This German unit should have withdrawn but it did not.
What is the reason that it did not withdraw?
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Moderator: Obsolete


The quality check came out at 96 v 40 and therefore failed the quality check.





The hexes in the route being #12 to #8 to #4 to #0. (To move into a Wood hex costs 4 MPs). So all the extra hexes highlighted don't really add anything, apart from distracting information.






I wonder if the code to calculate final hex location on withdrawal for D4 units is for 15 MPs and not >= 15 MPs.


ORIGINAL: Joe 98
Page 40, paragraph 3 of the manual:
"A withdrawing unit may always move one hex, regardless of the MPs required to enter that hex."
The game DOES NOT DO THAT and this is the reason we are all frustrated about withdrawal!
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