MWiF Global War Hot-Seat (AAR)

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Orm
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RE: MWiF Global War Hot-Seat (AAR)

Post by Orm »

So, the question now is: How will the Axis respond to a sustained invasion of France?
Send one armor to the invasion site and blitz them into the ocean. They have no way to retreat. A fighter and a bomber could be helpful with this attack.

Getting a 1-1 +1 blitz attack on the invasion force is not that hard with the Blitz rule. And that is a 40% chance to kill them all. A successful ground strike and the odds are that you slaughter them.

And start shifting forces around so you do not have so many different nationalities that do not co-operate in France. I suggest you send the Romanian forces to USSR and replace them with 1st line German units. The need for 1st line units in western Europe will increase from now on and at the same time the need for them in USSR will decrease.

Edit: I can't see US nor CW to be a real threat for Axis controlled Europe for a while yet. They lack both the air power and the armor. With that said I think it would be a mistake for Germany to just contain their invasion sites. Get the armor there and start blitzing. Lots of expensive units to kill.
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RE: MWiF Global War Hot-Seat (AAR)

Post by Red Prince »

Now that I'm looking at how to respond to the Axis advance, I see that the shift to Rain and Storm everywhere the Soviets are trying to defend is more of a problem for them than it is for the Germans. In order to prevent the alignment of Turkey this turn (or at least to try to prevent it), the USSR has 2 options, as I see it:

Option #1 (in light blue): rail Timoshenko to the mountain hex closest to the Germans, creating a 10-factor stack and temporarily putting the 7-3 INF back into supply. The 4-3 INF moves into the clear hex along with the 5-3 white-print MIL (under the CAV). The MIL will get disorganized, but that creates a 7-factor stack and leaves two 6-factor stacks in the mountains. With the Rain, the Germans probably can't get better than 3:1 odds on the stacks leading to Turkey. But the line can't buy more than a few impulses, at best. This also leaves the 8-5 white-print MECH and 2-5 MECH Division OOS and waiting to be attacked, though it would be at low odds. The best they could do is pull back to the hex west and/or southwest of Timoshenko. They'll be disorganized, but they'll have supply from Tiflis.

Option #2 (in green and dark blue): move Timoshenko northwest to get the MECH stack back in supply (and to keep supply to the 6-4 INF), and then have that stack join him there. The GARR in Tiflis has to close up the mountain pass (he'll need to in Option #1, too). Yeremenko moves back onto the rail line and is replaced by the 7-6 MECH. The trouble here is that under that German FTR is HQ-A Rundstedt, and he can get into position to provide supply to the German troops that are now OOS, so all of the mountain passes need to be covered. With this option, I'm not sure yet what to do in the Persian mountains (see edit), but the whole situation is based on a prayer that Yeremenko can rail to the Turkish border mountain hex in Armenia during the next Allied impulse. That means the North mountain line has to hold, which it should.
-----
Edit: In this situation, I think the 4-3 INF moves as shown and the 3-2 MIL under it moves northwest 1 hex. That should help the Soviets maintain the ability to create ZOCs so that the Germans can't go around Yeremenko to get to the Turkish border, even if they kill the 4-3 INF, the MIL should be safe. Fine weather in the Med next impulse puts the CAV and Astrakhan MIL back in supply from Baku, and the entire line shifts to the northwest. That buys yet another impulse. Germany will have to choose between going after Baku or trying to slide through the holes in the line. They might be able to do both, but it's the only chance the Russians have. If they are lucky, they might get to the end of the turn with most or all of their LND intact.
-----
With either option, the goal now is simply to prevent the alignment of Turkey this turn. Everyone here is going to die eventually, but if Turkey can be kept out of the war for one more turn, the invasion of France will force the Germans to pull back some of the troops in the North. To this end, I think Option #2 is the better choice.

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RE: MWiF Global War Hot-Seat (AAR)

Post by Red Prince »

ORIGINAL: Orm
So, the question now is: How will the Axis respond to a sustained invasion of France?
Send one armor to the invasion site and blitz them into the ocean. They have no way to retreat. A fighter and a bomber could be helpful with this attack.

Getting a 1-1 +1 blitz attack on the invasion force is not that hard with the Blitz rule. And that is a 40% chance to kill them all. A successful ground strike and the odds are that you slaughter them.

And start shifting forces around so you do not have so many different nationalities that do not co-operate in France. I suggest you send the Romanian forces to USSR and replace them with 1st line German units. The need for 1st line units in western Europe will increase from now on and at the same time the need for them in USSR will decrease.

