Death Ride to Russia: Q-Ball (Axis) v smokindave(Sov). 1.05 beta
Moderators: Joel Billings, Sabre21
RE: OKH Planning Conference: Fall Turkis
I'm not trying to be picky, just posting FYI's just in case.
Whether a unit is elite or not in WitE is a bit arbitrary as many of the units that start the game with elite experience and morale are not actually elite in the "this unit gets a national morale bonus" sense.
The Germans get the following elite non-SS mobile divisions:
Brandenburger PzG division, arrives November 1944 and doesn't withdraw, basically a Panzer division.
2nd Hermann Goering PzG division, arrives October 1944 and doesn't withdraw, basically a Panzer division.
Hermann Goering Panzer division, arrives July 1944, doesn't withdraw. TOE doesn't downsize after arrival.
Whether a unit is elite or not in WitE is a bit arbitrary as many of the units that start the game with elite experience and morale are not actually elite in the "this unit gets a national morale bonus" sense.
The Germans get the following elite non-SS mobile divisions:
Brandenburger PzG division, arrives November 1944 and doesn't withdraw, basically a Panzer division.
2nd Hermann Goering PzG division, arrives October 1944 and doesn't withdraw, basically a Panzer division.
Hermann Goering Panzer division, arrives July 1944, doesn't withdraw. TOE doesn't downsize after arrival.
SSG tester
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer
RE: OKH Planning Conference: Fall Turkis
ORIGINAL: ComradeP
Whether a unit is elite or not in WitE is a bit arbitrary as many of the units that start the game with elite experience and morale are not actually elite in the "this unit gets a national morale bonus" sense.
That's actually a good point for WITW, because I can think of several units that started as "elite" (I am thinking of 130 Panzer Lehr), but after they were basically destroyed and re-built, weren't elite anymore. By the time of Wacht am Rhein, 130 Panzer Lehr was just another panzer division. 7th Panzer is a good example of a unit with "elite-level" morale, that is not actually "elite". It will degrade over time to "average".
The SS Panzer Divisions, though, retained that "Elite" status through multiple re-builds, because they always had the pick of the crop in terms of replacements, etc.
Same with HG Panzer, probably because it was Hermann's pet
It's an interesting distinction between units that are "temporarily" elite and ones that are "permanently" elite
RE: OKH Planning Conference: Fall Turkis
T-42: 4/16/42
Not much to report this turn; it's MUD. I am moving Hungarians to the front, and overall trying to minimize attrition, which was 23,000 this turn. Not too bad.
One strange thing happened: I have lost only ONE leader so far, despite mounds of combat (a Luftwaffe General). Until THIS turn, 11th Army Commander Mackensen was KIA, even though there was no combat at all.
Must have been a partisan (or heart attack).
Oh well, Mackensen is useful, but not critical.
Not much to report this turn; it's MUD. I am moving Hungarians to the front, and overall trying to minimize attrition, which was 23,000 this turn. Not too bad.
One strange thing happened: I have lost only ONE leader so far, despite mounds of combat (a Luftwaffe General). Until THIS turn, 11th Army Commander Mackensen was KIA, even though there was no combat at all.
Must have been a partisan (or heart attack).
Oh well, Mackensen is useful, but not critical.
RE: OKH Planning Conference: Fall Turkis
T47: May 7, 1942
Our first CLEAR turn since 1941, and I was caught a bit flat-footed; I thought it would be MUD. Need to read the weather better.
At any rate, those 1-turn clears are tough to use as the Germans, because trying to pocket units could end up in disaster, if the Russians can push one of the stacks. Can't counterattack through MUD.
We have 3 more CLEAR turns within the spring MUD, and we will use those turns mostly to take Rostov. I expanded my bridgehead across the DON to 6 total hexes, and we have Rostov surrounded on 4 sides. Another clear turn, and I think I can isolate the city, and bag a couple units. This will net me the AGA-B split, and set me up for a nice summer offensive toward Stalingrad and Voronezh.
Our first CLEAR turn since 1941, and I was caught a bit flat-footed; I thought it would be MUD. Need to read the weather better.
At any rate, those 1-turn clears are tough to use as the Germans, because trying to pocket units could end up in disaster, if the Russians can push one of the stacks. Can't counterattack through MUD.
