oh crikee! all hells breaking loose on turn 1
our map is a rather wide open meeting engagement type with the usual band of vh in the centre sector and one each on our sides... The central features include hills and a forested area...
British Airborne landed (strangely early for some reason as I had set their landing time individually to take place sometime later - exact time classified) Whether this would have enhanced their survivability can only be speculated upon. As it is, they've been rather 'done in'

which is a shame really... A lone tetrarch did manage to score a vehicle kill however :p
Royal Artillery dropped quite a smoke screen to make up for the wide open killing ground that will need to be covered by our advance (Visibility is 18). German artillery has already begun shelling forward positions as well as counter battery fire.
Recon forces have engaged enemy recon forces, a mix of german and italian, with some success. We have also secured some of the central objective areas.
Panther tanks have been sighted in the far South and we lost an achilles down there while trading shots. The gunner did report he had hit a vulnerable location just before it fired back and blew the crew out of the turret (not vulnerable enough - clearly! :rolleyes: )
Something of a skirmish has broken out in the woodland also, whether this is purely enemy recon elements or the vanguard of an assault remains to be ascertained.
Anti-Tank guns have been spotted all across the central sector also... some of these have been targeted and we hope to be dealing with them in the very near future...
It doesn't look likely any kind of link-up can be made with our airborne boys before they are wiped out or captured

Why the arrived so early remains a mystery, some duffer in the RAF no doubt had an engagement and didn't wish to be late
All in all not a bad turn 1 (if somewhat hectic)