The red/pink hexes are victory/objective hexes.
Comments? Opinions?

Moderator: Shannon V. OKeets

This isn't showing elevations; it is showing terrain types.ORIGINAL: Jimm
Looks good. Can we show resources/oil/factories? I'm thinking in terms of usefulness for convoy planning.
Wondering if really need to distinguish relief at this scale- although it gives the map some "texture" I would value more information instead- the above is likely to get lost in the clutter otherwise?
Hmmm. I have to think about this.ORIGINAL: Centuur
I have troubles with the suggested colours. The sea and mountains are looking the same to me on this map. Especially the Pacific and the Med are giving me problems (being colourblind. However: this could be solved by drawing a white line along the coastlines).
For size: the size Steve is suggesting is A4. That is a common size used in the world. Legal size, I'm afraid, isn't used a lot around mainland Europe. That's why I would prefer A4. It is impossible to store an "legal size" paper in an A4 folder. The opposite is however good possible, since the legal papers are a little larger. The "A" types of paper are standard in Europe and storage space for papers are based on those.
ORIGINAL: Shannon V. OKeets
This isn't showing elevations; it is showing terrain types.ORIGINAL: Jimm
Looks good. Can we show resources/oil/factories? I'm thinking in terms of usefulness for convoy planning.
Wondering if really need to distinguish relief at this scale- although it gives the map some "texture" I would value more information instead- the above is likely to get lost in the clutter otherwise?
Yes. But, ...ORIGINAL: bo
Steve wont this map be available in game?
Bo

On my screen the map is about 8.5" x 18". So maybe two sheets of A4. To go landscape on 8.5" x 11" paper, the map would only be 5.2" high, to preserve the same aspect ratio.ORIGINAL: Centuur
I have troubles with the suggested colours. The sea and mountains are looking the same to me on this map. Especially the Pacific and the Med are giving me problems (being colourblind. However: this could be solved by drawing a white line along the coastlines).
For size: the size Steve is suggesting is A4. That is a common size used in the world. Legal size, I'm afraid, isn't used a lot around mainland Europe. That's why I would prefer A4. It is impossible to store an "legal size" paper in an A4 folder. The opposite is however good possible, since the legal papers are a little larger. The "A" types of paper are standard in Europe and storage space for papers are based on those.
That is a difficult question for me, since it depends on the color used to do so. Also: if something is going to get printed on paper, it will look different for me as compared to something I see on a monitor (strange as it will sound to someone who hasn't got this problem).ORIGINAL: Shannon V. OKeets
Hmmm. I have to think about this.ORIGINAL: Centuur
I have troubles with the suggested colours. The sea and mountains are looking the same to me on this map. Especially the Pacific and the Med are giving me problems (being colourblind. However: this could be solved by drawing a white line along the coastlines).
For size: the size Steve is suggesting is A4. That is a common size used in the world. Legal size, I'm afraid, isn't used a lot around mainland Europe. That's why I would prefer A4. It is impossible to store an "legal size" paper in an A4 folder. The opposite is however good possible, since the legal papers are a little larger. The "A" types of paper are standard in Europe and storage space for papers are based on those.
My initial response is that maybe the mountain color should be changed. If that change is made, would there still be problems?
Ports and rail lines can't be added (in my opinion). We are working with only 16 pixels (4 by 4) and there is only so much you can do in so limited a space.ORIGINAL: dragon_troop
I like the map showing oil resources factories. I know it would clutter the map, but ports, and rail lines would be nice to see on the same map.
When playing the game, the global map offers multiple schemes for presenting information: hex control, units, production, terrain, weather. The convoys can be displayed using any of those 'backgrounds'. I think I will leave them as is.ORIGINAL: Centuur
That is a difficult question for me, since it depends on the color used to do so. Also: if something is going to get printed on paper, it will look different for me as compared to something I see on a monitor (strange as it will sound to someone who hasn't got this problem).ORIGINAL: Shannon V. OKeets
Hmmm. I have to think about this.ORIGINAL: Centuur
I have troubles with the suggested colours. The sea and mountains are looking the same to me on this map. Especially the Pacific and the Med are giving me problems (being colourblind. However: this could be solved by drawing a white line along the coastlines).
For size: the size Steve is suggesting is A4. That is a common size used in the world. Legal size, I'm afraid, isn't used a lot around mainland Europe. That's why I would prefer A4. It is impossible to store an "legal size" paper in an A4 folder. The opposite is however good possible, since the legal papers are a little larger. The "A" types of paper are standard in Europe and storage space for papers are based on those.
My initial response is that maybe the mountain color should be changed. If that change is made, would there still be problems?
In maps as the one you are going to get printed, it is always difficult for me to get through to the details. This is due to the fact that my eyes registrate a lot of cluttering in colors. If I look at the Med, the cluttering is simply so large, that I am not able to see the individual victory hexes in and around Italy. For colorblind, that means that there is too much information on this one map alone.
You can remedy this by doing two things: refrain from using pastel colors and use only the basic colors as advised on another place in this forum (Someone put a color stale for colorblind in) or make more maps.
Another option is to make these map on an A3 format. This is because the size of the map will reduce the amount of cluttering, provided you do not add more items (i.e. more colors) on the map itself.
What you could do however, is to make this map interactive in MWIF.
You already have a world map for control and the weather in MWIF. Simply add one for terrain (make the mountains Red), Roads/railroads, Cities/capitals, Minor/Major ports and factories/resources. Buttons can than be used by colour blind people to reduce the cluttering. Cluttering is the main problem of colorblind people...
There is a toggle to insert a 2 letter code into each hex: Ar, NT, ST, Me, NM, SM (if I remember them correctly).ORIGINAL: brian brian
I have been wondering something. On the hexes, the weather effects can be turned on or off. Also, the weather zone boundaries are shown in white hex-sides. But where can a player learn which zone is which? On the paper maps, this is printed right on the map. I presume that this was not used in MWiF due to the levels of zoom. But to plan for the future, you have to know what zone a hex is in, even if the whole world is currently experiencing "Fine" weather.
Perhaps this could be a part of a 'Printable' map?