display delay 1.6 v 1.5??? or 0.1!

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Cavalry Corp
Posts: 4312
Joined: Tue Sep 02, 2003 5:28 pm
Location: Sampford Spiney Devon UK

display delay 1.6 v 1.5??? or 0.1!

Post by Cavalry Corp »

In my game i have just found that the message delay keeps flicking back to 0.1 from 1.6. My opponent checked his and said his setting is 1.5 but i could not change to 1.5.

Thn this turn I clicked it all they wany to the end of the range and then back now i cannot select 1.6 but have 1.5 - is all this WAD?

We will see if next replay it all works fine.

Cav
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michaelm75au
Posts: 12465
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: display delay 1.6 v 1.5??? or 0.1!

Post by michaelm75au »

Right-click the button to get increments of 0.1, otherwise it shows increments of 0.5
Michael
Cavalry Corp
Posts: 4312
Joined: Tue Sep 02, 2003 5:28 pm
Location: Sampford Spiney Devon UK

RE: display delay 1.6 v 1.5??? or 0.1!

Post by Cavalry Corp »

Thanks Michael - is it important that the settings between players are the same?
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michaelm75au
Posts: 12465
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: display delay 1.6 v 1.5??? or 0.1!

Post by michaelm75au »

No.
However, if the animation ones are zero for Allied player and play out for the Japanese player, it will bump the Allied setting up in order for the animations to play out in the replay. Lack of animations between players is a known replay issue as some code may not be executed if the animation is off. Thus one reason for the sync issue.
Michael
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