ORIGINAL: btbw
Why you talking about me?
LOL, tbh I have no idea. First I thought you just did not understand the root cause of your defeat and needed help, now I rather believe you
should chose an easier game... [8|]
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
ORIGINAL: btbw
Why you talking about me?
ORIGINAL: PaxMondo
Sorry, but you seem to be under the false impression that there is a solution to every problem. IRL, there are problems for which there is no solution.ORIGINAL: btbw
Very sarcastic but after carrier battle near Brisbane can you show me way how save 2 carriers from major fire and floating?
Mr. Genius
If you had damaged carriers from action that deep into allied territory, then the expectation is that they are indeed lost. That is why those raids were rarely done. There is, in fact, huge risk in doing them. You wish to do actions which IRL were highly risky and then to have an unrealistic outcome and blame the game. I don't claim to be Mr. Genius, but I am smart enough to understand the risks inherent with your type of op and avoid them. [;)]
Continue to blame the game for your actions and there is a name for that.
ORIGINAL: LoBaron
LOL, tbh I have no idea. First I thought you just did not understand the root cause of your defeat and needed help, now I rather believe you
should chose an easier game...
ORIGINAL: btbw
LOL. Why you talk about carriers? Mistakes? Me? It example.
40 B-17 attacked ships in port. 8 hits in flattops, 2 hits in port buildings.
B-17 SO SMART. They dont attackes ML stayed here, 3 CAs, bunch of merchants etc.
Wonderful B-17 directly attacked and hitted ONLY main ships like swarm of dive bombers.
I understand when AB/DB/TB choose who to attack and make 25% hits from their attacks. It close to historical and it why that classes was born.
BUT.
Slow stupid blind B-17 maintained course (for gain accuracy, change speed on 10mph or alt for 100 feet and you will lose for 100-200 feet from aim point even if you luck, no maneurs - it stop bomb sight work and need to make attack round again, clinbs do miss too) without ability for TARGET except leader ( in that big pool under feets). All bombers going from SAME course (it mean not individual targeting and correcting course with sighting on enemy ships). All drop bombs with leader (it give small chance to carpet area and hit target with may be ONE bomb).
So how 8 B-17 hit ONLY flattops on area on 5000000 square meters without hitting other ships?
I see here WRONG formula. Level bombers must have area effect formula and damage ships despite of their rank or size.
OMG. It all? We dont have wargame? We have game with war theater and non-historical, non-realistic airplanes inside?ORIGINAL: bk19@mweb.co.za
ORIGINAL: btbw
LOL. Why you talk about carriers? Mistakes? Me? It example.
40 B-17 attacked ships in port. 8 hits in flattops, 2 hits in port buildings.
B-17 SO SMART. They dont attackes ML stayed here, 3 CAs, bunch of merchants etc.
Wonderful B-17 directly attacked and hitted ONLY main ships like swarm of dive bombers.
I understand when AB/DB/TB choose who to attack and make 25% hits from their attacks. It close to historical and it why that classes was born.
BUT.
Slow stupid blind B-17 maintained course (for gain accuracy, change speed on 10mph or alt for 100 feet and you will lose for 100-200 feet from aim point even if you luck, no maneurs - it stop bomb sight work and need to make attack round again, clinbs do miss too) without ability for TARGET except leader ( in that big pool under feets). All bombers going from SAME course (it mean not individual targeting and correcting course with sighting on enemy ships). All drop bombs with leader (it give small chance to carpet area and hit target with may be ONE bomb).
So how 8 B-17 hit ONLY flattops on area on 5000000 square meters without hitting other ships?
I see here WRONG formula. Level bombers must have area effect formula and damage ships despite of their rank or size.
To replicate anything like this kind of detailed behaviour you will need to be using a game that models these aspects with a much finer degree of granularity. Have a look at Microsoft Flight Simulator or other simulators of its kind.
In a game such as this, unless you have a quantum chip set on a very expensive PC you are unlikely to be able to model the dynamic behaviour that you seek.
Thank you for lesson. But again. I dont worry about these scenario.ORIGINAL: Gräfin Zeppelin
So your carriers were damaged and burning you disbanded them at port, that fine and reasonable but, all of them ? Next time leave the cripples behind and move the rest into safety.
Also in such a situation remove the planes especially the fighters and place them at the airfield to protect your precious and fly in even more fighters.
These are things you could have done after bringing yourself in this kind of mess. As stated before, using carriers in remote locations is risky and if something goes wrong yer in big podoo.
Your situation only barely has something to do with are 4Es broken or OP or not. You made a mess out of it and need to rethink that whole situation.
