DaBabies Fleet Advance Base Force

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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Dan Nichols
Posts: 863
Joined: Mon Aug 29, 2011 11:32 pm

RE: DaBabies Fleet Advance Base Force

Post by Dan Nichols »

ORIGINAL: US87891
ORIGINAL: Buck Beach
An AI player never gets accused of cheating by his opponent (albeit in my case, would be in its right to do so)[:D][:D]
Very true. But not quite the point of Stacking Limits. They have the nice effect of penalizing mega-stacks, but hey are more for the player who wishes to experience the logistical and operational constraints of the Theater in a more thoughtful and structured manner. They are clearly not for everyone.

btw, No I'm not JWE or MO. John has more hair (he's somewhat younger) and he's taller and a lot thinner. He races sailboats and I get seasick on cruise ships. Nor am I Mike Osterhaut. Mike owns a business, makes gobs of money, and is part of the 1%. Wish I had a 10th of what he makes in a year in my 401K. But, alas. Although I do have some stock and it performs and Mike listens to me.

Matt

Just for fun and for those who been there, remember this these?
http://www.youtube.com/watch?v=jxNEiZhpinY
http://www.youtube.com/watch?v=bqVVnExlX9c
http://www.youtube.com/watch?v=8bMjUU97 ... re=related
http://www.youtube.com/watch?v=wn4ijUey ... re=related
http://www.youtube.com/watch?v=A1FK620bS7A
http://www.youtube.com/watch?v=hyEs0Cs3tTc
http://www.youtube.com/watch?v=Jp-1JTFh ... re=related
All must be played really loud.

Some brewskis help too. [&o]
I think that the two obligations you have are to be good at what you do and then to pass on your knowledge to a younger person
Mac Linehan
Posts: 1518
Joined: Sun Dec 19, 2004 9:08 pm
Location: Denver Colorado

RE: DaBabies Fleet Advance Base Force

Post by Mac Linehan »

Gents -

A very lively and illuminating discussion.

I choose to Play Big Babes for all the reasons stated - it is simply Awesome!

Babes and Stock AE are like two different models of automobiles; both are good - however beauty is in the eye of the beholder; it is a matter of personal choice. If you don't care for Babes, then don't play it. There is no sarcasm or criticism in this statement, I will always respect the opinions of my fellow forumites.

And:

JWE - I have missed your unique presence and contribution to this forum; welcome back, Sir!

Mac

P.S. Real Men play with Stacking Limits...<grin>

LAV-25 2147
Dadekster
Posts: 141
Joined: Sun Apr 18, 2010 6:38 pm

RE: DaBabies Fleet Advance Base Force

Post by Dadekster »

I'm still having problems trying to figure out how this game is not good because certain people will abuse game mechanics in it? To me that's the same line of thought that says it's ok for a burglerer to sue the homeowner he's robbing when he falls down a flight of stairs in the middle of the night and hurts himself. I mean come on, really!?
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michaelm75au
Posts: 12457
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: DaBabies Fleet Advance Base Force

Post by michaelm75au »

Stacking levels existed in AE from the start but were only applicable to bases on islands (about 4 levels of stacking).
The stacking values existed in the pwhex file.

I expanded the code to make use of the pwhex stacking values rather than just limit it to the bases on islands. Those still exist in the code, and the code is smart enough to make use of either being present. This enabled the DaBabies type mods.
Another change that DaBabies makes use of (IIRC) is the alternate weapon ability (an alternate set of values to use when device used in surface mode or air mode eg DP).
Actually, if you want to call that 'pampering' to 'selected players', I suppose it is true. But then you wouldn't have DaBabies as it is.[:D]

My changes for the Beta have mainly dealt with bugs and enhancements to game-play/screens. Little has been changed with the game mechanics itself unless a bug fix has caused an problem which may have necessitated a tweak in the code.

Several people have accused me of totally changing the game since release.
[ Ignoring bug fixes as they could and would have impact.]
And yes, I agree that viewing the game today, it does look a bit different. But we are talking about the visual aids, enhancing and adding more to help players make decisions.
Not changing the basic game mechanics, like how a device causes damage, what attributes are used to perform certain actions, etc.
Almost all the player requests ('pampering' I understand) are ones I had already done myself, or were useful as visual aids.

----
The extra rounds for CAP vs Escort was left out of the mainstream beta, despite my opinion that it will only impact the big air battles. Where it probably is needed as these air battles can be over fairly quickly before all fighters can have a chance to participate.
But I have been making a special version for those who wanted to keep trying it. So again, 'pampering' to the little man.[:D]

----
I have had my say.[:)]
Michael
Buck Beach
Posts: 1974
Joined: Sun Jun 25, 2000 8:00 am
Location: Upland,CA,USA

RE: DaBabies Fleet Advance Base Force

Post by Buck Beach »

I'm for anything that makes the game more realistic. I would like to have an increase in base supply spoilage and devices applicable to non-fire controlled weapons that were on many ships. The weapons issue can be modded by those having a feel for the difference in accuracies but the spoilage thing is a "hard coded" item that I know won't be made.

Buck

BTW nice music.
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