Edit: I can't see US nor CW to be a real threat for Axis controlled Europe for a while yet. They lack both the air power and the armor. With that said I think it would be a mistake for Germany to just contain their invasion sites. Get the armor there and start blitzing. Lots of expensive units to kill.
I intend to, but the Germans need another impulse or two to put the nail in the Soviet coffin first. [;)]
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RE: MWiF Global War Hot-Seat (AAR)

Post by Orm »

ORIGINAL: Red Prince
ORIGINAL: Orm
So, the question now is: How will the Axis respond to a sustained invasion of France?
Send one armor to the invasion site and blitz them into the ocean. They have no way to retreat. A fighter and a bomber could be helpful with this attack.

Getting a 1-1 +1 blitz attack on the invasion force is not that hard with the Blitz rule. And that is a 40% chance to kill them all. A successful ground strike and the odds are that you slaughter them.

And start shifting forces around so you do not have so many different nationalities that do not co-operate in France. I suggest you send the Romanian forces to USSR and replace them with 1st line German units. The need for 1st line units in western Europe will increase from now on and at the same time the need for them in USSR will decrease.

Edit: I can't see US nor CW to be a real threat for Axis controlled Europe for a while yet. They lack both the air power and the armor. With that said I think it would be a mistake for Germany to just contain their invasion sites. Get the armor there and start blitzing. Lots of expensive units to kill.
I intend to, but the Germans need another impulse or two to put the nail in the Soviet coffin first. [;)]
Since there will be few clear (or forrest) terrain attacks in USSR from now on you do not need all those nice armor units there. They can easily be replaced by infantry.
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RE: MWiF Global War Hot-Seat (AAR)

Post by Red Prince »

On the road to the Urals, the Germans are reaching the limits of their supply lines. The 3 units in the blue box won't be able to move without ending up disorganized. The others can, but will probably end up OOS at the end of their moves. I think all of these Russians should just stay where they are. They can't be attacked, and the 7-5 MECH can't be isolated unless Germany is willing to disorganize a valuable MECH of its own. That would be plain stupid, inviting an easy attack on it, even if the weather stays lousy.

Even if the weather does remain poor, the 7-5 MECH can get to the river bend southeast of Ulyanovsk next impulse, and the TB-3 can reorganize it for another retreat if the turn keeps going for a while. At the same time (next impulse), the other MECH stack moves to the hex due east of Ulyanovsk, and they all are in supply from Kuybyshev, and have a river to help the defense all the way up to Kazan. Kuybyshev is 7 hexes away from Ufa, so it's very unlikely that the Germans can reach the Urals this turn. With 3 INF, 1 GARR, and HQ-A Zhukov coming in as reinforcements next turn, the Urals should be defensible . . . maybe.

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RE: MWiF Global War Hot-Seat (AAR)

Post by Red Prince »

ORIGINAL: Orm

ORIGINAL: Red Prince
ORIGINAL: Orm


Send one armor to the invasion site and blitz them into the ocean. They have no way to retreat. A fighter and a bomber could be helpful with this attack.

Getting a 1-1 +1 blitz attack on the invasion force is not that hard with the Blitz rule. And that is a 40% chance to kill them all. A successful ground strike and the odds are that you slaughter them.

And start shifting forces around so you do not have so many different nationalities that do not co-operate in France. I suggest you send the Romanian forces to USSR and replace them with 1st line German units. The need for 1st line units in western Europe will increase from now on and at the same time the need for them in USSR will decrease.

Edit: I can't see US nor CW to be a real threat for Axis controlled Europe for a while yet. They lack both the air power and the armor. With that said I think it would be a mistake for Germany to just contain their invasion sites. Get the armor there and start blitzing. Lots of expensive units to kill.
I intend to, but the Germans need another impulse or two to put the nail in the Soviet coffin first. [;)]
Since there will be few clear (or forrest) terrain attacks in USSR from now on you do not need all those nice armor units there. They can easily be replaced by infantry.
In the far North, I need them for their speed, to try to out-maneuver the Soviets. The armor in Persia can't get out until Turkey is aligned, and at the northern mountain line, there isn't enough INF in the region to replace all of the frontline armor. There is a single MECH in Stalingrad that can rail out of there, anyway. All of the others are on rails that are in the ZOC of either Sevastopol or Rostov right now. They can trace supply through it, but they can't rail through it.
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RE: MWiF Global War Hot-Seat (AAR)

Post by Orm »

ORIGINAL: Red Prince

On the road to the Urals, the Germans are reaching the limits of their supply lines. The 3 units in the blue box won't be able to move without ending up disorganized. The others can, but will probably end up OOS at the end of their moves. I think all of these Russians should just stay where they are. They can't be attacked, and the 7-5 MECH can't be isolated unless Germany is willing to disorganize a valuable MECH of its own. That would be plain stupid, inviting an easy attack on it, even if the weather stays lousy.

