1.04 The Wolf and the Bear (no Gids)
Moderators: Joel Billings, Sabre21
RE: 1.04 The Wolf and the Bear (no Gids)
You probably know this, but Nyigrehasa or whatever that city is will trigger a chance of Hungarian surrender. So, the Hungarians might be done pretty soon.........
Congrats on making it past the real end of war date! The US Army should be showing up on the west side of the map any day now.........
Congrats on making it past the real end of war date! The US Army should be showing up on the west side of the map any day now.........
RE: 1.04 The Wolf and the Bear (no Gids)
Thanks! Don't worry, I won't let them run around unchecked. No risk of Hungarian surrender from towns, is there? Only cities?
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RTW3 Designer
RTW3 Designer
RE: 1.04 The Wolf and the Bear (no Gids)
Tarhunnas,
Congrats on beating VE day. A long haul to be sure, but hopefully worth it for you and Gids. Great AAR and effort to keep us lurkers entertained and interested!
Salute!
Bill
Congrats on beating VE day. A long haul to be sure, but hopefully worth it for you and Gids. Great AAR and effort to keep us lurkers entertained and interested!
Salute!
Bill
RE: 1.04 The Wolf and the Bear (no Gids)
I salute you[&o]
"No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country." Patton


RE: 1.04 The Wolf and the Bear (no Gids)
ORIGINAL: wmcalpine
Tarhunnas,
Congrats on beating VE day. A long haul to be sure, but hopefully worth it for you and Gids. Great AAR and effort to keep us lurkers entertained and interested!
Salute!
Bill
Thanks! Yes, a long haul, but it's been fun so far, and it will be interestig to see how the campaign plays out.
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RTW3 Designer
RTW3 Designer
RE: 1.04 The Wolf and the Bear (no Gids)
Turn 205. May 17 1945.
A picture from Northern Ukraine, where the Soviets are once again pressing forward. I had intended to retreat more here, but there is still mud in the central part of the front, and a retreat there would mean a retreat out of the mud zone, so as he center holds, the flanks cannot retreat as fast as I had envisaged. Still, I am happy with the mud delaying the Soviets.
As you can see, my reserves continue to mess up Soviet attacks and cause Soviet losses. Losses duríng the Soviet turn (if the losses summary can be believed, which I sometimes doubt) is about 3-1 Soviet-Geman. Not good enough, but still not bad either.

A picture from Northern Ukraine, where the Soviets are once again pressing forward. I had intended to retreat more here, but there is still mud in the central part of the front, and a retreat there would mean a retreat out of the mud zone, so as he center holds, the flanks cannot retreat as fast as I had envisaged. Still, I am happy with the mud delaying the Soviets.
As you can see, my reserves continue to mess up Soviet attacks and cause Soviet losses. Losses duríng the Soviet turn (if the losses summary can be believed, which I sometimes doubt) is about 3-1 Soviet-Geman. Not good enough, but still not bad either.

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RTW3 Designer
RTW3 Designer
RE: 1.04 The Wolf and the Bear (no Gids)
A shot from the Northern part of the front. All is quiet in the mud, but the Soviets are pressing forward west of Riga.


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RTW3 Designer
RTW3 Designer
RE: 1.04 The Wolf and the Bear (no Gids)
I have been disbanding a lot of artillery and AA units lately, and their TOE is now at 50%. That sems to have limited the rise in the manpower pool, but not stopped it. Manpower is now at 455k.


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RTW3 Designer
RTW3 Designer
RE: 1.04 The Wolf and the Bear (no Gids)
Congratulations to both opponents on making it this far!
Looking at the Production screen above I have to think there is something out of whack with the system late-war to have almost half a million in manpower but no armaments?
Looking at the Production screen above I have to think there is something out of whack with the system late-war to have almost half a million in manpower but no armaments?
RE: 1.04 The Wolf and the Bear (no Gids)
As in the dark, desperate days of TOAW - thousends of squads in the pool, but unfortunely some clerks insist of some silly oob's.
Although, on a second thought, we should assume that are exactly this clarks hiding themselfes in the pool, who decide better not to fight, perhaps they are all extra personal for the last propaganda film 'defence of Kollberg'...
At honest, Tarhunnas, that shouldn't really happen! 30 (!!) Divisions of 15,000 men without rifles??
Thank you once more (you both) for playing out (and give some thoughts for a further patch).
Although, on a second thought, we should assume that are exactly this clarks hiding themselfes in the pool, who decide better not to fight, perhaps they are all extra personal for the last propaganda film 'defence of Kollberg'...
At honest, Tarhunnas, that shouldn't really happen! 30 (!!) Divisions of 15,000 men without rifles??
Thank you once more (you both) for playing out (and give some thoughts for a further patch).
RE: 1.04 The Wolf and the Bear (no Gids)
Turn 206. May 24 1945.
Ah that felt good!
A penetrating Soviet tank corps get what he deserves! A Soviet surrender in 1945, that is soo nice!

