Unit Viewer Mod

Please post here for questions and discussion about unit modeling and general game modding. You can also post your new units and modifications here.

Moderator: rickier65

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junk2drive
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RE: Unit Viewer Mod

Post by junk2drive »

That fixed the FJ issue. Thanks a bunch.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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junk2drive
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RE: Unit Viewer Mod

Post by junk2drive »

Add to wish list, start and end dates.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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dazoline II
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RE: Unit Viewer Mod

Post by dazoline II »

I'm assuming unit start and end dates...
Its in the wishlist.

ORIGINAL: junk2drive

Add to wish list, start and end dates.
Moscow by winter? Only if you send Fast Heinz to Kiev.
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junk2drive
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RE: Unit Viewer Mod

Post by junk2drive »

I had a problem displaying a gun with a tank. With our xmls a note can be added with brackets

<!-- Range accuracy 20% -->

When I removed the above, it works. Most of the time these notes are not necessary. For some reason, the same type of note in the tank xml did not seem to effect anything.

Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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Mobius
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RE: Unit Viewer Mod

Post by Mobius »

ORIGINAL: junk2drive

I had a problem displaying a gun with a tank. With our xmls a note can be added with brackets

<!-- Range accuracy 20% -->

When I removed the above, it works. Most of the time these notes are not necessary. For some reason, the same type of note in the tank xml did not seem to effect anything.

Usually the note thing works. Maybe I doesn't like the "%"?
I've been putting them into experimental things as if I ever go back later to maybe add it to the game I won't wonder "How in the world did I get these numbers?"
All your Tanks are Belong to us!
panzer
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dazoline II
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RE: Unit Viewer Mod

Post by dazoline II »

I have code that skips comments for the guns data, it must not be catching it.
Can you send me the file where you put it in so I can debug it?

Thanks.


ORIGINAL: junk2drive

I had a problem displaying a gun with a tank. With our xmls a note can be added with brackets

<!-- Range accuracy 20% -->

When I removed the above, it works. Most of the time these notes are not necessary. For some reason, the same type of note in the tank xml did not seem to effect anything.

Moscow by winter? Only if you send Fast Heinz to Kiev.
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junk2drive
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Location: Arizona West Coast

RE: Unit Viewer Mod

Post by junk2drive »

Copy the text above. Open the 50mmL42 xml. Paste the text after line 2 so that it is line 3. View the PZIIIG.

I use Notepad ++ to edit xmls if that makes a difference.

Or download this zip
Attachments
50mmL42.zip
(634 Bytes) Downloaded 16 times
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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dazoline II
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RE: Unit Viewer Mod

Post by dazoline II »

Ok got it, I found two places I wasn't checking for comments.
The fix will be in the next release.
Moscow by winter? Only if you send Fast Heinz to Kiev.
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junk2drive
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RE: Unit Viewer Mod

Post by junk2drive »

Thanks
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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