1.05 Runtime c++ error

Post bug reports and request support here.

Moderators: Joel Billings, Sabre21, elmo3

User avatar
Jajusha
Posts: 249
Joined: Tue Dec 21, 2010 7:52 pm

RE: 1.05 Runtime c++ error

Post by Jajusha »

Here you go:
http://www.pastebin.ca/2087465

Attrition losses look a bit high [;)]
User avatar
gingerbread
Posts: 3067
Joined: Thu Jan 04, 2007 1:25 am
Location: Sweden

RE: 1.05 Runtime c++ error

Post by gingerbread »

http://msdn.microsoft.com/en-us/library ... 71%29.aspx

In short, might work if you place a copy of msvcr71.dll in your ..\Matrix Games\Gary Grigsby's War in the East\ folder, i.e. the same folder as the .exe.
User avatar
Jajusha
Posts: 249
Joined: Tue Dec 21, 2010 7:52 pm

RE: 1.05 Runtime c++ error

Post by Jajusha »

ORIGINAL: gingerbread

http://msdn.microsoft.com/en-us/library ... 71%29.aspx

In short, might work if you place a copy of msvcr71.dll in your ..\Matrix Games\Gary Grigsby's War in the East\ folder, i.e. the same folder as the .exe.

Sadly, that did not work.
User avatar
Helpless
Posts: 15786
Joined: Fri Aug 27, 2004 3:12 pm

RE: 1.05 Runtime c++ error

Post by Helpless »

Did you try to disable sound folder? Ex, copy sound to nosound.
Pavel Zagzin
WITE/WITW/WITE-2 Development
User avatar
Jajusha
Posts: 249
Joined: Tue Dec 21, 2010 7:52 pm

RE: 1.05 Runtime c++ error

Post by Jajusha »

ORIGINAL: Helpless

Did you try to disable sound folder? Ex, copy sound to nosound.

That did it! Renamed the sound folder (disabling sounds in the game), and i'm now able to save/end turns. Restarted the game twice and still no problems.
User avatar
Helpless
Posts: 15786
Joined: Fri Aug 27, 2004 3:12 pm

RE: 1.05 Runtime c++ error

Post by Helpless »

That did it! Renamed the sound folder (disabling sounds in the game), and i'm now able to save/end turns. Restarted the game twice and still no problems.

It looks like famous conflict with installed codecs and filters.
Pavel Zagzin
WITE/WITW/WITE-2 Development
User avatar
Apollo11
Posts: 25149
Joined: Thu Jun 07, 2001 8:00 am
Location: Zagreb, Croatia
Contact:

RE: 1.05 Runtime c++ error

Post by Apollo11 »

Hi all,
ORIGINAL: Helpless
That did it! Renamed the sound folder (disabling sounds in the game), and i'm now able to save/end turns. Restarted the game twice and still no problems.

It looks like famous conflict with installed codecs and filters.

Have you, perhaps, installed some kind of "Codec Pack" onto your PC "Jajusha"?


Leo "Apollo11"
Image

Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
User avatar
Jajusha
Posts: 249
Joined: Tue Dec 21, 2010 7:52 pm

RE: 1.05 Runtime c++ error

Post by Jajusha »

ORIGINAL: Apollo11

Hi all,
ORIGINAL: Helpless
That did it! Renamed the sound folder (disabling sounds in the game), and i'm now able to save/end turns. Restarted the game twice and still no problems.

It looks like famous conflict with installed codecs and filters.

Have you, perhaps, installed some kind of "Codec Pack" onto your PC "Jajusha"?


Leo "Apollo11"

Installed "K-Lite codec pack" in March this year. I can try to unistall and/or update it and report on it if it helps debugging this.
User avatar
Apollo11
Posts: 25149
Joined: Thu Jun 07, 2001 8:00 am
Location: Zagreb, Croatia
Contact:

RE: 1.05 Runtime c++ error

Post by Apollo11 »

Hi all,
ORIGINAL: Jajusha
ORIGINAL: Apollo11
ORIGINAL: Helpless



It looks like famous conflict with installed codecs and filters.

Have you, perhaps, installed some kind of "Codec Pack" onto your PC "Jajusha"?

Installed "K-Lite codec pack" in March this year. I can try to unistall and/or update it and report on it if it helps debugging this.

All such "Codec Packs" have tendency to do more harm than good in some cases... I prefer and recommend individual codec installation...


