In bold, I'm not sure what you're talking about. Kiev MIL? or Kiev the city? The city is already gone.ORIGINAL: Shannon V. OKeets
Rats. I had missed that the 2-6 armor could make the attack on the AA a blitz.ORIGINAL: Red Prince
Okay. I thought you were aiming to get a drop on Odessa or Constanta or something like that, in order to put the German lines OOS or take back a city for the Soviets.ORIGINAL: Shannon V. OKeets
Not really necessary.
The USSR is on the defensive (duh). There aren't going to be any paradrops. If the Para lives it will probably part of the defensive line in the mountains southeast of where it is now. The ATR should be centrally placed so it can do something useful later in the turn. While it might be able to do something useful right now, I suspect that there will be an even more crying need for it later.
If you are going with what I suggested, it might be helpful to post a screen shot of that before committing to it. Other readers might see some glaring omission that I missed.
I will post a shot of what you've created. It looks a little nerve-wracking with a lot of MECH stacked together in the south near Kharkov. In the North, either Vologda or Yaraslov is going to fall on Impulse #5, unless a unit railed to one of these. That opens up the back door to Moscow, and with all of those fast units up North, I worry about the Soviets getting surrounded near the Don. I don't know if there is any way around it, though.
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Edit: The PARA isn't in Krasnodar yet because the Air Transport phase hasn't happened yet.
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2nd Edit: If they desired it, the Soviets could make a 40:6 BlitZ attack on the German LII MECH west of Kharkov here. That's 6:1 with a 67% chance at 7:1 odds. Unfortunately, the Germans could add some Ground Support to make it a 40:11 attack, and that's 3:1 with a 64% shot at 4:1 odds. The Blitz Bonus rules make this a +1 attack for the Soviets. That would be great at 6:1, but doesn't help them enough if the Germans get Ground Support on the hex.
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The Stalino Mil has to go to the hex NE of Kiev, accompanied by the AA.
Maybe the AA can be saved instead - moving to Kiev. But that is only if the Germans have no unit capable of overrunning the Stalino Mil alone in the hex after it is disorganized by a ground strike. The German 8-6 Mech can't make it and neither can Rundstedt. But I don't know what is under some of the other units.
The important hex the USSR has to keep clear of enemy ZOC is the one SW of Bryansk. That will let 2 corps escape unless the Germans ground strike/attack them.
The Vologda unit has to move to Yaroslavl. From there it should be able stay a live for another impulse or two.
To answer the question, there is nobody that can overrun the Stalino MIL now, but there is an 18 factor MECH/ARM stack that can join with the ART Division to overrun a 3 factor unit in 2 impulses.















