Japanese unload (amphib) bonus
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
Japanese unload (amphib) bonus
I know it's somewhere in here on the forums but my searches were fruitless. Can somewhen tell me the date when the Japanese unload bonus stops?
Still have some more empire to conquer......
Still have some more empire to conquer......
- Chickenboy
- Posts: 24648
- Joined: Fri Jun 28, 2002 11:30 pm
- Location: San Antonio, TX
-
bk19@mweb.co.za
- Posts: 258
- Joined: Tue Jul 26, 2011 8:27 pm
RE: Japanese unload (amphib) bonus
ORIGINAL: d0mbo
I know it's somewhere in here on the forums but my searches were fruitless. Can somewhen tell me the date when the Japanese unload bonus stops?
Still have some more empire to conquer......
I believe you get 84 days of bonus. i.e. 7th March 1942 it will be gone.
RE: Japanese unload (amphib) bonus
I'll echo what Chickenboy says I always thought it ended April 1, 1942 . Here's what the manual states.
6.3.3.3.2 AMPHIBIOUS UNLOADING
The Amphibious Unload Rate bonus applies only to ships in an Amphibious TF. Amphibious Unload rates are determined by ship type (i.e., beaching craft, amphibious ship types, or ordinary transport/cargo ship types). There are no Port-derived cargo handling limits. Amphibious Unload only applies to Troops and Cargo (equipment and supply). Amphibious Unload does not apply to Fuel, Oil or Resources. Note that there is also an "initial operations" bonus for the Japanese during the first 4 months of the war.
Amphibious Unload may be used in two situations: an assault unloads over the beach, and amphibious unload in a small friendly port. Amphibious Unload Rate bonuses differ for the two situations.
6.3.3.3.2 AMPHIBIOUS UNLOADING
The Amphibious Unload Rate bonus applies only to ships in an Amphibious TF. Amphibious Unload rates are determined by ship type (i.e., beaching craft, amphibious ship types, or ordinary transport/cargo ship types). There are no Port-derived cargo handling limits. Amphibious Unload only applies to Troops and Cargo (equipment and supply). Amphibious Unload does not apply to Fuel, Oil or Resources. Note that there is also an "initial operations" bonus for the Japanese during the first 4 months of the war.
Amphibious Unload may be used in two situations: an assault unloads over the beach, and amphibious unload in a small friendly port. Amphibious Unload Rate bonuses differ for the two situations.
"There’s no such thing as a bitter person who keeps the bitterness to himself.” ~ Erwin Lutzer
RE: Japanese unload (amphib) bonus
It is 1 April 42.
First four months are December, January, Febuary, March.
First four months are December, January, Febuary, March.
"Only the Dead Have Seen the End of War"
RE: Japanese unload (amphib) bonus
What is the bonus again? sorry for my laziness.
RE: Japanese unload (amphib) bonus
Here it is...
6.3.3.3.2.1 OVER THE BEACH
This is for assault unloading over the beach.
-- Beaching Craft. Beaching craft unload completely in one turn.
-- Attack Amphibious Ships. (APA/AKA plus LSD, LSV and British equivalents)
in Amphibious TFs, unload at a Rate of 3000 points per ship, per turn.
--Regular Transport Ships. (Commissioned Naval AP/AK) in Amphibious
TFs, unload at a Rate of 600 points per ship per turn.
-- Merchant Ships. (xAP/xAK) in Amphibious TFs, unload
at a Rate of 250 points per ship per turn.
--Special Japanese early war bonus of 1200 for all AP/AK and xAP/xAK types.
6.3.3.3.2.1 OVER THE BEACH
This is for assault unloading over the beach.
-- Beaching Craft. Beaching craft unload completely in one turn.
-- Attack Amphibious Ships. (APA/AKA plus LSD, LSV and British equivalents)
in Amphibious TFs, unload at a Rate of 3000 points per ship, per turn.
--Regular Transport Ships. (Commissioned Naval AP/AK) in Amphibious
TFs, unload at a Rate of 600 points per ship per turn.
-- Merchant Ships. (xAP/xAK) in Amphibious TFs, unload
at a Rate of 250 points per ship per turn.
