What-ifs - wildness or reality?

Command Ops: Battles From The Bulge takes the highly acclaimed Airborne Assault engine back to the West Front for the crucial engagements during the Ardennes Offensive. Test your command skills in the fiery crucible of Airborne Assault’s “pausable continuous time” uber-realistic game engine. It's up to you to develop the strategy, issue the orders, set the pace, and try to win the laurels of victory in the cold, shadowy Ardennes.
Command Ops: Highway to the Reich brings us to the setting of one of the most epic and controversial battles of World War II: Operation Market-Garden, covering every major engagement along Hell’s Highway, from the surprise capture of Joe’s Bridge by the Irish Guards a week before the offensive to the final battles on “The Island” south of Arnhem.

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Perturabo
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RE: What-ifs - wildness or reality?

Post by Perturabo »

One thing that I'd love to see is purely competitive scenarios with maps made like maps for FPS and RTS games and with made up units (of course following some reasonable ToEE).
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wodin
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RE: What-ifs - wildness or reality?

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ORIGINAL: Perturabo

One thing that I'd love to see is purely competitive scenarios with maps made like maps for FPS and RTS games and with made up units (of course following some reasonable ToEE).

I wouldn't mind something based on something with Canon, say Wh40K, however totally made up units I just couldn't get into, you'd have no idea what they where or how powerful they where supposed to be or anything...I just couldn't see it working and I'd certainly not play it. It just wouldn't hold my interest and without some anchor point for my imagination then it might aswell be just squares fighting on a map. I also don't under stand the maps made like RTS or FPS game angle.
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Perturabo
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RE: What-ifs - wildness or reality?

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Wh40k has a pretty messy canon. Wouldn't made up units still be easily recognizable by their categories, like heavy tanks, medium tanks, etc? Maps made for wargames are usually made to recreate some specific terrain existing in reality which usually was a site of a real battle. Maps made for FPS and RTS are made mainly with a combination of challenge/balance and aesthetics in mind.
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wodin
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RE: What-ifs - wildness or reality?

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SO you mean something more generic? I see. I thought you where thinking along the lines of totally made up stuff bordering on Sci Fi...

As I said I'd prefer say sci fi but based on a current sci fi universe or maybe even a fantasy game (though not one with magic), I remember playing on my Amstrad 464 a fantasy hex based wargame. I can't remember the name of it but I know it was very hard and the casualty figures where on par with WW1 as it recorded how many had died in each engagement, I remember seeing figures in their tens of thousand!! Your counters where shields I think.
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