FWIW the intel reliability level is only "good" against this armoured unit so wouldn't numbers etc. be expected to be less than perfect?? I would expect some mis-matches......
Rob.[:)]
So we're at war with the Russkies eh?? I suppose we really ought to invade or something. (Lonnnng pause while studying the map)
Hmmmm... big place ain't it??
- Sir Harry Flashman (1854)
Yes that is right. What I suspect is happening is that it is modifying the actual number by the report reliability and it's doiung this each time it fills the view, hence the chance of a mismatch. We could store the original probabiolity value and use that when you change views but that would require more coding. To my mind this is small beer and can wait. What do others think.
I would just treat it as more or less as normal FOW and leave as is.
Witnesses tend to report the basics ("its a tank) but the details often vary based on their own perspective ("I see 3". "I only see 2 but there was an armored car under the tree". "I didn't see any").
is this just a statement or explanation?
To me it sounds as if yourselves are not convinced. [&:]
Anyway, here are the safe.
Hi Templer,
I can only speak for myself about this, but I would still not expect a 100% perfect level of intelligence on an enemy unit even with a reliability rating of "excellent". So I guess it's a statement masquerading as an explanation..........[:D]
Arjuna/ To answer your question: Unless this is a sympton of something bigger and badder happening in the engine then I'd be ok if you left it as is...... heck, that might even give you enough time to work on my selectable basing request.....[:D][:D]
Cheers gentlemen,
Rob.[:)]
So we're at war with the Russkies eh?? I suppose we really ought to invade or something. (Lonnnng pause while studying the map)
Hmmmm... big place ain't it??
- Sir Harry Flashman (1854)
Your receiving Intel which I'd say if it's just one AFV out would be called excellent.
We all maybe wrong and as Death says if it's not something bigger and badder than leave it alone, it's a non issue really. I think it's realistic the way it is.
Templer I think your looking for things that are wrong but your not actually finding anything at all. I commend you in reporting so called issues but on the other hand I want Dave to concentrate on more obvious issues and also the EF title.
What is slightly annoying is that it seems you get a response from Dave explaining the issue (whether it be routing into light woods or Intel issues) but you still press on with your complaint even though there is no problem as such.
Obviously it's a bug, though we might wish to agree with Dave it's (definitely) small beer and gloss over it any number of ways, but the long and short of it is - no matter how good or crap the intel - both read-outs should tally. Obviously. BUt it really is a minor inconvenience, I would have thought, next to the fact that you can't rely on these numbers for enemy units at all - even when the state is 'excellent'. They're guestimates by your guys, is the idea.
It's a game full of code, Templer. It's full of bugs, like all games. And it tries to do much more - with the AI - than any other game out there of similar ilk, so it's definitely going to be a more complicated product, with more room for little bugs and errors. It always has been full of bugs, most very small and not even noticed (unless you're looking), some bigger, every now and then. This is the way games are, no? The reason we all still play it is that this one works really well, despite that, and there is an ongoing effort by the makers to assess the bugs and usually fix them, over time.