--Special Japanese early war bonus of 1200 for all AP/AK and xAP/xAK types.
"There’s no such thing as a bitter person who keeps the bitterness to himself.” ~ Erwin Lutzer
RE: Japanese unload (amphib) bonus
In bonus time your troop will unload faster.
So yo will be able to make fast invasions. I am not sure numbers but i think it is 1200 point per phase or more.
Normally it is 100-300 points (different ships classes have different unload speed). So you can unload in one day instead of 3-5 days not giving chance to react to your enemy
Also your units will suffer smaller losses during unload and squads will not disable as much as normally
If i am wrong can someone correct me
EDIT: SuluSea was faster
So yo will be able to make fast invasions. I am not sure numbers but i think it is 1200 point per phase or more.
Normally it is 100-300 points (different ships classes have different unload speed). So you can unload in one day instead of 3-5 days not giving chance to react to your enemy
Also your units will suffer smaller losses during unload and squads will not disable as much as normally
If i am wrong can someone correct me
EDIT: SuluSea was faster
"Only the Dead Have Seen the End of War"
RE: Japanese unload (amphib) bonus
ORIGINAL: SuluSea
Here it is...
6.3.3.3.2.1 OVER THE BEACH
This is for assault unloading over the beach.
-- Beaching Craft. Beaching craft unload completely in one turn.
-- Attack Amphibious Ships. (APA/AKA plus LSD, LSV and British equivalents)
in Amphibious TFs, unload at a Rate of 3000 points per ship, per turn.
--Regular Transport Ships. (Commissioned Naval AP/AK) in Amphibious
TFs, unload at a Rate of 600 points per ship per turn.
-- Merchant Ships. (xAP/xAK) in Amphibious TFs, unload
at a Rate of 250 points per ship per turn.
--Special Japanese early war bonus of 1200 for all AP/AK and xAP/xAK types.
I have a related question, does anyone know if the AMC class ships (Manoora class, the Guadalcanal scenario has two at the start) are considered to be Regular Transport (600 rate) or Merchant Ships (250 rate). In the manual, it specifically states the penalty in the xAP and xAK descriptions, and not in the AMC description, but it is also named Auxillary Merchant Cruiser, so hard to tell. (of course they upgrade to an LSI, but for the first month or so...)
Just when I get the hang of a game, I buy two more... 
RE: Japanese unload (amphib) bonus
AMc are naval transport types - same grouping as AP.
RE: Japanese unload (amphib) bonus
Coastal mine sweepers?????[;)][:)][:'(] Don't mind me Don there's one in every crowd.[:D]ORIGINAL: Don Bowen
AMc are naval transport types - same grouping as AP.
"There’s no such thing as a bitter person who keeps the bitterness to himself.” ~ Erwin Lutzer
RE: Japanese unload (amphib) bonus
Haha beat me to it...
Life is tough. The sooner you realize that, the easier it will be.
RE: Japanese unload (amphib) bonus
ORIGINAL: Don Bowen
AMc are naval transport types - same grouping as AP.
Thanks for the quick response!! Now I know what to load my USMC Raiders on, so we can do a little island-hopping... [;)]
Just when I get the hang of a game, I buy two more... 
- castor troy
- Posts: 14331
- Joined: Mon Aug 23, 2004 10:17 am
- Location: Austria
RE: Japanese unload (amphib) bonus
What is even more important than the fast unloading is the fact that the IJ troops don't need any preparation to land somewhere so they don't get disabled/destroyed during landing. This is the real hammer of the amphib bonus.
RE: Japanese unload (amphib) bonus
ORIGINAL: castor troy
What is even more important than the fast unloading is the fact that the IJ troops don't need any preparation to land somewhere so they don't get disabled/destroyed during landing. This is the real hammer of the amphib bonus.
Indeed. If every unit had to prepare 70 days for each invasion, it would be totally impossible to keep historical expansion rate.
- Mike Solli
- Posts: 16792
- Joined: Wed Oct 18, 2000 8:00 am
- Location: the flight deck of the Zuikaku
RE: Japanese unload (amphib) bonus
ORIGINAL: SuluSea
Here it is...
6.3.3.3.2.1 OVER THE BEACH
This is for assault unloading over the beach.