We have 3 more CLEAR turns within the spring MUD, and we will use those turns mostly to take Rostov. I expanded my bridgehead across the DON to 6 total hexes, and we have Rostov surrounded on 4 sides. Another clear turn, and I think I can isolate the city, and bag a couple units. This will net me the AGA-B split, and set me up for a nice summer offensive toward Stalingrad and Voronezh.
RE: OKH Planning Conference: Fall Turkis
T49: 5/21/42: CLEAR
A clear turn, with the next 4 turns being Mud-Mud-Clear-Mud, before summer breaks over the whole front. These single clear turns are tough to use, because the Soviets have a turn of Clear to counterattack, then MUD. It's tough to reduce pockets in mud, particularly 2 turns in a row.
Spring Attacks
We have launched several attacks here and there for MORALE building purposes only. Some are clustered around Rzhev, in order to give the appearance I am trying something, when in reality, I am just trying to re-build morale of my infantry up there. That's it.
Otherwise, I took Rostov, expanded my bridgehead over the Don, and shattered a couple units to boot.
FALL TURKIS: Code name for our Summer Offensive; question is, where?
We have a couple options:
VORONEZH/LIPETSK: See map; I think there is an opportunity here to cut-off a bunch of guys on this side of the Don, and possibly clear Manpower centers at Voronezh and Lipetsk. The upside to attacking in this sector also is that I will end-up in a good defensive position for 1943, anchored on the Don River.
The Downside? I anticipate getting into a meatgrinder north of Voronezh, and could possibly stall-out.
CAUCAUSUS/STALINGRAD: Here, the opportunity is for my Panzers to race across the Steppe, nailing Russian units. I can clear alot of Manpower down south, and this move would also encourage an evac of the Crimea, which is already happening.
The Downside? Well, this is not defensible area, and would stretch my lines out when I go on the defensive.

A clear turn, with the next 4 turns being Mud-Mud-Clear-Mud, before summer breaks over the whole front. These single clear turns are tough to use, because the Soviets have a turn of Clear to counterattack, then MUD. It's tough to reduce pockets in mud, particularly 2 turns in a row.
Spring Attacks
We have launched several attacks here and there for MORALE building purposes only. Some are clustered around Rzhev, in order to give the appearance I am trying something, when in reality, I am just trying to re-build morale of my infantry up there. That's it.
Otherwise, I took Rostov, expanded my bridgehead over the Don, and shattered a couple units to boot.
FALL TURKIS: Code name for our Summer Offensive; question is, where?
We have a couple options:
VORONEZH/LIPETSK: See map; I think there is an opportunity here to cut-off a bunch of guys on this side of the Don, and possibly clear Manpower centers at Voronezh and Lipetsk. The upside to attacking in this sector also is that I will end-up in a good defensive position for 1943, anchored on the Don River.
The Downside? I anticipate getting into a meatgrinder north of Voronezh, and could possibly stall-out.
CAUCAUSUS/STALINGRAD: Here, the opportunity is for my Panzers to race across the Steppe, nailing Russian units. I can clear alot of Manpower down south, and this move would also encourage an evac of the Crimea, which is already happening.
The Downside? Well, this is not defensible area, and would stretch my lines out when I go on the defensive.

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RE: OKH Planning Conference: Fall Turkis
The caucasus operation will destroy your panzer divisions through movement attrition the way the game is now. You will lose so many tanks going there, it simply isn't worth it. I think I would be more in favor of shorter advances in 42 to help cut that down.
Slice and dice on the Russian army is your best bet and I like the idea of working around a major river. Gives you flank protection and a place to use your superior mobility while he struggles. The other thing by staying in the area there is you present a threat to the line further to the north. Go to the Caucasus/Stalingrad, he knows he can be frisky up there with little chance of a German reprisal.
Slice and dice on the Russian army is your best bet and I like the idea of working around a major river. Gives you flank protection and a place to use your superior mobility while he struggles. The other thing by staying in the area there is you present a threat to the line further to the north. Go to the Caucasus/Stalingrad, he knows he can be frisky up there with little chance of a German reprisal.
RE: OKH Planning Conference: Fall Turkis
ORIGINAL: Klydon
The caucasus operation will destroy your panzer divisions through movement attrition the way the game is now. You will lose so many tanks going there, it simply isn't worth it. I think I would be more in favor of shorter advances in 42 to help cut that down.
Slice and dice on the Russian army is your best bet and I like the idea of working around a major river. Gives you flank protection and a place to use your superior mobility while he struggles. The other thing by staying in the area there is you present a threat to the line further to the north. Go to the Caucasus/Stalingrad, he knows he can be frisky up there with little chance of a German reprisal.
