1.05.59 rule changes more German nerfs?
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Speedysteve
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RE: 1.05.59 rule changes?
I'm a bit astounded by some of the views to be honest. After all the work and effort that's has gone into this. As Joel has stated elsewhere is this a perfect game? No but it's a darn sight more balanced, improved and enjoyable experience than it was previously.
Despite the conspiracy theorists out there us testers don't have agendas. We just test and some also have a great historical knowledge to contribute as well. We also do this of our own free will and time.
I really wish people would just give it a shot rather than bitching and whining to their hearts content. I mean do you really think Gary, Pavel, Joel et al and us testers would really do our best to create a massively biased, fanboy and derisive update?!?
Despite the conspiracy theorists out there us testers don't have agendas. We just test and some also have a great historical knowledge to contribute as well. We also do this of our own free will and time.
I really wish people would just give it a shot rather than bitching and whining to their hearts content. I mean do you really think Gary, Pavel, Joel et al and us testers would really do our best to create a massively biased, fanboy and derisive update?!?
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RE: 1.05.59 rule changes?
I am actually curious about the reduction of CC for the Soviet armies as the war goes on. It doesn't on the face of it seem like a 'realism' change, so what was the game intent? I could see perhaps it incentivizes creating a smaller force structure overall, maybe more dudes in fewer units. Just curious.
RE: 1.05.59 rule changes?
ORIGINAL: darbymcd
I am actually curious about the reduction of CC for the Soviet armies as the war goes on. It doesn't on the face of it seem like a 'realism' change, so what was the game intent? I could see perhaps it incentivizes creating a smaller force structure overall, maybe more dudes in fewer units. Just curious.
I don't think it is myself, at least not in the context of the game engine. But there it is. I believe it can be managed, but only by accepting imperfect C&C and taking steps to mitigate that. It's extremely unlikely imo that the Soviet will ever be able to perfect the command and control to the point where every army is perfectly under command cap and so is every front. You won't have the APs to do this. So some stuff somewhere is going to be overloaded. On the plus side, you can put Zhukov in charge of STAVKA and he's good enough to make some command rolls now that high commands cannot be overloaded.
The argument in favor of it is that in absolute terms, Soviet armies tended to shrink over time. That's true as far as it goes, and certainly by the end of the war many rifle divisions in Berlin were under 3000 men and of course their parent corps were necessarily quite understrength Unfortunately, command costs are not linearly associated with absolute numbers in this game. So a 30,000 man rifle corps is treated the same way as a 10,000 man one despite this lack of complete correspondance. The game's command system lacks the granularity to make these kinds of finer distinctions.
WitE Alpha Tester
RE: 1.05.59 rule changes?
Soviet C&C was too efficient/could be made to be quite a bit more efficient than in real life, so it was made less efficient. Now you need more HQ's and more leaders. Previously, the Soviets could place their best leaders in a fairly small number of HQ's and there was no real need to use the bad ones.
If what Flavio suggests still works, namely filling an army up to 24 points, that's probably something that will need to be balanced over time too, as taking a 6 point penalty to rolls should matter.
If what Flavio suggests still works, namely filling an army up to 24 points, that's probably something that will need to be balanced over time too, as taking a 6 point penalty to rolls should matter.
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RE: 1.05.59 rule changes?
I think the germans just need to reach down, grab a hold and start blasting in'42. The Germans can force the pace if they want to. They can completely choose whether to be static or not. Me personally, I'm going to choose to go all out and try to win, rather than sit back, look at a couple of stacks of russians and start thinking about digging in on the dnepr. I'm goiing to look at all those nice stacks of brown counters and blast a path around them with my panzers and dare the russians to counterattack into the teeth of my reserve mode panzers. Then the next turn I'm going to kill off the pocket and blast another hole and do it all over again. I'm going to slaughter tank corps by the dozen, and I'm gonna eat guards divisions every week for breakfast. And when the infantry corps come rolling up, I may think about stopping for a rest, but untill the Russians STOP my digital Wehrmacht, I'm Driving to Baku and Beyond!!!
edit *** maybe got carried away with peptalk, but at least im not reciting poetry [:)] ***
edit *** maybe got carried away with peptalk, but at least im not reciting poetry [:)] ***
"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
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The Logistics Phase is like Black Magic and Voodoo all rolled into one.
