The five railheads

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HITMAN202
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The five railheads

Post by HITMAN202 »

I've been plain and simple with their direction. AGN and the northern AGC are obvious.. since I surround Brest Litovsk I start that unit slightly north, but AGS's two RR are a dilemma. Normally I've started one north of Rovno and the Rumanian RR one aimed at Kirovograd, but I see merits of starting one at Chernovsky. Also is it reasonable to double them up on the rail to Moscow ????
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2ndACR
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RE: The five railheads

Post by 2ndACR »

You would be better served by using the Infantry Corp and the Inf Div attached to thee Panzer Corp to do a deliberate attack on Brest and clear that dude on turn 1. It speeds things up and allows you to head straight thru Brest. Plus it clears the way for your armor with no ZOC. My opinion of course.

AGS, I blast all Russian units from the border to past Lvov, that is the route my AGS rail repair goes.

11th Army repair heads up thru the mountains towards C-town. Once I link AGS and 11th Army, AGS heads to Kiev and 11th army heads back towards D-town and Odessa along the long straight rail line.
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AFV
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RE: The five railheads

Post by AFV »

You can't double up. They wont repair more than 4 hexes combined.
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HITMAN202
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RE: The five railheads

Post by HITMAN202 »

Agree with the benefits of blowing the Ruskies out of Brest.. But the negatives are,, 1) your railhead is slowed by its trek thru the swamp and it's difficult to convert hexes ahead of it if the Reds want to play hardball 2) by forming a pocket with 1 Pz division from AGC you can isolate 8-10 units and kill another 25-35,000 dudes and 3) it can be quicker to Bryansk via the rail north of Brest, not thru it, if the russians fight in the marsh to slow the FBD down.
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2ndACR
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RE: The five railheads

Post by 2ndACR »

I don't go thru the swamp with rail, I angle up to the straight line south of Minsk and the other travel to Minsk from the north side.

I use Army HQ's with 4 construction bn's each at rail junctions to start repairing down the spur lines.

I prefer to have my panzer div way up front clearing the route for my infantry, not way back in the rear.
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Seminole
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RE: The five railheads

Post by Seminole »

I use Army HQ's with 4 construction bn's each at rail junctions to start repairing down the spur lines.


That is important. Do not neglect your interconnects!
You wouldn't want partisans, or paras, or something else ruining your day...
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timmyab
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RE: The five railheads

Post by timmyab »

It depends on your overall strategy to some degree.
This is what I'm doing in my current game where most of pz gr 2 has gone South so that supply towards Mogolev or Gomel is not needed.

FBD 4 Radviliskis Daugavpils, Pskov, Leningrad.
FBD 3 Kaunas, Vilnius, Daugavpils, Vitebsk, Smolensk, Vyasma.
FBD 2 Brest, Minsk, Smolensk, Bryansk, Orel.
FBD 1 Lvov, Tarnopol, Proskurov, Vinnitsa, Cherkassy, Poltava, Kharkov.
FBD 5 Kishinev, Odessa, Nikoleav, Zaporozhye, Stalino.

Note that doing it this way is not only efficient, but also the Northern 3 rail lines are linked at Daugavpils and Smolensk giving an early North-South connection.
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whollaborg
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RE: The five railheads

Post by whollaborg »


Not quite sure. Pelton recently reported on the forums that he could still double up 7 hexes repaired (with screenshot). I am playing against him and he doubled up everywhere quite effectively :)
ORIGINAL: AFV

You can't double up. They wont repair more than 4 hexes combined.
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AFV
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RE: The five railheads

Post by AFV »

I tried it under 1.05- it would not let me do more than 4 hexes. Maybe the new patch changed it? I will have to start a new game as Axis and test real quick.

EDIT: I verified, under 1.05.45 I was not able to repair more than four hexes (not in Baltic zone this was by Brest Litovsk), in a row, using two FBD. I think in prior versions it was allowed, then a patch nixed the capability. Did not test on the latest version but I highly doubt they brought the ability back. Its very easy to test yourself and see- just load up a fresh game, make a few attacks and start repairing, play a couple turns.
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