I agree on that, and I am leaning toward a more Northern Operation, though instead of losing tanks to attrition, I may just lose tanks.
I am becoming less concerned with Tank Losses, because the Fall-Winter of 1942 I should be able to recover tank strength regardless of what happens, and tank production increases in 1943 with the debut of the Panther.
RE: OKH Planning Conference: Fall Turkis
Production of tanks and working tanks are two different things, but I know what you are saying. [;)]
- krupp_88mm
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- Joined: Mon Oct 13, 2008 10:01 am
RE: OKH Planning Conference: Fall Turkis
thats a real problem with the game movement based attrition especially for panzers should not have nearly as many permanent losses unless the ground the were attrited on is overrun quickly. Ultimately most of them should be serviceable and returnable am much higher percentage than current.
Fall Turkis
T-53: 6/25/42 CLEAR
Fall Turkis, or Case Turquoise, has begun!
Deception: I am certain that Bletchley Geek did see my Panzers concentrated near Kursk, SW of Voronezh, and also around Rostov. 2nd Panzer was near Kursk for last couple turns, 1st Panzer huddled in a bulge in the line SW of Voronezh, and 4th Panzer around Rostov (3rd Panzer Army is now an infantry army, manning lines around Moscow).
I tried to make the concentration around Rostov, though, look huge, mostly by taking my weaker Panzer units, and turning them into Regiments. I also grabbed a couple other Misc. units to do this. I made about 12 full stacks near Rostov, each with a motorized unit on top (in most cases a Regt). This was intentional, to make that look "Big".
At the same time, I tried to make Pz Army 1 and 2 look "Small", by stacking the Corps into 3-divisions stacks; the stacks are still visible, but only the top unit really is. So, those hopfully looked like less than a full Panzer Army. I also stashed a few units back of the front, and beyond Recon range.
Not sure if this worked; B-G had reserves around Voronezh, as it was one obvious place to strike.
Straya Oskol Pocket:
We opened by pocketing 15 Rifle Divisions and a Cav Corps around Staraya Oskol; that bulge you can see above SW of Voronezh.
This bulge was a fairly obvious target. I had hoped to also get across the Don above Voronezh, but B-Gs defenses were pretty solid, with multiple lines of defeneses. We managed to get a small bridgehead over the river up there, but that's it.
We did pocket probably 100,000 men, so that's a good start in terms of killing the Red Army. The pocket is rock-solid unbreakable.
Other Attacks:
We are making other attacks here and there along the line. For the most part, these attacks are not very favorable loss ratios for me. B-G might be mytified as to why I am doing them.
The reason is morale buildling; I am making some attacks near Rhzev, and the Finns up north, simply to build morale back up with easy wins.
Soviet Defenses:
B-Gs defenses are good, and worth commenting on, because I think he is using tactics that not many are using.
His defenses consist of a single Rifle Division right at the front, following by another row of units, and a 2-wide line 3 hexes in back of that dug-in. Many units are set to RESERVE. This is a good defense I think.
The first row, the Germans are going to nail that anyway, so there is little point to stacking that high. The 2nd row of the first line is important, as that will suck-up the rest of the German infantry.
3-4 hexes back, that 2nd line of reserves is important; that can only be cracked by Panzers, because infantry doesn't have the MPs. This turn, my Panzers were halted on this line near Voronezh.
I was very careful to make high-odds attacks because B-G uses alot of reserves.
The main feature is the single Rifle Unit up-front. It doesn't really pay for the Germans to push these all over, because the loss ratios are not that favorable if they are dug-in.
The only downside to this strategy is that the single rifle units do offer easy opportunities for wins to build morale along the line
SORRY: Forgot to take screenshots before closing out
Fall Turkis, or Case Turquoise, has begun!
Deception: I am certain that Bletchley Geek did see my Panzers concentrated near Kursk, SW of Voronezh, and also around Rostov. 2nd Panzer was near Kursk for last couple turns, 1st Panzer huddled in a bulge in the line SW of Voronezh, and 4th Panzer around Rostov (3rd Panzer Army is now an infantry army, manning lines around Moscow).
I tried to make the concentration around Rostov, though, look huge, mostly by taking my weaker Panzer units, and turning them into Regiments. I also grabbed a couple other Misc. units to do this. I made about 12 full stacks near Rostov, each with a motorized unit on top (in most cases a Regt). This was intentional, to make that look "Big".