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RE: 1.05.59 rule changes?
One of the biggest turnoffs for me in this game has been the fact that it is either WW1 style or one side or the other gets the track shoes on and both armies spend far more time running than fighting.
But...that's more or less the war on the Eastern Front as it was historically too. Neither the Soviets nor the Germans regained the initiative prior to the enemy exhausting itself during the war, and there were long periods where very little happened on large sectors of the frontline, primarily in the north. If anything, the front wide attacks in WitE each turn are ahistorical, but improvements to static mode have made those more rare for the Axis, although the Soviets can still launch them.
An Eastern Front game that allows both sides to attack, without stalemates, would not be a true Eastern Front game.
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RE: 1.05.59 rule changes?
ORIGINAL: ComradeP
Soviet C&C was too efficient/could be made to be quite a bit more efficient than in real life, so it was made less efficient. Now you need more HQ's and more leaders. Previously, the Soviets could place their best leaders in a fairly small number of HQ's and there was no real need to use the bad ones.
If what Flavio suggests still works, namely filling an army up to 24 points, that's probably something that will need to be balanced over time too, as taking a 6 point penalty to rolls should matter.
Except that we have plenty of armies over 18 command points in the 1944 scenario, Pieter. (Including, significantly, most of the guards armies.) The Sovs somehow made those work.
I also don't think you need to overload everything everywhere. I would definitely avoid doing this with the mobile armies. But you're going to have to do it somewhere. The AP budget simply isn't there to make your picture perfect Red Army with all armies under 18 command points (an army which actually never existed if we take the 1944 scenario seriously.)
WitE Alpha Tester
RE: 1.05.59 rule changes?
Except that we have plenty of armies over 18 command points in the 1944 scenario, Pieter. (Including, significantly, most of the guards armies.) The Sovs somehow made those work.
Any CP number is going to be rather arbitrary. Fact remains that Soviet armies were too large and too efficient in earlier versions compared to their historical counterparts. They probably still are during the early part of the war, but things are somewhat better now.
As to the 1944 scenario: 12 out of 60 army HQ's are overloaded, the average army HQ isn't overloaded.
The AP budget simply isn't there to make your picture perfect Red Army with all armies under 18 command points (an army which actually never existed if we take the 1944 scenario seriously.)
I'm still not entirely sure why you keep talking about AP's when discussing armies. You get most army HQ's for free, and if you plan corps attachment right, you probably won't have to detach most of them ever again, so what would the AP sink be later in the war?
You prefer to reassign troops when you give them R&R earlier in the war, but I'm still not convinced that's really necessary. But yes: if you insist on reassigning everything, it's an AP sink. That is, however, no different from the previous situation, where you just had a couple more divisions per army.
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RE: 1.05.59 rule changes?
Pieter, the Red Army isn't going to naturally align itself into perfect 18 point armies across the length of the front, nor will the game provide you with sufficient armies to pull this off and keep each one under command limits. These aren't self executing game functions.
You will have to spend APs, and quite a few of them, to do this. The 1944 scenario, I once again note, does not provide you with any such perfected army. (On a happier note, you'll have little else to spend your APs on at this point except to correct the dispositions of the real life Red Army. Those silly buggers didn't know they were over cap, evidently.)
You will have to spend APs, and quite a few of them, to do this. The 1944 scenario, I once again note, does not provide you with any such perfected army. (On a happier note, you'll have little else to spend your APs on at this point except to correct the dispositions of the real life Red Army. Those silly buggers didn't know they were over cap, evidently.)
WitE Alpha Tester
RE: 1.05.59 rule changes?
ORIGINAL: Flaviusx
ORIGINAL: Klydon
The Russians now are going to probably be able to continue to attack well into February if not all the way to the end of February. Right now, they start looking to wind it down the first part of February and certainly by the middle of the month, most Russian offensives are done. Nothing wrong, but the Russians now know the Germans probably can't do anything to them if they extend themselves.
