Nearing completion: Operation Neva
Moderators: JAMiAM, ralphtricky
RE: Nearing completion: Operation Neva
Yes that Freiwilligen isn't really important but the mentioning of Let. or (let) or something in that direction would be nice so the player knows that this is a foreign unit from Lettland.
Again I have to dig out the 4./JG 54, looks like there was a typo in the source that indicated it was attached to a Gruppe in the west till 6.44, seems that it was till 6.43 and from there on till 2.44 it was attached to I./JG 54, also a source listing claims of the Staffel from January to April 44 shows that all those claims are in the area of Heeresgruppe Nord, so you should put them in.
Inventory for 1st January 1944 was 3x Fw 190A-4, 7x Fw 190A-5 & 2x Fw 190A-6.
Again I have to dig out the 4./JG 54, looks like there was a typo in the source that indicated it was attached to a Gruppe in the west till 6.44, seems that it was till 6.43 and from there on till 2.44 it was attached to I./JG 54, also a source listing claims of the Staffel from January to April 44 shows that all those claims are in the area of Heeresgruppe Nord, so you should put them in.
Inventory for 1st January 1944 was 3x Fw 190A-4, 7x Fw 190A-5 & 2x Fw 190A-6.
RE: Nearing completion: Operation Neva
OK it tickles to much, anyone up to play the Russian side?
RE: Nearing completion: Operation Neva
Maybe I overlooked it but what game options should I use?
- LLv34_Snefens
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RE: Nearing completion: Operation Neva
You are right, I forgot to list those.
It is tested with high supply OFF. The rest of the advanced settings ON.
It is tested with high supply OFF. The rest of the advanced settings ON.
Stefan O. Kristensen
RE: Nearing completion: Operation Neva
Thanks.
Can you tell me on what source the new icons are based? Or are the designed by you?
Can you tell me on what source the new icons are based? Or are the designed by you?
- LLv34_Snefens
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RE: Nearing completion: Operation Neva
It's the icons that come with 3.4 modified by me. As you might have noticed I still need to correct some of the small icons and eventually I'd like to get some huge counters done as well as an optional download, since the huge view ATM will give funky colors.
Stefan O. Kristensen
RE: Nearing completion: Operation Neva
Only thing that caught my attention is the anti tank symbol with the V pointing down instead of up.
As you have put so much work into the equipment file I'm almost afraid to mention such minor points but in case you aim for perfection I thought I mention them:
-"7,5cm L/48 PaK 40" should be "7,5cm L/46 PaK 40", the version with L/43 & L/48 are the ones uses in Panzer & Sturmgeschützen, the L/46 usually as PaK or mobile on Marder etc..
-"StuG III G (7,5cm L/48 Stu. K. 42)" should be "StuG III G (7,5cm L/48 StuK 40)", the 42 comes only in 7,5cm KwK 42 L/70 for Panther(Sd.Kfz. 171) & Jagdpanzer IV/70(Sd.Kfz. 162/1) or in 10,5cm StuH 42 L/28 for Sturmhaubitze 42(Sd.Kfz. 142/2)
Not sure if those are simple typos or if you have to take a look at the anti tank values too.
As you have put so much work into the equipment file I'm almost afraid to mention such minor points but in case you aim for perfection I thought I mention them:
-"7,5cm L/48 PaK 40" should be "7,5cm L/46 PaK 40", the version with L/43 & L/48 are the ones uses in Panzer & Sturmgeschützen, the L/46 usually as PaK or mobile on Marder etc..
-"StuG III G (7,5cm L/48 Stu. K. 42)" should be "StuG III G (7,5cm L/48 StuK 40)", the 42 comes only in 7,5cm KwK 42 L/70 for Panther(Sd.Kfz. 171) & Jagdpanzer IV/70(Sd.Kfz. 162/1) or in 10,5cm StuH 42 L/28 for Sturmhaubitze 42(Sd.Kfz. 142/2)
Not sure if those are simple typos or if you have to take a look at the anti tank values too.
RE: Nearing completion: Operation Neva
ORIGINAL: LLv34_Snefens
It's the icons that come with 3.4 modified by me. As you might have noticed I still need to correct some of the small icons and eventually I'd like to get some huge counters done as well as an optional download, since the huge view ATM will give funky colors.