At the same time, I tried to make Pz Army 1 and 2 look "Small", by stacking the Corps into 3-divisions stacks; the stacks are still visible, but only the top unit really is. So, those hopfully looked like less than a full Panzer Army. I also stashed a few units back of the front, and beyond Recon range.
Not sure if this worked; B-G had reserves around Voronezh, as it was one obvious place to strike.
Straya Oskol Pocket:
We opened by pocketing 15 Rifle Divisions and a Cav Corps around Staraya Oskol; that bulge you can see above SW of Voronezh.
This bulge was a fairly obvious target. I had hoped to also get across the Don above Voronezh, but B-Gs defenses were pretty solid, with multiple lines of defeneses. We managed to get a small bridgehead over the river up there, but that's it.
We did pocket probably 100,000 men, so that's a good start in terms of killing the Red Army. The pocket is rock-solid unbreakable.
Other Attacks:
We are making other attacks here and there along the line. For the most part, these attacks are not very favorable loss ratios for me. B-G might be mytified as to why I am doing them.
The reason is morale buildling; I am making some attacks near Rhzev, and the Finns up north, simply to build morale back up with easy wins.
Soviet Defenses:
B-Gs defenses are good, and worth commenting on, because I think he is using tactics that not many are using.
His defenses consist of a single Rifle Division right at the front, following by another row of units, and a 2-wide line 3 hexes in back of that dug-in. Many units are set to RESERVE. This is a good defense I think.
The first row, the Germans are going to nail that anyway, so there is little point to stacking that high. The 2nd row of the first line is important, as that will suck-up the rest of the German infantry.
3-4 hexes back, that 2nd line of reserves is important; that can only be cracked by Panzers, because infantry doesn't have the MPs. This turn, my Panzers were halted on this line near Voronezh.
I was very careful to make high-odds attacks because B-G uses alot of reserves.
The main feature is the single Rifle Unit up-front. It doesn't really pay for the Germans to push these all over, because the loss ratios are not that favorable if they are dug-in.
The only downside to this strategy is that the single rifle units do offer easy opportunities for wins to build morale along the line
SORRY: Forgot to take screenshots before closing out
RE: Fall Turkis
T-55: 7-2-42
Fall Turkis continues. I didn't get done what I wanted to this turn, though I will acheive a secondary purpose of getting him out of his first 3 belts of entrenchments, and into a litte more open terrain.
A major thrust past Voronezh ran into a Shock Army (or 2). Recon didn't pick-up how strong those units were. I would love to have encircled them, but it wasn't in the cards.
My thrust is fairly narrow; the rivers to either side sort of channelled it that way. This is unfortunate, except that the same rivers will limit his opportunities for counterattack.
Further south, we are winding down the Rostov operation. Due to the AGS bug, I'm not going to get the AG A-B split, which was one of my objectives getting south of the Don! Oh well.

Fall Turkis continues. I didn't get done what I wanted to this turn, though I will acheive a secondary purpose of getting him out of his first 3 belts of entrenchments, and into a litte more open terrain.
A major thrust past Voronezh ran into a Shock Army (or 2). Recon didn't pick-up how strong those units were. I would love to have encircled them, but it wasn't in the cards.
My thrust is fairly narrow; the rivers to either side sort of channelled it that way. This is unfortunate, except that the same rivers will limit his opportunities for counterattack.
Further south, we are winding down the Rostov operation. Due to the AGS bug, I'm not going to get the AG A-B split, which was one of my objectives getting south of the Don! Oh well.

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RE: Fall Turkis
Keep your bridgehead down there, you might end up in stalingrad!
"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
WITE-Beta
WITW-Alpha
The Logistics Phase is like Black Magic and Voodoo all rolled into one.
WITE-Beta
WITW-Alpha
The Logistics Phase is like Black Magic and Voodoo all rolled into one.
RE: Fall Turkis
ORIGINAL: Baelfiin
Keep your bridgehead down there, you might end up in stalingrad!
I will hold onto it as a threat; the minute I pull back to the Don, he'll be able to shift reserves out of there. But I don't think I'm getting to Stalingrad!!!!
T-56: 7/9/42. FALL TURKIS continues
Bletchley Geek's defenses were very tough, and forced a re-direct that I didn't really intend.
I planned to go wide on the Russians, gobbling-up Tambov as well as threatening Tula, but mostly pocketing a huge amount of Soviets.
B-Gs defenses were very tough, though, in particular a Shock Army along a couple rivers that funnelled by attack in directions I didn't want to go
Bletchley Geeks Defense Strategy:
His basic tactical defense strategy seems to be:
1. Very thin up front; only 1 unit adjacent to the Germans
2. Stronger 3 hexes back
3. Strong reserves, dug-in, 6 hexes back
Even though the first row or two are easy to push, you still need to expend MPs to do it, and this uses-up my infantry. Then, the Panzers hit units they have to Deliberate attack instead of Hasty. When that happens, the breakthrough is going to come to a halt, even if that attack is successful.
This is the exact way to do it as Soviets; light defense up front, but lots of depth and reserves.
My counter? I am going to try to bite-off quality units and destroy them. I don't expect a huge summer campaing though, mostly just a grind that I hope to come ahead on in losses.
This Turn:
Given all this, I re-directed on smaller pocketing. I couldn't quite finish the deal on the western-most units, but I think they will be in a position that they will be pocketed and destroyed next turn.
I cannot sustain this loss rate in tanks for 15 turns, so I hope to break the Red Army reserves before that happens.

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RE: Fall Turkis
How do you eat an elephant? One bite at a time !
Same thing with the russian army is my theory.
Same thing with the russian army is my theory.
"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
WITE-Beta
WITW-Alpha
The Logistics Phase is like Black Magic and Voodoo all rolled into one.
WITE-Beta
WITW-Alpha
The Logistics Phase is like Black Magic and Voodoo all rolled into one.
RE: Fall Turkis
T59: 7/30/42
It's been awhile since I updated this AAR! Turns have been a bit slow, and I also just haven't hit this.
Fall Turkis: So far it's going OK. I am destroying a fair number of units; since the end of Blizzard, 88 Division equivalents, and I have taken 565,000 POWs. It's not 1941 all over again, but it's OK. We have also cleared some Manpower centers, including Tula, Lipetsk, and Rostov, and we should clear Voronezh. So that's OK.
We are not landing any knockout punches though, and B-G has good defenses in depth. My Mobile units have to rotate to stay fresh and REFIT, as we take losses blasting through units. If it wasn't for POWs, this offensive would not be worth it.
Numbers: I have noticed something; the Germans have a much higher ratio of KIA than the Soviets do. Anyone else notice this? I wonder what the reason is.
The Germans have suffered 436,000 casualties since Blizzard, and 278K KIA. That's 63%! POWs are minimal, so the balance is almost all Disableds.
The Soviets have suffered 1.51 mil; take out the 565K POWs, and that's 945K total, out of which 278K are KIA; or, about 29.5%. A much lower ratio.
Not sure why, but this is interesting. Anyone else see that?
What Next:
I am in a bit of a strategic pause at the moment; I am letting infantry catch-up to the mobile units, and cleaned-up a big pocket around Tula. What next?
The lines along the OKA are very strong. I may strike for Ryazan or Tambov, just to kill units, and clear more Manpower. I also plan to take Voronezh.

It's been awhile since I updated this AAR! Turns have been a bit slow, and I also just haven't hit this.
Fall Turkis: So far it's going OK. I am destroying a fair number of units; since the end of Blizzard, 88 Division equivalents, and I have taken 565,000 POWs. It's not 1941 all over again, but it's OK. We have also cleared some Manpower centers, including Tula, Lipetsk, and Rostov, and we should clear Voronezh. So that's OK.
We are not landing any knockout punches though, and B-G has good defenses in depth. My Mobile units have to rotate to stay fresh and REFIT, as we take losses blasting through units. If it wasn't for POWs, this offensive would not be worth it.
Numbers: I have noticed something; the Germans have a much higher ratio of KIA than the Soviets do. Anyone else notice this? I wonder what the reason is.
The Germans have suffered 436,000 casualties since Blizzard, and 278K KIA. That's 63%! POWs are minimal, so the balance is almost all Disableds.
The Soviets have suffered 1.51 mil; take out the 565K POWs, and that's 945K total, out of which 278K are KIA; or, about 29.5%. A much lower ratio.
Not sure why, but this is interesting. Anyone else see that?
What Next:
I am in a bit of a strategic pause at the moment; I am letting infantry catch-up to the mobile units, and cleaned-up a big pocket around Tula. What next?
The lines along the OKA are very strong. I may strike for Ryazan or Tambov, just to kill units, and clear more Manpower. I also plan to take Voronezh.