And you know what, that's what happened in real life too. The Soviet Union didn't stop attacking in early February and start making preparation for March Madness -- which never in fact happened in real life. (The real life March madness happened in March...of 1943. March 1942 was a mutual exhaustion society.)
I'm gobsmacked by the number of people here who are defending this March stuff. It's blatantly ahistorical. Nobody should be surprised to see attempt to bring it in line. It is every bit as indefensible as the 1.04 Maginot line business -- nor does getting rid of it mean that we are going back to 1.04. This isn't a binary solution, folks.
You missed the next line:
ORIGINAL: Klydon
I understand the desire to nerf the March counter offensives to tone them down some. Part of the issue is not the fact that the Germans are busy attacking, but that they have so much mobility to go with it. Do I have a suggested fix for it? Not really
I realize something has to be done with the "March Madness", but I think it perhaps went too far the other way. Testing should show that one way or another with some AAR's.
I would also toss the historical card out. Why? Historically, the Germans didn't have a pool of reserves that are fresh and not worn out by winter. In the AAR's, most of the German units conducting these "March Madness" offensives are reserve units that spent the winter in Poland/Germany out of harms way and are specificially brought back in to help restore order from a German standpoint of view. Not only are they fresh units, but they are typically elite moral units (IE, the cream of what was left of the 1941 army). In the real campaign, the Germans had less than 200 operational tanks in March of 42. In the AAR's we see, the Germans have many times more concentrated in crack units.
So, is the game going to once again tie the German's hands based on how the campaign unfolded in history? Sure looks like it to me.
This is the same type of thinking that will perhaps see the Lvov pocket opening nerfed as well because it wasn't done "historically".
ORIGINAL: Speedy
I'm a bit astounded by some of the views to be honest. After all the work and effort that's has gone into this. As Joel has stated elsewhere is this a perfect game? No but it's a darn sight more balanced, improved and enjoyable experience than it was previously.
Despite the conspiracy theorists out there us testers don't have agendas. We just test and some also have a great historical knowledge to contribute as well. We also do this of our own free will and time.
I really wish people would just give it a shot rather than bitching and whining to their hearts content. I mean do you really think Gary, Pavel, Joel et al and us testers would really do our best to create a massively biased, fanboy and derisive update?!?
The testers and staff deserve a lot of praise and kudos for producing such a game. It is an award winner as it should be. That doesn't mean it is not without flaws, which everyone realizes.
In my eyes, perhaps part of the issue is the WITE staff/play test group face a credibility issue. They have put a lot of restrants on the Germans in the game in part because the rest of the series is not ready. (Forced withdraws, inability to custom make units to name a few issues). In addition to a lot of the issues the Germans have faced in this game, while the community has a strong presence of testers who post from the Russian perspective, there never has been a steady poster that has helped the Axis in the same way that the community has gotten help from the primarily Russian testers. I am not picking on the primarily Russian testers here; they do a terrific job and offer keen insight into the Soviet side and also give good perspective of the German side. It is that the community does not have a Axis version of the same thing.
Now, the staff/testers can come out in a big uproar of the above and say it isn't true, etc but I am sorry, the perception is there.
RE: 1.05.59 rule changes?
Klydon
You make some good points. There are some very vocal "german side" posters that tend to drown out more moderate posts about issues on the german side. It was not just one person who identified problems with 1-1, spam airfield attacks, and the entire blizzard of 1.03. I think people may be missign a lot of the changes that are benefits (especially work in air war) because of all the side chatter flame-counterflame that goes on.
I truly beleive that the Germans will still be able to attack in march/april they just will not be able to romp and stomp like they used to be able to.
You make some good points. There are some very vocal "german side" posters that tend to drown out more moderate posts about issues on the german side. It was not just one person who identified problems with 1-1, spam airfield attacks, and the entire blizzard of 1.03. I think people may be missign a lot of the changes that are benefits (especially work in air war) because of all the side chatter flame-counterflame that goes on.
I truly beleive that the Germans will still be able to attack in march/april they just will not be able to romp and stomp like they used to be able to.
"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
WITE-Beta
WITW-Alpha
The Logistics Phase is like Black Magic and Voodoo all rolled into one.
WITE-Beta
WITW-Alpha
The Logistics Phase is like Black Magic and Voodoo all rolled into one.