Ah that felt good!


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RTW3 Designer
RTW3 Designer
RE: 1.04 The Wolf and the Bear (no Gids)
Army Group North are almost back where they started... Map after German moves.


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RTW3 Designer
RTW3 Designer
RE: 1.04 The Wolf and the Bear (no Gids)
Turn 107. May 31 1945.
Mud all over the front. [:)] Nothing much happning.
Mud all over the front. [:)] Nothing much happning.
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RTW3 Designer
RTW3 Designer
RE: 1.04 The Wolf and the Bear (no Gids)
Turn 208. June 6 1945.
These numbers are from the start of my turn. Looking at the losses from the Soviet turn, it seems too good to be true, but I suppose the numbers include attrition. I never know whether to trust this diplay or not.

These numbers are from the start of my turn. Looking at the losses from the Soviet turn, it seems too good to be true, but I suppose the numbers include attrition. I never know whether to trust this diplay or not.

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RTW3 Designer
RTW3 Designer
RE: 1.04 The Wolf and the Bear (no Gids)
Northern Ukraine. I am continuing to pull back now that the mud is over.


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RTW3 Designer
RTW3 Designer
RE: 1.04 The Wolf and the Bear (no Gids)
Nice job....I think you won this game a long time ago, but I think you will get a minor victory; that's still alot of ground to cover in 4 months.
The other winners here are the virtual citizens of Eastern Europe
The other winners here are the virtual citizens of Eastern Europe
RE: 1.04 The Wolf and the Bear (no Gids)
If we cared about the virtual citizens of Eastern Europe, we probably wouldn't wage war across their lands. That's just rude! [:D]
Lucky us, they are indeed only virtual.
And to add some substance to this post: I have followed the AAR for a long time. My main impression in the past weeks has been how rapidly it seemed you got to 1945. I actually tried to find some error in timekeeping within the thread because I thought it was still 44. Your positions turned out to be pretty well prepared for the Soviet onslaught and you have made few mistakes. Add to that a rather good start and you are doing pretty well. Although nothing can really be gained in these last few months, you might as well play it out, for the benefit of your opponent and the forumites.
Lucky us, they are indeed only virtual.
And to add some substance to this post: I have followed the AAR for a long time. My main impression in the past weeks has been how rapidly it seemed you got to 1945. I actually tried to find some error in timekeeping within the thread because I thought it was still 44. Your positions turned out to be pretty well prepared for the Soviet onslaught and you have made few mistakes. Add to that a rather good start and you are doing pretty well. Although nothing can really be gained in these last few months, you might as well play it out, for the benefit of your opponent and the forumites.

RE: 1.04 The Wolf and the Bear (no Gids)
ORIGINAL: Xxzard
And to add some substance to this post: I have followed the AAR for a long time. My main impression in the past weeks has been how rapidly it seemed you got to 1945. I actually tried to find some error in timekeeping within the thread because I thought it was still 44. Your positions turned out to be pretty well prepared for the Soviet onslaught and you have made few mistakes. Add to that a rather good start and you are doing pretty well. Although nothing can really be gained in these last few months, you might as well play it out, for the benefit of your opponent and the forumites.
I think it will give the developers the first completed 1941-45 campaign in a public AAR. And me and Gids will be the first ones to do it. I will sure play it out! [8D]
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RTW3 Designer
RTW3 Designer
RE: 1.04 The Wolf and the Bear (no Gids)
Turn 209. June 14 1945.
The Soviets are out of the Mud (just barely in Byelorussia), and here they come! A surprisingly mild offensive in Northern Ukraine/Southern Poland. The big pushes are in Byelorussia and in the North. Has Ivan regrouped during mud?

The Soviets are out of the Mud (just barely in Byelorussia), and here they come! A surprisingly mild offensive in Northern Ukraine/Southern Poland. The big pushes are in Byelorussia and in the North. Has Ivan regrouped during mud?

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RTW3 Designer
RTW3 Designer
RE: 1.04 The Wolf and the Bear (no Gids)
The Soviet advance in the Northern Hungarian plain forces me to pull back in the Carpathians. I don't want to get cut off down there, and that area is a long, long way from Berlin, so not really essential.


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RTW3 Designer
RTW3 Designer