-- Beaching Craft. Beaching craft unload completely in one turn.
-- Attack Amphibious Ships. (APA/AKA plus LSD, LSV and British equivalents)
in Amphibious TFs, unload at a Rate of 3000 points per ship, per turn.
--Regular Transport Ships. (Commissioned Naval AP/AK) in Amphibious
TFs, unload at a Rate of 600 points per ship per turn.
-- Merchant Ships. (xAP/xAK) in Amphibious TFs, unload
at a Rate of 250 points per ship per turn.
--Special Japanese early war bonus of 1200 for all AP/AK and xAP/xAK types.
I've always wondered if it included xAKLs.....
Edit: I think it does....
Created by the amazing Dixie
RE: Japanese unload (amphib) bonus
ORIGINAL: castor troy
What is even more important than the fast unloading is the fact that the IJ troops don't need any preparation to land somewhere so they don't get disabled/destroyed during landing. This is the real hammer of the amphib bonus.
A very worthwhile addition, Castor. I already thought so and came to ask about it in this thread..... you already have it answered. Not having to prep one;s troops for three months but just instantly land them is a great boon to the japanese player (of course it shouldn't be abused). It's great for occupying the dozens of basis in the PI/SRA area's. I think they put it in for that reason as well.
RE: Japanese unload (amphib) bonus
ORIGINAL: Mike Solli
ORIGINAL: SuluSea
Here it is...
6.3.3.3.2.1 OVER THE BEACH
This is for assault unloading over the beach.
-- Beaching Craft. Beaching craft unload completely in one turn.
-- Attack Amphibious Ships. (APA/AKA plus LSD, LSV and British equivalents)
in Amphibious TFs, unload at a Rate of 3000 points per ship, per turn.
--Regular Transport Ships. (Commissioned Naval AP/AK) in Amphibious
TFs, unload at a Rate of 600 points per ship per turn.
-- Merchant Ships. (xAP/xAK) in Amphibious TFs, unload
at a Rate of 250 points per ship per turn.
--Special Japanese early war bonus of 1200 for all AP/AK and xAP/xAK types.
I've always wondered if it included xAKLs.....
Edit: I think it does....
Yep, it seems to apply to any ship capable of carrying troops or supply.
- castor troy
- Posts: 14331
- Joined: Mon Aug 23, 2004 10:17 am
- Location: Austria
RE: Japanese unload (amphib) bonus
ORIGINAL: Puhis
ORIGINAL: castor troy
What is even more important than the fast unloading is the fact that the IJ troops don't need any preparation to land somewhere so they don't get disabled/destroyed during landing. This is the real hammer of the amphib bonus.
Indeed. If every unit had to prepare 70 days for each invasion, it would be totally impossible to keep historical expansion rate.
well, not really when you keep in mind that usually it takes the IJ PBEM players 4 months max to take all (or at least most of) the SRA, having taken everything real life Japan needed three times longer and heck, they moved fast already. The amphib bonus starts to become bogus as soon as the IJ starts to land far far outside of the areas the amphib bonus was meant to help. With the amphib bonus, you don't have to really plan your invasions, not enough sent, just send more to take the place, preparation not needed anyway. And this is again where it is highly different to real life, because I think the IJ really planned their operations, at least the 100% succesful early ones. Let the IJ accumulate two points prep per day instead of one and screw the bonus.
- castor troy
- Posts: 14331
- Joined: Mon Aug 23, 2004 10:17 am
- Location: Austria
RE: Japanese unload (amphib) bonus
ORIGINAL: d0mbo
ORIGINAL: castor troy
What is even more important than the fast unloading is the fact that the IJ troops don't need any preparation to land somewhere so they don't get disabled/destroyed during landing. This is the real hammer of the amphib bonus.
A very worthwhile addition, Castor. I already thought so and came to ask about it in this thread..... you already have it answered. Not having to prep one;s troops for three months but just instantly land them is a great boon to the japanese player (of course it shouldn't be abused). It's great for occupying the dozens of basis in the PI/SRA area's. I think they put it in for that reason as well.
main reason for it was helping the AI I guess.









