1.05 Runtime c++ error
Moderators: Joel Billings, Sabre21, elmo3
- gingerbread
- Posts: 3067
- Joined: Thu Jan 04, 2007 1:25 am
- Location: Sweden
RE: 1.05 Runtime c++ error
http://msdn.microsoft.com/en-us/library ... 71%29.aspx
In short, might work if you place a copy of msvcr71.dll in your ..\Matrix Games\Gary Grigsby's War in the East\ folder, i.e. the same folder as the .exe.
In short, might work if you place a copy of msvcr71.dll in your ..\Matrix Games\Gary Grigsby's War in the East\ folder, i.e. the same folder as the .exe.
RE: 1.05 Runtime c++ error
ORIGINAL: gingerbread
http://msdn.microsoft.com/en-us/library ... 71%29.aspx
In short, might work if you place a copy of msvcr71.dll in your ..\Matrix Games\Gary Grigsby's War in the East\ folder, i.e. the same folder as the .exe.
Sadly, that did not work.
RE: 1.05 Runtime c++ error
Did you try to disable sound folder? Ex, copy sound to nosound.
Pavel Zagzin
WITE/WITW/WITE-2 Development
WITE/WITW/WITE-2 Development
RE: 1.05 Runtime c++ error
ORIGINAL: Helpless
Did you try to disable sound folder? Ex, copy sound to nosound.
That did it! Renamed the sound folder (disabling sounds in the game), and i'm now able to save/end turns. Restarted the game twice and still no problems.
RE: 1.05 Runtime c++ error
That did it! Renamed the sound folder (disabling sounds in the game), and i'm now able to save/end turns. Restarted the game twice and still no problems.
It looks like famous conflict with installed codecs and filters.
Pavel Zagzin
WITE/WITW/WITE-2 Development
WITE/WITW/WITE-2 Development
RE: 1.05 Runtime c++ error
Hi all,
Have you, perhaps, installed some kind of "Codec Pack" onto your PC "Jajusha"?
Leo "Apollo11"
ORIGINAL: Helpless
That did it! Renamed the sound folder (disabling sounds in the game), and i'm now able to save/end turns. Restarted the game twice and still no problems.
It looks like famous conflict with installed codecs and filters.
Have you, perhaps, installed some kind of "Codec Pack" onto your PC "Jajusha"?
Leo "Apollo11"

Prior Preparation & Planning Prevents Pathetically Poor Performance!
A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
RE: 1.05 Runtime c++ error
ORIGINAL: Apollo11
Hi all,
ORIGINAL: Helpless
That did it! Renamed the sound folder (disabling sounds in the game), and i'm now able to save/end turns. Restarted the game twice and still no problems.
It looks like famous conflict with installed codecs and filters.
Have you, perhaps, installed some kind of "Codec Pack" onto your PC "Jajusha"?
Leo "Apollo11"
Installed "K-Lite codec pack" in March this year. I can try to unistall and/or update it and report on it if it helps debugging this.
RE: 1.05 Runtime c++ error
Hi all,
All such "Codec Packs" have tendency to do more harm than good in some cases... I prefer and recommend individual codec installation...
Leo "Apollo11"
ORIGINAL: Jajusha
ORIGINAL: Apollo11
ORIGINAL: Helpless
It looks like famous conflict with installed codecs and filters.
Have you, perhaps, installed some kind of "Codec Pack" onto your PC "Jajusha"?
Installed "K-Lite codec pack" in March this year. I can try to unistall and/or update it and report on it if it helps debugging this.
All such "Codec Packs" have tendency to do more harm than good in some cases... I prefer and recommend individual codec installation...
Leo "Apollo11"

Prior Preparation & Planning Prevents Pathetically Poor Performance!
A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
RE: 1.05 Runtime c++ error
I can confirm it was indeed the Codec pack that was crashing the game. The game runs fine (.30 and .32 version) without the codec pack installed.
RE: 1.05 Runtime c++ error
Hi all,
I knew it... [;)]
Leo "Apollo1"
ORIGINAL: Jajusha
I can confirm it was indeed the Codec pack that was crashing the game. The game runs fine (.30 and .32 version) without the codec pack installed.
I knew it... [;)]
Leo "Apollo1"