It's JMass Icons for 3.4 i thought. Therefore i used JMass huge counters for 3.4 as a basis to do some huge view versions of your counters. It's quite some work and i don't know if i will have time to continue, but you could use it as a start if you like. I currently have done h_units 'white' which are the black ones in your scenario, used by III.SS PzKorps. I also did h_numbers.png. If you would like to have them in case you haven't yet started, drop me a mail (cariundel at yahoo de).
A sample:

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- LLv34_Snefens
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RE: Nearing completion: Operation Neva
Bigduke:
The flipping of the Anti Tank symbol was just to make it corresponds to what I'm used to as a World in Flames player. Neither the Wehrmacht or the Red Army used anything resembling those markings anyway so one is as wrong as the other.
As for the gun designations you are correct. As far as I can tell it is only typo.
Telumar:
I just used the icons I found in my folder and assumed they came with the version, but I must have forgot I had downloaded some custom ones (JMass) earlier.
The huge counters look really good. I can imagine it will be even harder when the counter colors to be created are some not already existing. I have written down what combinations I used to obtain these from exisiting colors, so once I have a base set made it's mostly just some copy/pasting with a little tweaking. I'll eventually get around to do it, so you don't have to do the work for me. I'll be happy to have what you have already created. I'll send you a mail.
The flipping of the Anti Tank symbol was just to make it corresponds to what I'm used to as a World in Flames player. Neither the Wehrmacht or the Red Army used anything resembling those markings anyway so one is as wrong as the other.
As for the gun designations you are correct. As far as I can tell it is only typo.
Telumar:
I just used the icons I found in my folder and assumed they came with the version, but I must have forgot I had downloaded some custom ones (JMass) earlier.
The huge counters look really good. I can imagine it will be even harder when the counter colors to be created are some not already existing. I have written down what combinations I used to obtain these from exisiting colors, so once I have a base set made it's mostly just some copy/pasting with a little tweaking. I'll eventually get around to do it, so you don't have to do the work for me. I'll be happy to have what you have already created. I'll send you a mail.
Stefan O. Kristensen
- LLv34_Snefens
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RE: Nearing completion: Operation Neva
I've uploaded a new version (v0.51) of the scenario at www.ac-smolf.dk/Snefens/OpNeva-Len44.zip
Below is some of the changes. I lost the original change file in a HD crash, so there might be other changes as well that has slipped my mind when I recreated the list. Luckily I had new back-ups for rest of my scenario stuff.
Below is some of the changes. I lost the original change file in a HD crash, so there might be other changes as well that has slipped my mind when I recreated the list. Luckily I had new back-ups for rest of my scenario stuff.
Changes in v0.51:
-Increased replacement priority for all units slightly.
-Increased soviet rate of SG-43 MG replacements from 3 to 6.
-Soviet 407th Naval RR Art is no longer immobile.
-Corrected designation of 7.5cm L/46 PaK40.
-Corrected designation of StuG-III G (7.5cm L/48 Stu.K.40).
-Corrected typo in hex-coordinates for the event so 22nd Army could activate incorrectly.
-Removed duplicate 609th IAD from 13th Air Army. (Also present in 14th AA)
-Added 11th Mixed Aviation Corps for 2nd Baltic Front (15th Air Army).
-Added airbase at Pechory.
-Added airbase off-map south of 22nd Army.
-Corrected visual appearance of ice on lakes.
-Brigades in 2nd Shock Army will now activate if retreated by Germans.
-67th and 8th Army will now activate for free if Siverskaya is captured.
-54th Army will now activate for free if Batetskaya is captured.
-1st Shock and 22nd Army will now activate for free if Luga is captured.
-Withdrawal of Partisans now releases a number of infantry squads into Soviet force pool.
-Construction squads now require transport.
-Corrected description about what hex activates 29th and 122nd Tank Brigade.
-Added events for optional second activation of artillery formations at double cost.
-Corrected a few mistakes for unit icons in normal view and added silhouette of plane types.
-Completed customization of unit icons for small view
-Redployed starting position of Fest.Btl.657 to Luga.
-Changed one of the two Jg.Rgt.25's in 13.Lw.Feld-Div to Jg.Rgt.26.
Stefan O. Kristensen
- LLv34_Snefens
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Operation Neva v0.52 released. Programmed Opponent included.
Next iteration of my scenario (v0.52) is now available at www.ac-smolf.dk/Snefens/OpNeva-Len44 v0.52.zip
The changes are:
Please note that if planning on playing against the Soviet PO, I recommend starting the game as a Hot-Seat type and then select the computer to control STAVKA in your first turn, in order to remove the variable turn order that could cause havoc in formation activations.