RE: 1.05.59 rule changes?
You will have to spend APs, and quite a few of them, to do this.
I still don't entirely understand your point. To do what? Assign units to armies? How is that different from the previous situation? The AP situation has actually been improved somewhat now that MD units can be reassigned for free.
In my eyes, perhaps part of the issue is the WITE staff/play test group face a credibility issue. They have put a lot of restrants on the Germans in the game in part because the rest of the series is not ready. (Forced withdraws, inability to custom make units to name a few issues). In addition to a lot of the issues the Germans have faced in this game, while the community has a strong presence of testers who post from the Russian perspective, there never has been a steady poster that has helped the Axis in the same way that the community has gotten help from the primarily Russian testers. I am not picking on the primarily Russian testers here; they do a terrific job and offer keen insight into the Soviet side and also give good perspective of the German side. It is that the community does not have a Axis version of the same thing.
Now, the staff/testers can come out in a big uproar of the above and say it isn't true, etc but I am sorry, the perception is there.
I don't think the inability to create combat units for the Germans is all that much of a constraint, and I say that from the Axis perspective of things. You just don't get the replacements. I'd say the historical German setup works quite well. People give examples of support units they'd like to create, but that's about all that would be possible with the German replacements/production. Likewise, even with the forced withdrawals, you still have substantial forces on the Eastern Front at all times. The only thing that annoys me about forced withdrawals is that the morale of my returning mobile units is usually lower than it was when they left.
I play both sides more or less equally, I just tend to comment on the Soviet side of things more because there are more general guidelines that can be given. The Axis player mostly needs advice for a certain situation, not general strategies.
I agree, though, that having the testers who are more familiar with the Axis side post more could be beneficial. Taking Flavio and me as an example, as we started at the same time, Flavio indeed comments mostly on the Soviet side and I tend to comment more on general strategies or mechanics nowadays, with other testers commenting on various things with their own responses from time to time.
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RE: 1.05.59 rule changes?
Sigh. Pieter, you have to spend more APs now because you need more armies and each army has a smaller carrying capacity. And you'll need more SUs to trick out each army. And if you want to get rid of the 4 point wonders, sacking them will cost you. (There's enough 5 pointers out there for every army I think.) So, yeah. More APs. Lots more.
Furthermore the 18 point cap is...awkward. 16 or 20 would be better. You're probably going to have some command point wastage resulting from this, unless you hang on to a lot of non corps units. I suppose this gives you a reason to keep a few tank brigades late in the war. The guards airborne can fill in those slots too I guess.
Furthermore the 18 point cap is...awkward. 16 or 20 would be better. You're probably going to have some command point wastage resulting from this, unless you hang on to a lot of non corps units. I suppose this gives you a reason to keep a few tank brigades late in the war. The guards airborne can fill in those slots too I guess.
WitE Alpha Tester
RE: 1.05.59 rule changes?
Sigh. Pieter, you have to spend more APs now because you need more armies and each army has a smaller carrying capacity. And you'll need more SUs to trick out each army. And if you want to get rid of the 4 point wonders, sacking them will cost you. (There's enough 5 pointers out there for every army I think.) So, yeah. More APs. Lots more.
The decrease in CP is fairly slow. I believe I already posted on the tester forum that corps consolidation will probably go a long way to closing the gap. For the second half of 1942, you'll feel the reduction, but after that corps consolidation should cover a large part of it.
If anything, the CP reduction makes a smaller army even more attractive for the Soviet player.
I'll wait on the results of some games before I'm convinced that you'll really be spending a lot more AP's than you normally would, and that there's no way around doing so.
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RE: 1.05.59 rule changes?
It seems to me that now:
- thanks to relatively safe winter/spring of '42 SU can get back to the trench warfare in '42 (I'm pretty sure I can do it with some effort & engineering armies)
- Reduced armies capability is going to hurt in the long turn, but not as much as people are fearing; I have no problem with it
- vehicles are going to hurt much more than the armies reduction; even 10k reduction in vehicles in '43 for SU is hurting; fair enough
- impact of making shock/guards armies a window dressing only (as +1 admin is really not that important imho) will affect the game; maybe it is a good idea
- it seems to me that now chances for major victory for German are nil again; chances for draw are probably same or higher
- impact of weather on reinforcements (especially in blizzard) will hurt Germany a lot. This change will lead to a much more difficult blizzard defense, especially for those who like to fight in blizzard (which was pretty much achievable, not sure anymore); it is the only change I like a lot (as it removes inconsistencies), but I think it may backfire badly
What I would change?