Prior Preparation & Planning Prevents Pathetically Poor Performance!
A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
RE: 1.05 Runtime c++ error
And can you imagine what Leo's advice would have cost if you approached him in a professional instead of a forum context [:D]
RE: 1.05 Runtime c++ error
And can you imagine what Leo's advice would have cost if you approached him in a professional instead of a forum context
Naw.. the labar iz chieap hear.. [;)]
Pavel Zagzin
WITE/WITW/WITE-2 Development
WITE/WITW/WITE-2 Development
RE: 1.05 Runtime c++ error
Hi all,
Not as cheap as it used to be (thank God [:)]) but nonetheless cheaper than in USA for example... [;)]
Leo "Apollo11"
ORIGINAL: Helpless
And can you imagine what Leo's advice would have cost if you approached him in a professional instead of a forum context
Naw.. the labar iz chieap hear.. [;)]
Not as cheap as it used to be (thank God [:)]) but nonetheless cheaper than in USA for example... [;)]
Leo "Apollo11"

Prior Preparation & Planning Prevents Pathetically Poor Performance!
A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
-
- Posts: 47
- Joined: Thu Aug 27, 2009 12:28 pm
RE: 1.05 Runtime c++ error
I appear to have a simular issue, but do not know how to disable sound in game to see if this will fix my game crashing.
What happens to me is that sometimes the sound from a battle continues to loop and repeat until the game crashes.
this issue has only started recently after Firefox has updated it self, I'm not saying that the issue is due to Firefox updating but I have not changed anything else manually, also MS also just did a few automatic updates, I'm running XP SP3.
Anyway, how do I turn off the sound? I have turned it down to zero in game and the issue persists.
Thanks.
What happens to me is that sometimes the sound from a battle continues to loop and repeat until the game crashes.
this issue has only started recently after Firefox has updated it self, I'm not saying that the issue is due to Firefox updating but I have not changed anything else manually, also MS also just did a few automatic updates, I'm running XP SP3.
Anyway, how do I turn off the sound? I have turned it down to zero in game and the issue persists.
Thanks.
- Joel Billings
- Posts: 33462
- Joined: Wed Sep 20, 2000 8:00 am
- Location: Santa Rosa, CA
- Contact:
RE: 1.05 Runtime c++ error
You should rename your sound directory that is inside the dat directory.
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard
-
- Posts: 47
- Joined: Thu Aug 27, 2009 12:28 pm
RE: 1.05 Runtime c++ error
Thanks for fast reply, unfortunately this did not fix my issue. error report is as follows...
AppName: warintheeast.exe AppVer: 1.0.5.59 ModName: warintheeast.exe
ModVer: 1.0.5.59 Offset: 001b004a
AppName: warintheeast.exe AppVer: 1.0.5.59 ModName: warintheeast.exe
ModVer: 1.0.5.59 Offset: 001b004a
RE: 1.05 Runtime c++ error
Hi all,
Can you update to the the latest WitE and then try?
Leo "Apollo11"
ORIGINAL: Daveion Steel
Thanks for fast reply, unfortunately this did not fix my issue. error report is as follows...
AppName: warintheeast.exe AppVer: 1.0.5.59 ModName: warintheeast.exe
ModVer: 1.0.5.59 Offset: 001b004a
Can you update to the the latest WitE and then try?
Leo "Apollo11"

Prior Preparation & Planning Prevents Pathetically Poor Performance!
A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
RE: 1.05 Runtime c++ error
Got VC++ 2010 at 10.0.40219 version


- Joel Billings
- Posts: 33462
- Joined: Wed Sep 20, 2000 8:00 am
- Location: Santa Rosa, CA
- Contact:
RE: 1.05 Runtime c++ error
I do suggest trying to reinstall. Other than that, it will take someone more technical then me to figure out what might be going on.
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard