Also, part of what has been missed here is the fact that it wasn't only the DOW on China that created this situation. That put 6 chits into the pools. The other 8 chits came from utterly legitimate DOWs on the USSR, France, and the CW . . . all of which were acted on.
Remove those 6 chits, and you get what's in the following image, plus 2 extra Ja chits per turn from here on out. "Gamey" or not, the results are the same, and cannot be fixed by more "gamey" play on the part of the Alliess.
I repeat the damage was done by legitimate DOWs made at an opportune moment. The "gamey" DOW really didn't have as much impact as you seem to think.
A reminder of the DOWs this impulse:
Germany DOW USSR; USE-6 (+1 chit, 170 [1]
Germany DOW China; USE-5 (+6 chits, 503 [3], 592 [3], 915 [6], 18 [1], 25 [1], 553 [3])
Japan DOW USSR; USE-4 (+1 chit, 836 [4])
Japan DOW CW; USE-6 (+3 chits, 904 [5], 222 [2], 508 [3])
Japan DOW France; USE-4 (+3 chits, 635 [3], 128 [1], 7 [1])
Every nation in bold was attacked for real gains this impulse.
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Edit: And I don't expect that the Americans would try a 50% DOW on Italy or Germany in this situation, anyway, since it would potentially remove a very important Tension chit.
