Detail of that withdrawl problem: Jan 2012

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Fred98
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Joined: Fri Jan 05, 2001 10:00 am
Location: Wollondilly, Sydney

Detail of that withdrawl problem: Jan 2012

Post by Fred98 »

Page 40, paragraph 3 of the manual:

"A withdrawing unit may always move one hex, regardless of the MPs required to enter that hex."

The game DOES NOT DO THAT and this is the reason we are all frustrated about withdrawal!

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Fred98
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Joined: Fri Jan 05, 2001 10:00 am
Location: Wollondilly, Sydney

RE: Detail of that withdrawl problem: Jan 2012

Post by Fred98 »

This was Pirat Jock's post: hope you dont mind :)
ORIGINAL: PirateJock

Think I might have tracked down what could be preventing withdrawals. As expected it's to do with presence of blocking units. Looks like their EZoC is more than the adjacent hex in some instances ...



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Fred98
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Joined: Fri Jan 05, 2001 10:00 am
Location: Wollondilly, Sydney

RE: Detail of that withdrawl problem: Jan 2012

Post by Fred98 »

And the second problem is the terrain problem

See the post at the top of this thread.

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