Legends - Invasion and Ground Combat

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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eltharion
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RE: Legends - Invasion and Ground Combat

Post by eltharion »

ORIGINAL: Erik Rutins

As stated in the first post, there are some improvements in the area of ground combat, but this was not at all the focus of this expansion. Ground combat benefits in Legends from these changes and the addition of Generals. There are _many_ more improvements we can make in ground combat that are on the drawing board and may appear in a future expansion.

Things to consider for the future - Troop experience, multiple troop types, troop equipment and research, troop design, drop pods and drop ships, boarding pods and boarding actions, etc. Some of them almost made it into Legends, but we had to keep the feature list and resulting development time within what we could afford for this release. If Legends does well, those of you that want more work in this area may be well rewarded. [8D]

Regards,

- Erik

troop design....drop pods and drop ships, boarding pods and boarding actions [:D]

If there were also manageable land battles (directly or through a multiple choices menu) I believe DSW would greatly increase the number of separations and divorces. [:D]
He who fights with monsters might take care lest he thereby become a monster. Is not life a hundred times too short for us to bore ourselves?

-Friedrich Nietzsche-
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