SS & Elite Unit Mod, and Equipment Editor.

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4key
Posts: 13
Joined: Wed Feb 01, 2012 6:30 pm

SS & Elite Unit Mod, and Equipment Editor.

Post by 4key »

Hey folks. I've been having fun with the SS Unit and Historical flag/picture Mods, but I couldn't get the GME to work, so I made a copy of the entire game file and then replaced the files concerned. It wasn't until I downloaded nikivdd's GTPG campaign that I finally figured out that the "My Documents" folder is where everything is supposed to go.

Anyway, I plan on purchasing the first two DLCs today, '39 and '40, and would like to have the SS & Elite units, but can't seem to find a mod that incorporates both without running the GTPG campaign. My main question here regards this.

Also, the equipment editor..I can't seem to get it to work. I can get it to add units within the file loaded in the editor, and even save changes to existing units when I reopen the file inside the editor, but when I play the game they're nowhere to be found. Units like the Storch are pretty cool, and I'd like to be able to do similar things. Can anyone help me with this, and the SS & Elite mod? The Editor I'm using is 0.7.1

Thanks, I appreciate your guys' work, it helps make the game more enjoyable.
nikivdd
Posts: 200
Joined: Sat Jul 16, 2011 10:07 am
Location: Belgium

RE: SS & Elite Unit Mod, and Equipment Editor.

Post by nikivdd »

Check out the stickies in the Slitherine Forum, there your prayers might be heard.
http://www.slitherine.com/forum/viewtopic.php?t=27036


And also please post your message in the slitherine forum, it's a much more active community there.
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VPaulus
Posts: 3681
Joined: Thu Jun 23, 2011 2:02 pm
Location: Portugal

RE: SS & Elite Unit Mod, and Equipment Editor.

Post by VPaulus »

First in the case of GME, you don't use the My Documents\MyGames\Panzer Corps\Mods folder unless stated.

I think you can play SS MOD with the DLC's, as long you use GME.
To correctly install GME take a look at this tutorial:
http://www.slitherine.com/forum/viewtopic.php?p=25079

Your issue with Mike Garnett's Equipment editor, is that probably you forget to press the icon commit after changing or adding a new unit. If you don't press commit with each new unit it won't be save. After you've done all the editing you pretended, you've to press Save and save the file. Also in the case of adding new units with new icons in the equipment file, you need to add an entry correspondent to the icon image in the efx file in the Graphics folder. In there you'll have to attribute an animation and a sound to the movement and to the attack.

Take a look at these guides:
http://www.slitherine.com/forum/viewtopic.php?t=25895
http://www.slitherine.com/forum/viewtopic.php?p=291176

Lastly the author of the SS mod, unfortunately cannot login in this forum (technical reasons).
So if you've any doubt you can register in the Slitherine forum and ask there anything related with his mod.
http://www.slitherine.com/forum/viewtopic.php?t=31407

4key
Posts: 13
Joined: Wed Feb 01, 2012 6:30 pm

RE: SS & Elite Unit Mod, and Equipment Editor.

Post by 4key »

Are there any security settings that might prevent the eqp and efx files from being altered? When I commit unit, it seems to save, but only within the Equipment editor, and when I 'save' over the original file it does nothing to effect the units in the game. I've saved as 'equipment.pzeqp2' to see if it even saves and it shows up in the open file selection within the editor, but in the regular folder windows it doesn't exist. When I open 'equipment.pzeqp' in notepad the changes don't exist. I also cannot save in Notepad. I can't take the folder off "Read Only" no matter how many different ways I try. "Unblock" won't stick. Altering permissions won't stick either. This is my computer.

4key
Posts: 13
Joined: Wed Feb 01, 2012 6:30 pm

RE: SS & Elite Unit Mod, and Equipment Editor.

Post by 4key »

I "took ownership" of the files and all seems to work now regarding the Equipment Editor.
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