Scenario end date?

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

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Captain Cruft
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Scenario end date?

Post by Captain Cruft »

What is the engine's limit on the end date for a scenario?

Editor manual does not mention it ...

TIA
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DuckofTindalos
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RE: Scenario end date?

Post by DuckofTindalos »

Don't think there is one.
We are all dreams of the Giant Space Butterfly.
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Captain Cruft
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RE: Scenario end date?

Post by Captain Cruft »

Oh OK. I'll have a fool around and see ...
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DuckofTindalos
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RE: Scenario end date?

Post by DuckofTindalos »

Try entering whatever date you want in the editor and see if it hits you.
We are all dreams of the Giant Space Butterfly.
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Shark7
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RE: Scenario end date?

Post by Shark7 »

Try and break it, if you do, you know not to do it again.

I've reset it to late 1947 with no early game problems, so....still no way to tell till I let the AI fight itself to the bitter end I guess.
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DuckofTindalos
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RE: Scenario end date?

Post by DuckofTindalos »

If I remember correctly from the development process, there was no hard and fast limit set, but the modder must beware of wonky turn resolution. Caveat Emptor and whatnot...
We are all dreams of the Giant Space Butterfly.
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inqistor
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RE: Scenario end date?

Post by inqistor »

ORIGINAL: Captain Cruft

What is the engine's limit on the end date for a scenario?

Editor manual does not mention it ...

The main limitation seems to be pilot replacements, as they can only be entered up to 1948. Although it could be possible to enter extra years by modyfing EXCEL files.

After all, you can define so gigantic replacements in earlier years, that there will be no need for extra pilots later (and what will break Japanese economy in the way).
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