ORIGINAL: Banzan
ORIGINAL: LoBaron
If the base values for Japanese and Allied off map training is the same, the balance does not change compared to the
current situation (both sides able to train 70skill pilots without any difference to nationality).
I would agree if both sides would have the same base, but they havn't. If you change the way you get new pilots or their quality, the advantage of the japanese base pilots become a much stronger effect, or, if you would make it more easy, it would lower the japanese pilot advantage.
With the proposed modifications, when this base is gone or reduced, the advantage of the Allied off map training kicks in, which is one base argument for the whole suggestion.
This enables a better representation of the early war Japanese skill advantage getting offset by the better Allied training over the whole war.
And as people start to bring the "historical" argument, how do you fit the japanese ability to research planes into the "vision of historical correctness", without the allied side being able to do it? I guess the US War economy was sooo streched that they were not able to do it, while the japanese economy had lots of spaces to do so. *sarcasm off*
The thread is called "Pilot Training Modifications, Proposal".
Thats what I try to look into. So I´d consider plane related discussions to be off topic, nobody prevents you from putting your thought into this area
in another thread.
My major argument against player governed US (Allied) plane production is, that producing too many long range fighters and heavy bombers would unbalance
the game completely, as there is no Japanese counter to that strategy.
If you got an idea how to avoid this gamebreaker and open a thread on the topic, be sure I will be listening. [;)]






[&o]