As always, any feedback is most welcome, either here, by PM or e-mail. Address can be found in the briefings.
The changes are:
It may not seem like much and that is also true for PBEM, where only minor adjustments were made over v0.51. However the main difference is the possibility added to play as Germans against the Soviet PO. This is still a work in progress and the PO could have some more depth, but I plan on refining him more in future versions.Changes in v0.52:
-Added objective tracks and events for a Soviet Programmed Opponent.
-Reduced initial number of transport vehicles in 11.SS PzGr.Div and 4.SS PzGr.Brigade.
-Changed designation of the "Marder" variants.
-Added a few PzJg.II für PaK 40/2 II to Pz.Jg.Abt.28.
-TO for activation of XXVIII.Korps now also appears when Soviets reach within 10 hexes of Ogoreli (151,56).
Please note that if planning on playing against the Soviet PO, I recommend starting the game as a Hot-Seat type and then select the computer to control STAVKA in your first turn, in order to remove the variable turn order that could cause havoc in formation activations.
As always, any feedback is most welcome, either here, by PM or e-mail. Address can be found in the briefings.
Stefan O. Kristensen
- LLv34_Snefens
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Operation Neva v0.53 released. Programmed Opponent included.
I found a few bugs that I thought I might as well get squashed right away, so here is a new version already.
http://www.ac-smolf.dk/Snefens/OpNeva-Len44 v0.53.zip
Changes in v0.53:
-Corrected bug in events deploying 245th Rifle Division.
-Corrected proficiency of divided units.
http://www.ac-smolf.dk/Snefens/OpNeva-Len44 v0.53.zip
Stefan O. Kristensen
- LLv34_Snefens
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RE: Operation Neva v0.53 released. Programmed Opponent included.
I was a little quick in getting last update out, so I hadn't noticed that all objectives had been removed somehow. 
Other than adding these again, this is no different than v0.53
http://www.ac-smolf.dk/Snefens/OpNeva-Len44 v0.54.zip
[/quote]

Other than adding these again, this is no different than v0.53
Changes in v0.54:
-Re-added objectives that all were removed in v0.53.
http://www.ac-smolf.dk/Snefens/OpNeva-Len44 v0.54.zip
[/quote]
Stefan O. Kristensen
RE: Nearing completion: Operation Neva
impressive and the historical detail is awesome!
RE: Nearing completion: Operation Neva
Good scenario and snefens is KILLING me!!! Demj - hehe - Glad its only a game
- LLv34_Snefens
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RE: Nearing completion: Operation Neva
Yes, the experience difference is really a bit too high in that one. Still, it allows me make a nice looking turn by turn image 


Stefan O. Kristensen
- LLv34_Snefens
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Operation Neva v0.56 released.
Newest version can now be downloaded:
http://www.ac-smolf.dk/Snefens/OpNeva-Len44 v0.56.zip
Some minor bug-fixes but mostly it's some subtle balance tweaks. As always any feedback is welcome. I'd also be willing to play anyone interested.
http://www.ac-smolf.dk/Snefens/OpNeva-Len44 v0.56.zip
Some minor bug-fixes but mostly it's some subtle balance tweaks. As always any feedback is welcome. I'd also be willing to play anyone interested.
Changes in v0.56:
-Made Aufkl.Kp.10(L) and the companies of M.Fl.A.239 undividable.
-Soviet player no longer receives news whether 290.Inf.Div. withdraws or stays.
-1st and 14th Partisan Bn were made undividable.
-Removed all cropland terrain to slightly lower off-road movement cost.
-Reduced Soviet Supply radius from 8 to 7.
-Added theater option to allow play without Sudden Death victory conditions for full game up to 190 turns.
-Fixed crossroad at hex 99,45 (Brukovich).
-Corrected typo in TO for activation of 1st Mortar Division.
-Corrected the max amount of 76mm ZiS-3 Guns in the Art Bn in Rifles Brigades from 6 to 8.
-Added theater option to allow airsupply at Liuban Airfield.
-Increased cost for most theater options.
-TO for Korps activations will no longer be able to appear after the formations have already activated.
-Removed 76mm ZiS-3 Guns in 1st,2nd and 3rd Rifle Bn of 14th Rifle Brigade that hindered movement.
-Reduced MRPB from 4 to 3.
-Increased Attrition Divider from 20 to 22.
-Reduced Entrenchment rate from 65% to 50%.
Stefan O. Kristensen
RE: Operation Neva v0.56 released.
He's still killing me but its a long battle


