Factory Fails to Produce

Post bug reports and ask for help with other issues here.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
User avatar
Capt Cliff
Posts: 1714
Joined: Wed May 22, 2002 4:48 pm
Location: Northwest, USA

Factory Fails to Produce

Post by Capt Cliff »

I have a aircraft factory that has almost continually failed, the red X, to produce. The factory produces Jakes with the HA-33 engine. My HA-33 engine is are 102 and I am trying to expand it but the Nagoya supply keeps dropping below 10k. But my question is what exactly is causing the Jake factory to fail? Is there anyway of tell why? A mouse over the red X gets me nothing. I assumed the engine production is not keeping pace and the Jake has low prioirty over the Val and Nells.
Capt. Cliff
User avatar
Capt Cliff
Posts: 1714
Joined: Wed May 22, 2002 4:48 pm
Location: Northwest, USA

RE: Factory Fails to Produce

Post by Capt Cliff »

Here's a screenie of the engine and aircraft production.

Image
Attachments
JakeProd.jpg
JakeProd.jpg (325.64 KiB) Viewed 74 times
Capt. Cliff
ADB123
Posts: 1559
Joined: Mon Aug 17, 2009 10:56 pm

RE: Factory Fails to Produce

Post by ADB123 »

ORIGINAL: Capt Cliff

I have a aircraft factory that has almost continually failed, the red X, to produce. The factory produces Jakes with the HA-33 engine. My HA-33 engine is are 102 and I am trying to expand it but the Nagoya supply keeps dropping below 10k. But my question is what exactly is causing the Jake factory to fail? Is there anyway of tell why? A mouse over the red X gets me nothing. I assumed the engine production is not keeping pace and the Jake has low prioirty over the Val and Nells.

Check and see what other planes are being built that use the Ha-33 engine. If there are more planes being than engines being built in a day, one of the plane factories will shut off until your engine build matches your airplane build. It sounds like your Jakes are "it".

As far as Nagoya goes, just set the Supply Demand to something over 8K and that will build up around 20K+ in the base.
User avatar
Capt Cliff
Posts: 1714
Joined: Wed May 22, 2002 4:48 pm
Location: Northwest, USA

RE: Factory Fails to Produce

Post by Capt Cliff »

ORIGINAL: ADB123

ORIGINAL: Capt Cliff

I have a aircraft factory that has almost continually failed, the red X, to produce. The factory produces Jakes with the HA-33 engine. My HA-33 engine is are 102 and I am trying to expand it but the Nagoya supply keeps dropping below 10k. But my question is what exactly is causing the Jake factory to fail? Is there anyway of tell why? A mouse over the red X gets me nothing. I assumed the engine production is not keeping pace and the Jake has low prioirty over the Val and Nells.

Check and see what other planes are being built that use the Ha-33 engine. If there are more planes being than engines being built in a day, one of the plane factories will shut off until your engine build matches your airplane build. It sounds like your Jakes are "it".

As far as Nagoya goes, just set the Supply Demand to something over 8K and that will build up around 20K+ in the base.

Yes, I have 51 Vals, 30 Jakes, 69 Nells (138 engines) and 35 Mavis (140 engines) for 359 engines per month requirement. Funny I actually have 13 HA-33 engines in the pool. Do the Japanese start with a bunch of engines in the pool? If I am only making 103 engines a month shouldn't other airplanes be showing as failing to produce as well?

Oh, as for supply at Nagoya I have had it at 8k, then 10k, the 15k then 7k and still I have a problem keeping the supply over 10k.

I just turned off the Mavis production and convert some of my older engine engine factories to Ha-33, also one to Ha-35. We'll see how that works. Boy the Japanese production requires micromanagement.
Capt. Cliff
ADB123
Posts: 1559
Joined: Mon Aug 17, 2009 10:56 pm

RE: Factory Fails to Produce

Post by ADB123 »

Yes, I have 51 Vals, 30 Jakes, 69 Nells (138 engines) and 35 Mavis (140 engines) for 359 engines per month requirement. Funny I actually have 13 HA-33 engines in the pool. Do the Japanese start with a bunch of engines in the pool? If I am only making 103 engines a month shouldn't other airplanes be showing as failing to produce as well?

Oh, as for supply at Nagoya I have had it at 8k, then 10k, the 15k then 7k and still I have a problem keeping the supply over 10k.

I just turned off the Mavis production and convert some of my older engine engine factories to Ha-33, also one to Ha-35. We'll see how that works. Boy the Japanese production requires micromanagement.

You need to see how many planes per day you are making. That will tell you the daily requirements.

As you eat down the pool of engines you will shut down more aircraft production.

As far as Nagoya goes, look at the left hand side of the Base Screen and find "Supplies Required". There will be a couple of "triangle" buttons next to it. Click the "single triangle" button and you will see the Supplies Required increase. Click it 6 or 7 times and you will see something over 7K Supplies Required. This will cause the Game Engine to send around 3 times that amount of Supply, which means in a turn or two there ought to be over 20K supplies. Always go with 20K+ supplies to make your Factories repair the fastest.

(If you click the second triangle button it will max out the base with supplies and take away too much from everywhere else.)

And yes, welcome to "MicroManagement in the Pacific - Auditors Edition"... [:D][;)]
User avatar
Puhis
Posts: 1741
Joined: Sun Nov 30, 2008 6:14 pm
Location: Finland

RE: Factory Fails to Produce

Post by Puhis »

You are not producing enough engines. Also, IMO you are overproducing Mavis and Nell, I suggest you shut down those factories immediately to get some engines into pool. Mavis (and Emily) are really expensive planes to produce, because they need 4 engines. G3M2 Nell is already outdated plane.

You have to ask yourself, do you really need to produce 35 Mavis and 69 Nells each month?
User avatar
koniu
Posts: 2763
Joined: Mon Feb 28, 2011 4:19 pm
Location: Konin, Poland, European Union

RE: Factory Fails to Produce

Post by koniu »

You should also think about shotting down some production of armament ( at lest 50% or all for while) and expanding vehicle production to 150-200.
"Only the Dead Have Seen the End of War"
User avatar
Capt Cliff
Posts: 1714
Joined: Wed May 22, 2002 4:48 pm
Location: Northwest, USA

RE: Factory Fails to Produce

Post by Capt Cliff »

ORIGINAL: Puhis

You are not producing enough engines. Also, IMO you are overproducing Mavis and Nell, I suggest you shut down those factories immediately to get some engines into pool. Mavis (and Emily) are really expensive planes to produce, because they need 4 engines. G3M2 Nell is already outdated plane.

You have to ask yourself, do you really need to produce 35 Mavis and 69 Nells each month?

Considering the loses I am taking with Nell's making 2 a day is just keeping up. It sure would be nice if when you select an engine you get all the possible air-frame combinations, including future use. I am not sure whether the Ha-33 engine goes to the end of the war. Only my Jake product is failing and I am not losing any so far to cap.
Capt. Cliff
jcjordan
Posts: 1900
Joined: Wed Jun 27, 2001 8:00 am

RE: Factory Fails to Produce

Post by jcjordan »

As others said you might try to shut down the production of the other a/c temporarily to allow you engines to build up then cycle them back on later on (you might have to micromanage these plane factories due to the # of engines). Offhand it just looks like Jake's are at the bottom of the priorities for engines. As far as your supply problem, I'd say it just supplies getting moved around the HI to the different bases due to limits set for them. I assume most supply is at Tokyo so you might try moving some supply to bases that look like they're needing it either for repairing factories/building things & that might slow down the fluctuations.
Post Reply

Return to “Tech Support”