Even if the weather does remain poor, the 7-5 MECH can get to the river bend southeast of Ulyanovsk next impulse, and the TB-3 can reorganize it for another retreat if the turn keeps going for a while. At the same time (next impulse), the other MECH stack moves to the hex due east of Ulyanovsk, and they all are in supply from Kuybyshev, and have a river to help the defense all the way up to Kazan. Kuybyshev is 7 hexes away from Ufa, so it's very unlikely that the Germans can reach the Urals this turn. With 3 INF, 1 GARR, and HQ-A Zhukov coming in as reinforcements next turn, the Urals should be defensible . . . maybe.

Image
If the 7-5 stays in place I would thank Stalin for the gift and rail in a HQ to put my units in supply. I would probably take Antonescu from France.
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RE: MWiF Global War Hot-Seat (AAR)

Post by Red Prince »

ORIGINAL: Orm

ORIGINAL: Red Prince

On the road to the Urals, the Germans are reaching the limits of their supply lines. The 3 units in the blue box won't be able to move without ending up disorganized. The others can, but will probably end up OOS at the end of their moves. I think all of these Russians should just stay where they are. They can't be attacked, and the 7-5 MECH can't be isolated unless Germany is willing to disorganize a valuable MECH of its own. That would be plain stupid, inviting an easy attack on it, even if the weather stays lousy.

Even if the weather does remain poor, the 7-5 MECH can get to the river bend southeast of Ulyanovsk next impulse, and the TB-3 can reorganize it for another retreat if the turn keeps going for a while. At the same time (next impulse), the other MECH stack moves to the hex due east of Ulyanovsk, and they all are in supply from Kuybyshev, and have a river to help the defense all the way up to Kazan. Kuybyshev is 7 hexes away from Ufa, so it's very unlikely that the Germans can reach the Urals this turn. With 3 INF, 1 GARR, and HQ-A Zhukov coming in as reinforcements next turn, the Urals should be defensible . . . maybe.

Image
If the 7-5 stays in place I would thank Stalin for the gift and rail in a HQ to put my units in supply. I would probably take Antonescu from France.
Hmmm. Okay, so I push things up an impulse and make both moves now?

I don't think I would rail Antonescu out of France to put these units in supply, though. That leaves the Rumanians completely vulnerable to Ground Strikes and easy American attacks.
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RE: MWiF Global War Hot-Seat (AAR)

Post by Red Prince »

A short pause for breakfast, and then I'll actually get started with Allied Impulse #3. Don't worry, it'll be some time yet before I actually start making any Rail Moves or Land Moves; there's an entire navy to deal with first. Two of them, actually.
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RE: MWiF Global War Hot-Seat (AAR)

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If the US makes a combined they could try to ground strike the out of supply Romanian MTN and if the ground strike is a success they can reinforce the invasion and ättack the MTN. Making it a two hex beach head. Landing 2 more units on the HQ would be prefered.
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RE: MWiF Global War Hot-Seat (AAR)

Post by Red Prince »

ORIGINAL: Orm

If the US makes a combined they could try to ground strike the out of supply Romanian MTN and if the ground strike is a success they can reinforce the invasion and ättack the MTN. Making it a two hex beach head. Landing 2 more units on the HQ would be prefered.
I was actually thinking of trying a Ground Strike on Prince Paul. With the MAR and Division making room for 10 more Allied factors, this could be as much as a 4:1 +2 attack on the HQ-I and the CAV. Maybe. I think. I'll have to figure it out when I get to Ground Strikes.
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RE: MWiF Global War Hot-Seat (AAR)

Post by Orm »