- my choice would be to further nerf odds on attack (3:1 not 2:1)
- I would also nerf terrain/fort modifiers, instead of multiplication by 1,2,3 etc, I would make the first 2 fort increases at most 0.5, so the forts lvl 1 in clear terrain would give 1.5 CV in total (50% more than no fort), level 2 2.0 cv (100% more than no fort), level 3 would give 200%, so equal to the lvl2 fort at the moment. lvl 4 & 5 may stay without changes, as they are horribly difficult/impossible to build. Terrain probably should follow the same increases (so light forest will give 50% more defensive CV, not 100% more).
- I would give slightly more armaments to Germany, but not more manpower; I would remove the heavy industry from the game; alternatively I would increase the number of ARM industry for SU, but make some of it (20-30%) unmovable and usable for Germany in captured cities
- I would reduce the maximum Movements Points for all mechanized units, depending on their TOE (i.e. the unit after HQ build up can only has eg. 50x%TOE max movements points, no lower than 18)
- I would work to make the numbers on the counters much closer to reality, so it will be more visible whether this 3:1 odds are achievable or not. I believe the numbers should include leadership modifiers, otherwise the game is too much of guess work to my taste;
- Also, I would consider changing the way the artillery works - its effects should be dependable on terrain & trenches - rough/mountain terrain artillery role should be much diminished for the attacker and somewhat for the defender; also, the effects of artillery should be quite a bit lower for the defending side which is entrenched, and almost nil at level 3 or more, but no reduction in efficiency for defender (unless in rough/mountain terrain).
- also, I would allow Germany building infantry divisions, but not support units. Cost of infantry division should be around 100 AP, twice as much for SS units. Not sure whether to allow building tank divisions, but with the new rules about movement points, it should be perfectly fine to do it. Some support units cannot be allowed as some German support units are a bit overpowered (they have CV of 40-50 in the battle screen, which corresponds to cv of 5 on the map display, which is too much to allow them being build without limits; some artillery SU etc should be fine).
I would leave rules for March unchanged, so no attack nerf in good weather/ random weather if the SU national morale is up to 45; Actually, the way the National Morale works is far from desired; anyway, if it is reduced to 45 only and March attacks are nerfed, I would change the rule about resting - in resting the morale may quickly raise only to the higher of 50 or national morale.
- thanks to relatively safe winter/spring of '42 SU can get back to the trench warfare in '42 (I'm pretty sure I can do it with some effort & engineering armies)
- Reduced armies capability is going to hurt in the long turn, but not as much as people are fearing; I have no problem with it
- vehicles are going to hurt much more than the armies reduction; even 10k reduction in vehicles in '43 for SU is hurting; fair enough
- impact of making shock/guards armies a window dressing only (as +1 admin is really not that important imho) will affect the game; maybe it is a good idea
- it seems to me that now chances for major victory for German are nil again; chances for draw are probably same or higher
- impact of weather on reinforcements (especially in blizzard) will hurt Germany a lot. This change will lead to a much more difficult blizzard defense, especially for those who like to fight in blizzard (which was pretty much achievable, not sure anymore); it is the only change I like a lot (as it removes inconsistencies), but I think it may backfire badly
What I would change?
- my choice would be to further nerf odds on attack (3:1 not 2:1)
- I would also nerf terrain/fort modifiers, instead of multiplication by 1,2,3 etc, I would make the first 2 fort increases at most 0.5, so the forts lvl 1 in clear terrain would give 1.5 CV in total (50% more than no fort), level 2 2.0 cv (100% more than no fort), level 3 would give 200%, so equal to the lvl2 fort at the moment. lvl 4 & 5 may stay without changes, as they are horribly difficult/impossible to build. Terrain probably should follow the same increases (so light forest will give 50% more defensive CV, not 100% more).