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RE: Fall Turkis
I have noticed something; the Germans have a much higher ratio of KIA than the Soviets do. Anyone else notice this? I wonder what the reason is.
The Germans have suffered 436,000 casualties since Blizzard, and 278K KIA. That's 63%! POWs are minimal, so the balance is almost all Disableds.
The Soviets have suffered 1.51 mil; take out the 565K POWs, and that's 945K total, out of which 278K are KIA; or, about 29.5%. A much lower ratio.
Not sure why, but this is interesting. Anyone else see that?
I have posted and talked about this in length for several months now on several threads and got the normal your full of " " from everyone.
The combat ratio was changed from 1.04 to 1.05 to make up for 1v1=2v1 being removed after March 1942.
Its nice to see other players are finanly coming around to this game design al be it several months after the fact hehehe
Wait my friend until 1943 rolls around and when you win a battle you be taking as many loses as the russian unit that is forsed to retreat. Basicly by late 43 counter attacking and winning is burning up your own troops faster then losing battles and being forsed to retreat.
As far as this game goes your doing good for spring O. Keep up the pressure and you will easly be able to take Moscow. Your forsing him to burn up AP's which is really the KEY to winning the game by design. The more you forse him to burn up the longer it will take him to build his late war army.
After you take back Moscow you need to try and pocket some of his corp units. Most Russian players get a little to brave and will get you a chance at bagging his best units.
Pelton
Beta Tester WitW & WitE
RE: Fall Turkis
ORIGINAL: Pelton
Wait my friend until 1943 rolls around and when you win a battle you be taking as many loses as the russian unit that is forsed to retreat. Basicly by late 43 counter attacking and winning is burning up your own troops faster then losing battles and being forsed to retreat.
Not trying to mess in this AAR, But I can confirm this point being true (and seeming strange), even with good odds , non-hasty counterattacks against non-fortified hexes (just ocupied by russian spearheads in previous turn) are most of the times helping the russian to "grind" you more efficiently (for them) than his winnig attacks ..even if when you rout them by rerteat overstack your only "win" is their morale loss.
RE: Fall Turkis
ORIGINAL: vlcz
ORIGINAL: Pelton
Wait my friend until 1943 rolls around and when you win a battle you be taking as many loses as the russian unit that is forsed to retreat. Basicly by late 43 counter attacking and winning is burning up your own troops faster then losing battles and being forsed to retreat.
Not trying to mess in this AAR, But I can confirm this point being true (and seeming strange), even with good odds , non-hasty counterattacks against non-fortified hexes (just ocupied by russian spearheads in previous turn) are most of the times helping the russian to "grind" you more efficiently (for them) than his winnig attacks ..even if when you rout them by rerteat overstack your only "win" is their morale loss.
Yes I had a thread up that had many battles that showed silly loses vs a single division, vs 3 divisions that got routed and I lost 8% of my forse and loser lost 4%.
Its is what it is by design.
Pelton
Beta Tester WitW & WitE
RE: Fall Turkis
ORIGINAL: vlcz
ORIGINAL: Pelton
Wait my friend until 1943 rolls around and when you win a battle you be taking as many loses as the russian unit that is forsed to retreat. Basicly by late 43 counter attacking and winning is burning up your own troops faster then losing battles and being forsed to retreat.
Not trying to mess in this AAR, But I can confirm this point being true (and seeming strange), even with good odds , non-hasty counterattacks against non-fortified hexes (just ocupied by russian spearheads in previous turn) are most of the times helping the russian to "grind" you more efficiently (for them) than his winnig attacks ..even if when you rout them by rerteat overstack your only "win" is their morale loss.
Probably due to late war Soviet TOE's being stuffed with mortars/SMG squads.
RE: Fall Turkis
I have posted and talked about this in length for several months now on several threads and got the normal your full of " " from everyone.
The combat ratio was changed from 1.04 to 1.05 to make up for 1v1=2v1 being removed after March 1942.
Its nice to see other players are finanly coming around to this game design al be it several months after the fact hehehe
I haven't bothered to respond to your typical stuff in a long time, but...
You have been whining about a completely different issue from what Q-Ball is saying...you have been saying that Germans are taking heavier losses (relative to Sov losses) since 1.05, without mentioning KIA. Q-Ball is saying that the percentage of KIA is higher for Germans than for Sovs. Two very different issues.







