Axis AI vs Redmarkus

Post descriptions of your brilliant victories and unfortunate defeats here.

Moderators: Joel Billings, Sabre21

User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

Axis AI vs Redmarkus

Post by Redmarkus5 »

Goal

To test the effect of the following house rules under the latest Beta 1.05.63.

House Rules

Axis AI Morale 110
Soviet Human Morale 100
Forts at 25 for both sides
All else left at 100

Modelling of Soviet Shock, as suggested by delatbabel here tm.asp?m=3038859

My version of his suggested house rule:

Turn 1. Do nothing = Soviet shock
Turn 2. Move Sov air units and counter attack with Sov armour or mech only
Turn 3. Move Sov reserve units only (that is, units at least 10 hexes away from any Axis unit).
Turn 4. Move out of contact Sov units only (>2 hexes away from any Axis unit).
Turn 5 onwards, normal movement and combat.

Let us see what chaos results!

Image
Attachments
battle_barbarossa13.jpg
battle_barbarossa13.jpg (23.77 KiB) Viewed 564 times
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Axis AI vs Redmarkus

Post by Redmarkus5 »

TURN 1

Stalin retreats to his Dacha!

Image
Attachments
T1Map.jpg
T1Map.jpg (983.09 KiB) Viewed 563 times
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Axis AI vs Redmarkus

Post by Redmarkus5 »

TURN 1 losses

Image
Attachments
T1Losses.jpg
T1Losses.jpg (144.41 KiB) Viewed 563 times
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Axis AI vs Redmarkus

Post by Redmarkus5 »

TURN 2

I will move air units and possibly make armoured or Mech counter attacks this turn.

Image
Attachments
T2Map.jpg
T2Map.jpg (985.7 KiB) Viewed 563 times
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Axis AI vs Redmarkus

Post by Redmarkus5 »

TURN 2 losses prior to my moves

Image
Attachments
T2Losses.jpg
T2Losses.jpg (147.77 KiB) Viewed 563 times
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Axis AI vs Redmarkus

Post by Redmarkus5 »

A couple of successful Mech attacks down south.

I note that the AI is still ignoring some key cities in direct contradiction to the Turn 1-2 strategy recommended in most AARs...

I had expected the taking of key objectives early on to have been programmed into the engine by now?

Image
Attachments
CitiesT2.jpg
CitiesT2.jpg (889.36 KiB) Viewed 563 times
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Axis AI vs Redmarkus

Post by Redmarkus5 »

Deleted
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Axis AI vs Redmarkus

Post by Redmarkus5 »

TURN 3

Riga still in Sov hands

Minsk still in Sov hands

AGS appears to have made no major efforts this turn.

AGN and AGC have also barely advanced.

Image
Attachments
T3Map.jpg
T3Map.jpg (988.84 KiB) Viewed 563 times
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Axis AI vs Redmarkus

Post by Redmarkus5 »

I have decided to do nothing on Turn 3 as the Soviet player. Let's see what the AI does in response.
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Axis AI vs Redmarkus

Post by Redmarkus5 »

TURN 3 losses

Image
Attachments
T3Losses.jpg
T3Losses.jpg (71.54 KiB) Viewed 563 times
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
comsolut
Posts: 490
Joined: Sun May 30, 2004 8:13 pm

RE: Axis AI vs Redmarkus

Post by comsolut »

Is that a deliberate attempt to give the AI an advantage? If so, does that not invalidate your initial settings?
comsolut
Posts: 490
Joined: Sun May 30, 2004 8:13 pm

RE: Axis AI vs Redmarkus

Post by comsolut »

Follow up question, you set Fort level to 25, is that because you feel forts are overpowered or the AI cannot handle fort construction effectively?
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Axis AI vs Redmarkus

Post by Redmarkus5 »

TURN 4

AGN and AGC push forward 3-4 hexes each.

Riga still stands

A bit of activity by AGS this turn, but under my house rules I would be able to escape the burgeoning Lvov pocket if I continued the game.

But I'm not going to. I don't find this to be a particularly impressive outcome for the AI, given that it's only T4 and I haven't put up any resistance to speak of.

Things needing attention:

1. AI still not attacking cities.
2. AI acting too cautiously during the Barbarossa phase - should be going hell for leather to the East at this stage.

Save games available if anyone asks for them.

ENDEX

Image
Attachments
T4Map.jpg
T4Map.jpg (992.96 KiB) Viewed 563 times
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Axis AI vs Redmarkus

Post by Redmarkus5 »

LOSSES T4

Image
Attachments
T4Losses.jpg
T4Losses.jpg (86.11 KiB) Viewed 563 times
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Axis AI vs Redmarkus

Post by Redmarkus5 »

AIR LOSSES TO T4

Image
Attachments
AirlossestoT4.jpg
AirlossestoT4.jpg (90.06 KiB) Viewed 563 times
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Axis AI vs Redmarkus

Post by Redmarkus5 »

ORIGINAL: comsolut

Is that a deliberate attempt to give the AI an advantage? If so, does that not invalidate your initial settings?

UM... not sure I follow. It's the Axis AI. I gave it a morale advantage and ALSO deliberately didn't defend for the first 4 turns.
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Axis AI vs Redmarkus

Post by Redmarkus5 »

ORIGINAL: comsolut

Follow up question, you set Fort level to 25, is that because you feel forts are overpowered or the AI cannot handle fort construction effectively?

Just a note I read in the other thread referred to. Seemed like a good idea at the time to keep things fluid, but unlikely to have an effect on a test of this short duration.
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Apollo11
Posts: 25420
Joined: Thu Jun 07, 2001 8:00 am
Location: Zagreb, Croatia
Contact:

RE: Axis AI vs Redmarkus

Post by Apollo11 »

Hi all,
ORIGINAL: redmarkus4

House Rules

Axis AI Morale 110
Soviet Human Morale 100
Forts at 25 for both sides
All else left at 100

AI needs 110% for successful attacking in all settings... not just morale (the fort level is the only exception)...

This was related here several times!

BTW, please check Larry's AI vs. AI AAR...


Leo "Apollo11"
Image

Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Axis AI vs Redmarkus

Post by Redmarkus5 »

OK, I will try that. I don't read everything typed here as I have a job :)

If the AI "needs" 110% to attack successfully, why isn't the default setting 110%?

I can't imagine how many people buy the game and then give up without ever visiting the forums.
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Axis AI vs Redmarkus

Post by Redmarkus5 »

Second Try

Image
Attachments
Settings.jpg
Settings.jpg (246.57 KiB) Viewed 563 times
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
Post Reply

Return to “After Action Reports”