gameplay from the original series and plenty of new features, expansions, and improvements! The Wacht am Rhein remake comes with a brand new Grand Campaign including a new strategic map with 64 gorgeous hand-drawn tactical maps, over 70 scenarios, tons of new interface and unit graphics, countless engine improvements, and much more!
Tejszd
Posts: 3469
Joined: Sat Nov 17, 2007 4:32 pm

RE: The first problem with v4.50.14b patch so far...

Post by Tejszd »

Yes, unfortunately with TLD as it seems to have the same problem after applying the last patch (Campaigns & Operations become corrupted).

tm.asp?m=2956318
User avatar
Platoon_Michael
Posts: 969
Joined: Sun Mar 09, 2003 5:14 am

RE: The first problem with v4.50.14b patch so far...

Post by Platoon_Michael »

That sucks.
I was 3 days into my GC.

Then Poof...........It was gone.
Doesn't delete the file from the User Scenarios Tab,Just the Save Game.
User avatar
Platoon_Michael
Posts: 969
Joined: Sun Mar 09, 2003 5:14 am

RE: The first problem with v4.50.14b patch so far...

Post by Platoon_Michael »

Well despite the above mentioned I'm gonna start another GC today.

If possible the ability to edit support for a Night Battle on Day 1 would be a very very nice addition.
Currently In my GC I have Dec 16th starting as a Night Battle, It's suppose to simulate Early Morning German Strike but massively lacks in effect due to no German Mortar & Artillery.
(The Newbelwefers I have are there through editing)

Thanks
User avatar
Platoon_Michael
Posts: 969
Joined: Sun Mar 09, 2003 5:14 am

RE: The first problem with v4.50.14b patch so far...

Post by Platoon_Michael »

Is there an issue where the game doesn't stop after accepting the AI's agreement for a truce?
Because it did it again today and has done it before.

Image
Attachments
UO0037.jpg
UO0037.jpg (318.92 KiB) Viewed 1649 times
Tejszd
Posts: 3469
Joined: Sat Nov 17, 2007 4:32 pm

RE: The first problem with v4.50.14b patch so far...

Post by Tejszd »

Haven't seen the situation where both sides want a truce not stop play.... But must admit that I play the majority of the time on TLD using Meuse mod (I have tried the mod on WAR and it works).
User avatar
SteveMcClaire
Posts: 4341
Joined: Mon Nov 19, 2007 9:31 pm

RE: The first problem with v4.50.14b patch so far...

Post by SteveMcClaire »

The AI won't agree to a cease fire if it doesn't control any victory locations, which appears to be the situation above.

User avatar
Platoon_Michael
Posts: 969
Joined: Sun Mar 09, 2003 5:14 am

RE: The first problem with v4.50.14b patch so far...

Post by Platoon_Michael »

Looks like the After Battle Crash is very predominant,It's happened twice today.
I had the AI agree to a Truce several times today after all VL's were taken.
So that can't be the case.
12 hours of none stop fighting today.Started on Day 1 Turn 1 now at Day 5 Turn 1.

I suggest more adjustments to the Campaign text in order to help the AI.
One might be to have just the AI Recycle Disbanded BGs return.


Image
Attachments
UO0063.jpg
UO0063.jpg (139.5 KiB) Viewed 1646 times
User avatar
Platoon_Michael
Posts: 969
Joined: Sun Mar 09, 2003 5:14 am

RE: The first problem with v4.50.14b patch so far...

Post by Platoon_Michael »

I still don't see the AI using any of their Air Support during Battle.
And I have to question whats going on with AI Allied BG's during a GC?(And probably even the Axis BG's)

There's 27 Allied BG's for a GC and yet the most I've ever seen on the strategic Map at one time is whats assigned on the first day.Using the Save Game Editor and changing sides.
I suggest more adjustments to the Campaign text in order to help the AI.
One might be to have just the AI Recycle Disbanded BGs return.
And if possibly the ability to change the BG Commanders attributes per day.
Example:
Peiper shouldn't be aggressive the entire campaign,His tactics should be dictated day by day.
And vise verse for the Allied commanders.
User avatar
Andrew Williams
Posts: 3862
Joined: Mon Jan 08, 2001 10:00 am
Location: Australia
Contact:

RE: The first problem with v4.50.14b patch so far...

Post by Andrew Williams »

And if possibly the ability to change the BG Commanders attributes per day.
Example:
Peiper shouldn't be aggressive the entire campaign,His tactics should be dictated day by day.
And vise verse for the Allied commanders.

geat idea put forward over 3 years ago... vetoed.

i think it could easily be done by having a modifier in fpools.txt for each day of the campaign for each Battlegroup.

Unfortunately we are stuck with AI tactics not changing as the shape of the battle is expected to change.
ImageImage
User avatar
Andrew Williams
Posts: 3862
Joined: Mon Jan 08, 2001 10:00 am
Location: Australia
Contact:

RE: The first problem with v4.50.14b patch so far...

Post by Andrew Williams »

Currently In my GC I have Dec 16th starting as a Night Battle, It's suppose to simulate Early Morning German Strike but massively lacks in effect due to no German Mortar & Artillery.

i just tried this..

Axis have 10 mortar and 9 artillery at start of campaign (4.50.14 patch)

they allocated 9 Artillery but only 2 mortar. (checked by editing the savegame and changing sides)


Haven't checked whether the Axis AI actually uses the support yet.


ImageImage
User avatar
Platoon_Michael
Posts: 969
Joined: Sun Mar 09, 2003 5:14 am

RE: The first problem with v4.50.14b patch so far...

