Character Graphics?

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Sarissofoi
Posts: 331
Joined: Mon Feb 01, 2010 12:05 am

RE: Character Graphics?

Post by Sarissofoi »

Hm. I think I can have a idea.
Character pictures look to consist from three elements.
1.backround
2.race picture
3.class icon
So what if you make a race picture only a head(so you get zenox head for exaqmple) and class icon modify into uniform for this head(and keep the class icon too).
So you get say Zenox Admiral in white admiral uniform or Zenox resarcher in lab coat.
Still it will be problem to match uniforms for heads from all races.
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Kalthaniell
Posts: 320
Joined: Tue May 31, 2011 12:47 pm

RE: Character Graphics?

Post by Kalthaniell »

ORIGINAL: Sarissofoi

Hm. I think I can have a idea.
Character pictures look to consist from three elements.
1.backround
2.race picture
3.class icon
So what if you make a race picture only a head(so you get zenox head for exaqmple) and class icon modify into uniform for this head(and keep the class icon too).
So you get say Zenox Admiral in white admiral uniform or Zenox resarcher in lab coat.
Still it will be problem to match uniforms for heads from all races.

That's a great idea Sarissofoi. But making the heads is a lot of work. Human heads are easy ,but I for one have no idea how to make toads and insects look different other than colour. More antenae maybe... that wouldn't be so hard. Even so, you still need to spend hours on randomizing alien heads.
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Nedrear
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Joined: Sat Oct 29, 2011 12:43 pm

RE: Character Graphics?

Post by Nedrear »

The emblem is distributed and shrunk in the lower corner. That is IMPOSSIBLE. You can not use it as a coat. I made new signs like the hermes staff for diplomacy. That is all.
The idea of a matching background for a profession is something I followed up in my Juned mod. Governors got space colonies as background, admirals space battles etc. That is possible, but has to be edited prior and can't be interchanged. Otherwise the background will be the space or the planet type ingame.
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shinobu
Posts: 214
Joined: Sat Dec 12, 2009 2:08 am

RE: Character Graphics?

Post by shinobu »

Something I've noticed in my current game using custom character graphics is that my custom characters (w/portraits) are sometimes being "skipped" in order. The first numbers in the code line (custom adjusted "human.txt" file in my customization folder) are supposed to indicate order, right?

From the file: "Appearance order: order that this character appears in the game relative to other characters. A value of zero (0) means that the character is present at the start of the game..."

So my Fleet Admiral number 1 shows up, then Fleet Admiral number 3, then number 4. Admiral number 2 seems to have gotten lost.

General number 1 shows up, then General number 4... No Generals 2 & 3. Anyone else using custom character graphics seeing this? Bug? Am I misunderstanding?
chrono280
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Joined: Thu Dec 01, 2011 11:43 pm

RE: Character Graphics?

Post by chrono280 »

I was curious if anybody has had any luck getting a more diverse set of character portraits into the game yet?  Thanks!
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Nedrear
Posts: 702
Joined: Sat Oct 29, 2011 12:43 pm

RE: Character Graphics?

Post by Nedrear »

You can not. Either you use pre defined characters, which only goes well with a lore mod, or it will laways use the race picture. As of now Elliot does not give us the capabilities to change that.
One Thread To Guide Them All

"Nothing incorporeal wields such power as a word. Though it is the weapon of the smart and cunning it alas needs the same to prevail."
chrono280
Posts: 16
Joined: Thu Dec 01, 2011 11:43 pm

RE: Character Graphics?

Post by chrono280 »

So if your science officer is Mr. Spock or whatever he will show up, otherwise it'll be a default guy.

Do any mods implement this yet? Thanks for the fast reply.
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Igard
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Location: Scotland

RE: Character Graphics?

Post by Igard »

Not yet chrono, or at least not to my knowledge. My Picard Era mod will be released sometime soon-ish. I've used some generic images for characters. For example, a generic image for a section 31 agent. It does take alot of work to do this.
chrono280
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Joined: Thu Dec 01, 2011 11:43 pm

RE: Character Graphics?

Post by chrono280 »

I understand and thank you!
chrono280
Posts: 16
Joined: Thu Dec 01, 2011 11:43 pm

RE: Character Graphics?

Post by chrono280 »

Just brought this up here (tm.asp?m=2985698) but it might be worth advertising for it in this thread too:

1. Set up character graphics folder as in the above link with images (for humans) from EVE online
2. Use a BATCH script out of the game to rename the images in a different order so admiral7.png becomes admiralX.png where X is a new random number from 1 to max # of admiral images and a it has not yet been used.
3. Use another batch file to generate a new TXT file of names for those images.


In this way you could grab a ton of images from EVE (or where ever) and have them appear randomly as characters in the game. I'm not experienced enough at scripting to get started but if anybody has any other input that'd be cool.

Spore's creature creator could be used to make alien characters but it would be harder and less "accurate".

Am I totally nuts?
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