The Solar Nexus AAR

Post descriptions of your brilliant victories and unfortunate defeats here.

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idjester
Posts: 369
Joined: Thu Dec 22, 2011 5:37 pm

RE: The Solar Nexus AAR

Post by idjester »

Well according to the galacitc councile I should invest in version .10 beta patch to help with some of the ship commands working properly. I'm not sure how compatable version .10 is with my .6 version but I did the upgrade. So now I have to decide weather to keep going with the new version with an old save format or to just end this series here. Maybe I will do a test video and see what happens with the new version, but then again I don't know what problems I might run into between the different versions and it could mess up everything...

Hum.... Decisions, decisions.....
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Data
Posts: 3909
Joined: Mon Jan 03, 2011 4:43 pm

RE: The Solar Nexus AAR

Post by Data »

Better safe than sorry [;)]
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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Data
Posts: 3909
Joined: Mon Jan 03, 2011 4:43 pm

RE: The Solar Nexus AAR

Post by Data »

double post
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
idjester
Posts: 369
Joined: Thu Dec 22, 2011 5:37 pm

RE: The Solar Nexus AAR

Post by idjester »

I decided to go ahead and try it out and see what happens so part 6 is now up and ready for watching... Also need the advice of the citizens again, as an important development happens that the citizens of the Solar Nexus need to vote upon....

Check it out and give your opinion...

The Solar Nexus Part6
Upuauta
Posts: 45
Joined: Sun Dec 04, 2011 11:27 am

RE: The Solar Nexus AAR

Post by Upuauta »

I would say - keep the secret. The Solar Nexus can´t risk to get the Dar Nation angry at us. The Solar Nexus isn´t prepared for a two-front war.
idjester
Posts: 369
Joined: Thu Dec 22, 2011 5:37 pm

RE: The Solar Nexus AAR

Post by idjester »

I played another 1 1/2 hours of recorded video to get further into our game but the ships continue to no respond to orders. Not sure if they even fixed the problem or not or if it is because it was from a different patch level. Whatever the reason the ships don't do the requested orders and I am too frustrated to play with a game like that. Will try and start another campaign with the .10 patch from scratch to see if that beta patch fixes the issue that way....

Anyways -- this campaign is cancelled until they fix the AI with the ships.
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