Post by Platoon_Michael »

ORIGINAL: Andrew Williams
Currently In my GC I have Dec 16th starting as a Night Battle, It's suppose to simulate Early Morning German Strike but massively lacks in effect due to no German Mortar & Artillery.

i just tried this..

Axis have 10 mortar and 9 artillery at start of campaign (4.50.14 patch)

they allocated 9 Artillery but only 2 mortar. (checked by editing the savegame and changing sides)


Haven't checked whether the Axis AI actually uses the support yet.




Ok
I'll give in.
How did you get support for a Night Turn on the first day of a Grand Campaign?
I changed 0 to 1 on Day 1 in order to have a Night Battle and receive No support for either side.

Image
Attachments
UO0135.jpg
UO0135.jpg (152.64 KiB) Viewed 1647 times
User avatar
SteveMcClaire
Posts: 4341
Joined: Mon Nov 19, 2007 9:31 pm

RE: The first problem with v4.50.14b patch so far...

Post by SteveMcClaire »

ORIGINAL: Platoon_Michael
I'll give in.
How did you get support for a Night Turn on the first day of a Grand Campaign?
I changed 0 to 1 on Day 1 in order to have a Night Battle and receive No support for either side.

This is a limitation of the way night turns are implemented in the game. You do not get a new day's allotment of support until the morning turn. During the night turn you only get what is left over from the previous day (minus air support). So if your campaign starts on a night turn you will not have support for either side.

You could have your mod campaign start on the morning turn, or you can have it start on the last turn of the previous day. Then you would have support available.
User avatar
Platoon_Michael
Posts: 969
Joined: Sun Mar 09, 2003 5:14 am

RE: The first problem with v4.50.14b patch so far...

Post by Platoon_Michael »

Starting the GC on a Morning or 2nd turn just wouldn't be the same.
You would have to fight 1 or 2 Battles before getting the Night turn.

And I really enjoy using the Night Battle to simulate the actual Early Morning attack the Germans did.


I believe I have a way around this.
I guess it's time to cheat again. :)
User avatar
Platoon_Michael
Posts: 969
Joined: Sun Mar 09, 2003 5:14 am

RE: The first problem with v4.50.14b patch so far...

Post by Platoon_Michael »

Can I bump again the need to have a look at how the AI uses it's Off Board support?

All to often the AI will assign support to BG's that either don't need it or BG's that will never see Battle that turn.
User avatar
Platoon_Michael
Posts: 969
Joined: Sun Mar 09, 2003 5:14 am

RE: The first problem with v4.50.14b patch so far...

Post by Platoon_Michael »

I'm just curious if WAR is done with getting any patches.

I know you guys are working on other things but I'm really hoping that somethings can be addressed in the next patch.
User avatar
Platoon_Michael
Posts: 969
Joined: Sun Mar 09, 2003 5:14 am

RE: The first problem with v4.50.14b patch so far...

Post by Platoon_Michael »

Had a CTD this morning playing the Stock game.
The crash happened right after the timer went to 00:00 and the game was about to go to the Debrief Screen.
The file looks to be OK,but I will have to replay the Battle. [:@]

File
Tejszd
Posts: 3469
Joined: Sat Nov 17, 2007 4:32 pm

RE: The first problem with v4.50.14b patch so far...

Post by Tejszd »

ORIGINAL: Platoon_Michael

Can I bump again the need to have a look at how the AI uses it's Off Board support?

All to often the AI will assign support to BG's that either don't need it or BG's that will never see Battle that turn.


I've noticed the same problem in TLD....
Tejszd
Posts: 3469
Joined: Sat Nov 17, 2007 4:32 pm

RE: The first problem with v4.50.14b patch so far...

Post by Tejszd »

ORIGINAL: Platoon_Michael

Had a CTD this morning playing the Stock game.
The crash happened right after the timer went to 00:00 and the game was about to go to the Debrief Screen.
The file looks to be OK,but I will have to replay the Battle. [:@]

File

Dam that 00:00 bug is still not gone [8|]
User avatar
Platoon_Michael
Posts: 969
Joined: Sun Mar 09, 2003 5:14 am

RE: The first problem with v4.50.14b patch so far...

Post by Platoon_Michael »

ORIGINAL: Tejszd
ORIGINAL: Platoon_Michael

Had a CTD this morning playing the Stock game.
The crash happened right after the timer went to 00:00 and the game was about to go to the Debrief Screen.
The file looks to be OK,but I will have to replay the Battle. [:@]

File

Dam that 00:00 bug is still not gone [8|]


Yea it's still there.
Browsing around the forums I seen that another fella had posted it happened on the Last Battle of his turn as is the case with mine.
User avatar
Platoon_Michael
Posts: 969
Joined: Sun Mar 09, 2003 5:14 am

RE: The first problem with v4.50.14b patch so far...

Post by Platoon_Michael »

ORIGINAL: Tejszd
ORIGINAL: Platoon_Michael

Can I bump again the need to have a look at how the AI uses it's Off Board support?

All to often the AI will assign support to BG's that either don't need it or BG's that will never see Battle that turn.


I've noticed the same problem in TLD....


And of course as soon as you say that I get "Clobbered" on the maps Losheim and Dasburg.
Following the Grog rules on engagement I lost 4 Panthers Ht and two squads on Losheim and then a Panther a HT and 2 squads on Dasburg.

Go figure.
Post Reply

Return to “Close Combat: Wacht am Rhein”