- I would give slightly more armaments to Germany, but not more manpower; I would remove the heavy industry from the game; alternatively I would increase the number of ARM industry for SU, but make some of it (20-30%) unmovable and usable for Germany in captured cities
- I would reduce the maximum Movements Points for all mechanized units, depending on their TOE (i.e. the unit after HQ build up can only has eg. 50x%TOE max movements points, no lower than 18)
- I would work to make the numbers on the counters much closer to reality, so it will be more visible whether this 3:1 odds are achievable or not. I believe the numbers should include leadership modifiers, otherwise the game is too much of guess work to my taste;
- Also, I would consider changing the way the artillery works - its effects should be dependable on terrain & trenches - rough/mountain terrain artillery role should be much diminished for the attacker and somewhat for the defender; also, the effects of artillery should be quite a bit lower for the defending side which is entrenched, and almost nil at level 3 or more, but no reduction in efficiency for defender (unless in rough/mountain terrain).
- also, I would allow Germany building infantry divisions, but not support units. Cost of infantry division should be around 100 AP, twice as much for SS units. Not sure whether to allow building tank divisions, but with the new rules about movement points, it should be perfectly fine to do it. Some support units cannot be allowed as some German support units are a bit overpowered (they have CV of 40-50 in the battle screen, which corresponds to cv of 5 on the map display, which is too much to allow them being build without limits; some artillery SU etc should be fine).
I would leave rules for March unchanged, so no attack nerf in good weather/ random weather if the SU national morale is up to 45; Actually, the way the National Morale works is far from desired; anyway, if it is reduced to 45 only and March attacks are nerfed, I would change the rule about resting - in resting the morale may quickly raise only to the higher of 50 or national morale.
RE: 1.05.59 rule changes?
There is no doubt in my mind that the WITE devs are being overly influenced by Soviet Fanboy Bullies. It seems there are quite a few pro Soviet testers and nil pro German testers. This is a problem as I see it. There needs to be a balance. Personally I do not take any notice of testers who are biased at all. I draw my own unbiased conclusions about WITE, or take note from unbiased testers. I pretty much disregard everything Flaviusx writes because the guy is so obviously biased it’s not funny.
The constant nerfing of the Axis side is making the chances of an Axis victory less and less. It seems that the powers to be just can't stomach the thought of Germany winning the war in 1941/42. They are not even happy that the Russians should win by May 1945, so hey just add another 5 months to the war.
The only thing that was needed was the March madness tweak. The rest is just *pandering* to the Soviet Fanboy Bullies.
As a guy who enjoys playing both sides I think that a point is going to be reached soon (if the constant Axis nerfing is continued) where it will no longer be a possibility for Germany to win the game in 1941/42. It will then become a much less interesting game and it will be harder to find people willing to play German. There needs to be a balance struck between realism and the fun factor. A game that assigns the German no chance of victory in 1941/42 is not fun. And that’s where the game is being pushed. I fully expect the next nerf will be the Lvov pocket. That might just be the final straw for me in playing German anymore, unless there are some big changes made that force the Russians in to some of the unsuccessful counter attacks that were ordered by Stalin. Quid pro quo.
Before I get stomped on by the rhetoric of the Soviet Fanboy Bullies, and for the benefit of other more reasonable minds I am neither an Axis or Soviet fanboy.
The constant nerfing of the Axis side is making the chances of an Axis victory less and less. It seems that the powers to be just can't stomach the thought of Germany winning the war in 1941/42. They are not even happy that the Russians should win by May 1945, so hey just add another 5 months to the war.
The only thing that was needed was the March madness tweak. The rest is just *pandering* to the Soviet Fanboy Bullies.
As a guy who enjoys playing both sides I think that a point is going to be reached soon (if the constant Axis nerfing is continued) where it will no longer be a possibility for Germany to win the game in 1941/42. It will then become a much less interesting game and it will be harder to find people willing to play German. There needs to be a balance struck between realism and the fun factor. A game that assigns the German no chance of victory in 1941/42 is not fun. And that’s where the game is being pushed. I fully expect the next nerf will be the Lvov pocket. That might just be the final straw for me in playing German anymore, unless there are some big changes made that force the Russians in to some of the unsuccessful counter attacks that were ordered by Stalin. Quid pro quo.