Leo "Apollo11"
Image

Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
User avatar
Jajusha
Posts: 249
Joined: Tue Dec 21, 2010 7:52 pm

RE: 1.05 Runtime c++ error

Post by Jajusha »

I can confirm it was indeed the Codec pack that was crashing the game. The game runs fine (.30 and .32 version) without the codec pack installed.
User avatar
Apollo11
Posts: 25149
Joined: Thu Jun 07, 2001 8:00 am
Location: Zagreb, Croatia
Contact:

RE: 1.05 Runtime c++ error

Post by Apollo11 »

Hi all,
ORIGINAL: Jajusha

I can confirm it was indeed the Codec pack that was crashing the game. The game runs fine (.30 and .32 version) without the codec pack installed.

I knew it... [;)]


Leo "Apollo1"
Image

Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
User avatar
pompack
Posts: 2585
Joined: Sun Feb 08, 2004 1:44 am
Location: University Park, Texas

RE: 1.05 Runtime c++ error

Post by pompack »

And can you imagine what Leo's advice would have cost if you approached him in a professional instead of a forum context [:D]
User avatar
Helpless
Posts: 15786
Joined: Fri Aug 27, 2004 3:12 pm

RE: 1.05 Runtime c++ error

Post by Helpless »

And can you imagine what Leo's advice would have cost if you approached him in a professional instead of a forum context

Naw.. the labar iz chieap hear.. [;)]
Pavel Zagzin
WITE/WITW/WITE-2 Development
User avatar
Apollo11
Posts: 25149
Joined: Thu Jun 07, 2001 8:00 am
Location: Zagreb, Croatia
Contact:

RE: 1.05 Runtime c++ error

Post by Apollo11 »

Hi all,
ORIGINAL: Helpless
And can you imagine what Leo's advice would have cost if you approached him in a professional instead of a forum context

Naw.. the labar iz chieap hear.. [;)]

Not as cheap as it used to be (thank God [:)]) but nonetheless cheaper than in USA for example... [;)]


Leo "Apollo11"
Image

Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
Daveion Steel
Posts: 47
Joined: Thu Aug 27, 2009 12:28 pm

RE: 1.05 Runtime c++ error

Post by Daveion Steel »

I appear to have a simular issue, but do not know how to disable sound in game to see if this will fix my game crashing.

What happens to me is that sometimes the sound from a battle continues to loop and repeat until the game crashes.

this issue has only started recently after Firefox has updated it self, I'm not saying that the issue is due to Firefox updating but I have not changed anything else manually, also MS also just did a few automatic updates, I'm running XP SP3.

Anyway, how do I turn off the sound? I have turned it down to zero in game and the issue persists.

Thanks.
User avatar
Joel Billings
Posts: 33462
Joined: Wed Sep 20, 2000 8:00 am
Location: Santa Rosa, CA
Contact:

RE: 1.05 Runtime c++ error

Post by Joel Billings »

You should rename your sound directory that is inside the dat directory.
All understanding comes after the fact.
-- Soren Kierkegaard
Daveion Steel
Posts: 47
Joined: Thu Aug 27, 2009 12:28 pm

RE: 1.05 Runtime c++ error

Post by Daveion Steel »

Thanks for fast reply, unfortunately this did not fix my issue. error report is as follows...

AppName: warintheeast.exe AppVer: 1.0.5.59 ModName: warintheeast.exe
ModVer: 1.0.5.59 Offset: 001b004a
User avatar
Apollo11
Posts: 25149
Joined: Thu Jun 07, 2001 8:00 am
Location: Zagreb, Croatia
Contact:

RE: 1.05 Runtime c++ error

Post by Apollo11 »

Hi all,
ORIGINAL: Daveion Steel

Thanks for fast reply, unfortunately this did not fix my issue. error report is as follows...

AppName: warintheeast.exe AppVer: 1.0.5.59 ModName: warintheeast.exe
ModVer: 1.0.5.59 Offset: 001b004a

Can you update to the the latest WitE and then try?


Leo "Apollo11"
Image

Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
roth2006
Posts: 4
Joined: Fri Feb 17, 2012 11:03 am

RE: 1.05 Runtime c++ error

Post by roth2006 »

Got VC++ 2010 at 10.0.40219 version



Image
User avatar
Joel Billings
Posts: 33462
Joined: Wed Sep 20, 2000 8:00 am
Location: Santa Rosa, CA
Contact:

RE: 1.05 Runtime c++ error

Post by Joel Billings »

I do suggest trying to reinstall. Other than that, it will take someone more technical then me to figure out what might be going on.
All understanding comes after the fact.
-- Soren Kierkegaard
Post Reply

Return to “Tech Support”