action report after about 60 turns using the 1.01 version...

Time of Fury spans the whole war in Europe and gives players the opportunity to control all types of units, ground, air and naval. Not only that, each player will be able to pick a single country or selection of countries and fight his way against either the AI or in multiplayer in hotseat or Play by E-Mail. This innovative multiplayer feature will give player the chance to fight bigger scenarios against many opponents, giving the game a strategic angle that has no equal in the market. The game uses Slitherine’s revolutionary PBEM++ server system.

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napoleric
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Joined: Mon Jan 23, 2012 7:40 pm

action report after about 60 turns using the 1.01 version...

Post by napoleric »

I am using the v101, playing the germans please find bellow some comments after about 60 turns:

1) Stability of the game: almost perfect!

I just got one trap/crash in about 60 turns (seems to be related to an UK air interception, but it is not reproductible). So well done team for improving the overall stability of the game with this patch.


2) After action report: in February 1941

Despite much less PP availables (in comparison with 1.00 version) As germans, I overun Poland quickly, then invade Danemark, then low countries, Norway and France (in may-june 1940).

In june 1940 Ussr decided to break our non-agression pact and declared war on us.

German hold the USSR attack and started to fight back.

German push toward East went quite well and eventually slow down when general winter arrived.

Italy, Romany, Hungary, Bulgaria are part of the Axes forces and are securing the south and south east front line while most of the german forces decided to push toward Leningrad and Moscow (north East).

Every turn german forced are killing few USSR divisons and corps and are moving deeper inside USSR territory.

On the mediteranian front, everything seems to be good as well, as italy (supported by few but strong german corps) conquered Malta and are not too far Alexandria.

UK is not a large threat anymore thanks to the german 18 tactical bombers forces and the submarine wolves searching and destroying UK fleet from the cold shore of Norway down to warm Egypt waters.

More over, Iran decided to join Axis forces and is opening another potential threat for the USSR player (which is now invading Iran).

At this point of the game you might think (as the german general) that things are going prety well..no?


3) However ...

At this point I decided to stop the game and see how good or bad are the Allies in this game and I switched to human the USSR and UK player.

German forces :

51 Divisions
64 Corps
0 Mech div
14(+3) Mech Corps
11 Armor div
5 (+2) Armor Corps
8 fighters
18 Tac Bombers

(German decide to slow down the addition of new forces when the 250 units number has been reached, and I got a message warning for building more units).

not bad one might think?

well not exactly if I compare with USSR numbers...

66 (+8)Divisions
189 (+ 6) Corps
5 Mech div
16(+2) Mech Corps
12 (+3) Armor div
12 (+5) Armor Corps
8 fighters
4 Tac Bombers

argh!!!...when I took over USSR (as a human player ) I got the following message :

'you reached 700 divisions numbers adding more unit will increase your rest value'

So in about 7 months (june 1940 and january 1940), USSR IA player was able build an 700 unit army, with 3xmore infantry corps than the german, 12 Armor Corps (against 5 for the german) etc..

how is it possible for the german player to beat the USSR? what did I missed to be so weak as the german player in January 1940, while I was able to kill more than 1M of USSR soldiers (according to the stats) during the same time?

your comments welcomed!
best regards




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freeboy
Posts: 8969
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Location: Colorado

RE: action report after about 60 turns using the 1.01 version...

Post by freeboy »

the german has an event timed into the game.. where all the red army forces go to zero.. if it fired then yo lost your opertunity..
I am playing and being over run by the germans ai.. even a problematic one.. as every turn the have huge uber panzers eating more that I can make, and I am up to level three infantry in 03 42...
As Germany I played past fall of Lenn and Moscow.. These are huge to take.. each giving you large pp bonus and effectivity upgrades.... your game sounds like fun...
remeber the ai gets cheats to keep things going...
If you want a restart... perhaps try 40 fall gleb... over r un France and see if you can manage no war with USSR... then 41 invade.. I am sure you attacking USSR will be different..
"Tanks forward"
oldspec4
Posts: 749
Joined: Mon Nov 01, 2004 2:34 pm

RE: action report after about 60 turns using the 1.01 version...

Post by oldspec4 »

So are the uber panzers still occuring in 1.01?

I'm still only about 55 turns into the grand campaign as the Russians w/ 1.01.

If the uber panzers are still an issue I won't continue until the next beta is up. I don't want to spend 3 years of game time to get beat up again by monster panzers.
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freeboy
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RE: action report after about 60 turns using the 1.01 version...

Post by freeboy »

yes.. the ups.. ube panzer syndrum, is as it was...
againsthte ai.. I have isolated and killed two. but if they stay in supply they are worthy of a science fiction thriller..
 
"Tanks forward"
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doomtrader
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Joined: Tue Jul 22, 2008 5:21 am
Location: Poland
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RE: action report after about 60 turns using the 1.01 version...

Post by doomtrader »

Hi,

Great report, thanks for the feedback :-)
napoleric
Posts: 20
Joined: Mon Jan 23, 2012 7:40 pm

RE: action report after about 60 turns using the 1.01 version...

Post by napoleric »

I understand the IA has to be supported against evil-nasty-mean human players, no doubt. However, I am not necessary questionning (a just a little bit..) the USSR/IA 700+ units forces (history shows that stalin considered his soldiers as cannon fodder) but more the following:
- this huge force was created within less than a year (!)
- the overall quality of USSR/IA force in January 1941 is superior in comparison with the Germans (twice more Armor Corps, 3x more infantery corps, 2x more submarines)
- during the june 1940/january 1941 the German army killed ration was about 1 to 5 (5 USSR units lost for 1 german).

some tweeks in the IA_capacity_to_create_huge_army parameters might be required to improve 'playabilty'.
Note: don't misunderstood my message, I love the game!
best regards
Eric
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freeboy
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Location: Colorado

RE: action report after about 60 turns using the 1.01 version...

Post by freeboy »

you may be mistaking troops quality.. the army something level, dernit.. is very high for the germans... so a German inf 1 wil be better quality thatn a red army infantry 2 at the begginning due to the army level.. so wish I could remember this feature.. that and the events thatgut the strength from the reds.. I have level three agaisnt he ai.. as red army boss, and the level one inf korps the germans are fielding are far superior due to this army level.. sorry, do not recall what it is called of the top of my head...
 
"Tanks forward"
napoleric
Posts: 20
Joined: Mon Jan 23, 2012 7:40 pm

RE: action report after about 60 turns using the 1.01 version...

Post by napoleric »

thanks for you reply, so based on the numbers you still believe the game is playable for the germans side in january 1941 and they have good chances to break the red army during in the next spring push?
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freeboy
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RE: action report after about 60 turns using the 1.01 version...

Post by freeboy »

yes, IF the events fire off did not tell me about the events.. these reduce the sovs to zero strength for ten weeks
callled collapse of the red army i think .. you should be fine.. but need to take Lenn or Moscow
"Tanks forward"
oldspec4
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Joined: Mon Nov 01, 2004 2:34 pm

RE: action report after about 60 turns using the 1.01 version...

Post by oldspec4 »

Also, you should be getting some uber panzers (if the human German side is comparable to the AI German side) in mid-1942. These things roll over and through everything Russian.
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freeboy
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RE: action report after about 60 turns using the 1.01 version...

Post by freeboy »

the ubers start in 40 41.. as your tanks go to level two and you have good generals, the exp of even a few battles should push them over 20 power
by 42, as mentioned they become super terror weapons.. at 35-50 in strength
"Tanks forward"
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