Before I get stomped on by the rhetoric of the Soviet Fanboy Bullies, and for the benefit of other more reasonable minds I am neither an Axis or Soviet fanboy.
RE: 1.05.59 rule changes?
Klydon
I realize something has to be done with the "March Madness", but I think it perhaps went too far the other way. Testing should show that one way or another with some AAR's.
I would also toss the historical card out. Why? Historically, the Germans didn't have a pool of reserves that are fresh and not worn out by winter. In the AAR's, most of the German units conducting these "March Madness" offensives are reserve units that spent the winter in Poland/Germany out of harms way and are specificially brought back in to help restore order from a German standpoint of view. Not only are they fresh units, but they are typically elite moral units (IE, the cream of what was left of the 1941 army). In the real campaign, the Germans had less than 200 operational tanks in March of 42. In the AAR's we see, the Germans have many times more concentrated in crack units.
So, is the game going to once again tie the German's hands based on how the campaign unfolded in history? Sure looks like it to me.
This is the same type of thinking that will perhaps see the Lvov pocket opening nerfed as well because it wasn't done "historically".
Again, really good point.
Kamil
RE: 1.05.59 rule changes?
Micheal T, everybody is biased. Neutrality is an illusion -- as is observer independence. The only interesting question is who is biased in what way.
When you claim you are not biased, you're just kidding yourself. I'm willing to grant that your own biases are not crudely in favor of one side or the other -- but it's fairly clear to me that you lean strongly on the game end of the spectrum versus the simulation one. Time and again you propose things from that perspective. Historicity isn't particularly your concern. You and I are bound to clash because I'm more of a simulation guy, and most of the things you propose don't make much sense to me from that standpoint. We already went through this with the VP business a while back.
That being said, I actually agree you with on the very late end date for 45 -- I don't like it either, it's fantasyland. It ought to be truncated.
When you claim you are not biased, you're just kidding yourself. I'm willing to grant that your own biases are not crudely in favor of one side or the other -- but it's fairly clear to me that you lean strongly on the game end of the spectrum versus the simulation one. Time and again you propose things from that perspective. Historicity isn't particularly your concern. You and I are bound to clash because I'm more of a simulation guy, and most of the things you propose don't make much sense to me from that standpoint. We already went through this with the VP business a while back.
That being said, I actually agree you with on the very late end date for 45 -- I don't like it either, it's fantasyland. It ought to be truncated.
WitE Alpha Tester
RE: 1.05.59 rule changes?
ORIGINAL: Speedy
I'm a bit astounded by some of the views to be honest. After all the work and effort that's has gone into this. As Joel has stated elsewhere is this a perfect game? No but it's a darn sight more balanced, improved and enjoyable experience than it was previously.
Despite the conspiracy theorists out there us testers don't have agendas. We just test and some also have a great historical knowledge to contribute as well. We also do this of our own free will and time.
I really wish people would just give it a shot rather than bitching and whining to their hearts content. I mean do you really think Gary, Pavel, Joel et al and us testers would really do our best to create a massively biased, fanboy and derisive update?!?
No one is bitching about if or if not 2by3 works hard or not.
The patch is clearly a German nerf.
it clearly sets the game back months pre 1.05.
1.05 needed a tweak not and A-Bomb.
Again your all about feelings and not facts.
Its clear that patch has
Flaviusx said"You alrdy see that 1942 will be a stalemate, The Soviets will be in a much better position to consolidate their blizzard gains -- "
1. be bigger then 1.05 by 1.25 million men
2. have 4 months to build forts
3. be spending their AP's to build new armys and not be rebuilding armys before June 1942.
Those are the facts.
I play this game far more then anyone and I personally want a balanced game not some unbalanced Red fanboy heaven as 1.06 clearly has made the game.
Beta Tester WitW & WitE
RE: 1.05.59 rule changes?
To slow down the red machine until 1944.
This is to offest the static front we will see in 1942 all things being equal
This is to offest the static front we will see in 1942 all things being equal
Beta Tester WitW & WitE