ORIGINAL: Red Prince
ORIGINAL: Orm

If the US makes a combined they could try to ground strike the out of supply Romanian MTN and if the ground strike is a success they can reinforce the invasion and ättack the MTN. Making it a two hex beach head. Landing 2 more units on the HQ would be prefered.
I was actually thinking of trying a Ground Strike on Prince Paul. With the MAR and Division making room for 10 more Allied factors, this could be as much as a 4:1 +2 attack on the HQ-I and the CAV. Maybe. I think. I'll have to figure it out when I get to Ground Strikes.
I think I prefer the attack on the MTN even though I like destroying HQs. The need for one more beach hex is sorely needed. Especially since there is no harbor captured so far. With another beach hex you can land one more HQ and reinforce faster.
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RE: MWiF Global War Hot-Seat (AAR)

Post by Red Prince »

ORIGINAL: Orm

ORIGINAL: Red Prince
ORIGINAL: Orm

If the US makes a combined they could try to ground strike the out of supply Romanian MTN and if the ground strike is a success they can reinforce the invasion and ättack the MTN. Making it a two hex beach head. Landing 2 more units on the HQ would be prefered.
I was actually thinking of trying a Ground Strike on Prince Paul. With the MAR and Division making room for 10 more Allied factors, this could be as much as a 4:1 +2 attack on the HQ-I and the CAV. Maybe. I think. I'll have to figure it out when I get to Ground Strikes.
I think I prefer the attack on the MTN even though I like destroying HQs. The need for one more beach hex is sorely needed. Especially since there is no harbor captured so far. With another beach hex you can land one more HQ and reinforce faster.
The only problem is that after that HQ lands I have nobody to reinforce with. It's not really a "problem" actually. That 2nd HQ is also intended to swap with Eisenhower. I'm not sure if I can get the CW HQ to a transport in time to let him make the landing.
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RE: MWiF Global War Hot-Seat (AAR)

Post by composer99 »

Once you've put the land units in place to guard the USSR you don't need an HQ there anymore to help satisfy FTC, at least not if I understand the rules correctly.

IMO the Allies have some time to strike at each individual Axis minor in detail in France at the moment. They can push at the Rumanians this turn to get La Rochelle, giving them an all-important port to debark land units in. Then they push south on the Yugoslavians, abandon the central (clear terrain) sector and take up positions in the Bordeaux-Toulouse-Bayonne region. Then they infest the mountains between France & Spain. Good luck to the Germans digging them out if that happens.
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RE: MWiF Global War Hot-Seat (AAR)

Post by Red Prince »

The Commonwealth chose to attempt a Ground Strike on the Italian forces in Rouen, sending their best FTR as escort. The only Axis FTR within range to intercept gives the Allies a +2/-2 advantage in the Air-to-Air Combat. Although the bombers didn't get through, this is a victory for the Allies, since it uses up one of the fighters Germany is using to defend its factories.

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RE: MWiF Global War Hot-Seat (AAR)

Post by Red Prince »

I decided to go ahead with Orm's plan to Ground Strike the MTN unit, because the Italian GARR is currently also OOS and disorganized in the port of La Rochell NW of that hex. Unless something more is done to protect that port, it could be an easy gain for the USA . . . but I guess they'll have to do it the hard way.

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RE: MWiF Global War Hot-Seat (AAR)

Post by Red Prince »

ORIGINAL: composer99

Once you've put the land units in place to guard the USSR you don't need an HQ there anymore to help satisfy FTC, at least not if I understand the rules correctly.

IMO the Allies have some time to strike at each individual Axis minor in detail in France at the moment. They can push at the Rumanians this turn to get La Rochelle, giving them an all-important port to debark land units in. Then they push south on the Yugoslavians, abandon the central (clear terrain) sector and take up positions in the Bordeaux-Toulouse-Bayonne region. Then they infest the mountains between France & Spain. Good luck to the Germans digging them out if that happens.
You do understand the FTC rules correctly. I was thinking more in terms of leading some forces a little bit farther south, toward Moscow. But that can wait.
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RE: MWiF Global War Hot-Seat (AAR)

Post by Red Prince »

I'm up to Rail Movement for Allied Impulse #3, so if there are any new thoughts on the Soviet situation, now is the time.
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RE: MWiF Global War Hot-Seat (AAR)

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Edited:

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RE: MWiF Global War Hot-Seat (AAR)

Post by Red Prince »

ORIGINAL: Orm

Give me a couple of min. I need to edit the picture to smaller size. I'll edit in my suggestion here shortly.
I'm assuming only one land unit is going to need to rail somewhere, so I might rail the factory out of Kazan. Unless it's going to try to be a hero city, since there are 2 Oil Points there.
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