Yep. +1ORIGINAL: d0mbo
Guys, btbw is convinced the game is WRONG and he is RIGHT. Nothing is going to alter his thinking right now. This happens a lot to people who lose irreplaceable CV's, for whatever reason. It could be you or me the next time
btbw: don't post when you are mad. It only creates an ugly and unpleasant thread like this one. Come back when you have settled down and you are able to make reasonable posts.
Even if you would have a point right now, the way you post in this thread won't help to get it across to others.
Ummm, should i change CVs in AAR for SC? It help?ORIGINAL: d0mbo
Guys, btbw is convinced the game is WRONG and he is RIGHT. Nothing is going to alter his thinking right now. This happens a lot to people who lose irreplaceable CV's, for whatever reason. It could be you or me the next time
btbw: don't post when you are mad. It only creates an ugly and unpleasant thread like this one. Come back when you have settled down and you are able to make reasonable posts.
Even if you would have a point right now, the way you post in this thread won't help to get it across to others.
ORIGINAL: LoBaron
The more I think about it the more it looks like either intended or unintended troll...
But its a fun thing how synch the forum reacts given the right triggers. [:D]
I waiting for post like it.ORIGINAL: 21pzr
I don't know, with 160 bombs dropped randomly over the entire 5 sq km port, that's one bomb every 30,000 sq mtrs (300 x 100 rectangle). A CV or BB would fill a minimum 200 x 30 mtr area, this gives about a 1 in 4 chance of hitting the ship for every rectangle. Not bad odds, and the bombers would not be randomly dropping over the whole area. Ships at anchor will all be facing the same direction, so that the bomb leader could choose his run direction and aim point to drop the bomb string along the axis of the anchorage. Why were only the big ships hit? They're big. Would the bomb leader concentrate on the capital ships? Of course. Ships at anchor are not maneuvering, they are like a warehouse. Who says that all of the bomb squadrons released on one bomb leaders cue? Delays, weather, etc, etc, could have caused squadrons to arrive from different directions and times, so each squadron leader could target a vessel.
If you did this attack 100 times, you would probably not get the same result, or you may lose all 4 carriers, its random.
And really, a 500lb bomb hitting a CV is nearly lethal every time, while the same bomb hitting port facilities would cause partial damage, not complete destruction of the port.
I am a relative noob to AE, but I know my strategy and air warfare. I don't see anything wrong with this result. If you had 39 dive bombers doing this, you would have lost ALL the carriers for sure, the BB, and probably 39 ships in total.
Bill
ORIGINAL: btbw
In really, they was useless againt maritime and slightly useful against land targets (area).
LOL. So let count?ORIGINAL: vettim89
btbw,
I think you have clung onto one of the biggest myths of the Pacific Theater: 4E bombers rarely hit shipping. I think this myth is largely based on the results from the B-17 attacks on the Japanese CVTF at Midway. Yes, it was very difficult to hit a combat ship from altitude when it was using aggressive evasive maneuvering. However, the USAAF regular hit Japanese shipping with B-17s and later B-24s. Many if not most of the hits were on ships at anchor from medium altitudes. That said, one major battle, Bismark Sea, showed that they could hit even maneuvering targets. The point being that non-moving ships were sitting ducks evenfor level bombers.
I suggest you look at this link. Just read the entries for the first two months of the war and you will see that B-17s and a few LB-30s were hitting Japanese shipping on a regular basis even in early months of the war when their numbers were much smaller than what you encountered.
US Navy Chronology
ORIGINAL: btbw
Thank you for lesson. But again. I dont worry about these scenario.ORIGINAL: Gräfin Zeppelin
So your carriers were damaged and burning you disbanded them at port, that fine and reasonable but, all of them ? Next time leave the cripples behind and move the rest into safety.
Also in such a situation remove the planes especially the fighters and place them at the airfield to protect your precious and fly in even more fighters.
These are things you could have done after bringing yourself in this kind of mess. As stated before, using carriers in remote locations is risky and if something goes wrong yer in big podoo.
Your situation only barely has something to do with are 4Es broken or OP or not. You made a mess out of it and need to rethink that whole situation.
I talking about bug in game.
B-17, right now, it long-range, well-protected, well-defended DIVE BOMBER.
In really, they was useless againt maritime and slightly useful against land targets (area).
It all what i want by opening this thread - B-17 as level-bomber.
In my cause AAR must look like 1-2 hits in flattops and 6-7 hits in a hundred other ships and harbour.
It how work real math for area bombers.