Welcome to the Conflict of Heroes forum!

This exciting new release is a faithful adaptation of the renowned Conflict of Heroes board game that won the Origins Historical Game of the Year, Charles Roberts Wargame of the Year and the James F. Dunnigan Design Elegance Award, as well as many others!

Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, and Western Civlization Software, the award-winning computer wargame studio, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer. Conflict of Heroes includes an AI opponent as well as full multiplayer support with an integrated forum and game lobby. To remain true to the core gameplay of the board game, the PC version is designed to be fun, fast and easy to play, though hard to master. The game design is also historically accurate and teaches and rewards platoon and company-level combined arms tactics without overwhelming the player with rules.

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Missouri_Rebel
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RE: Welcome to the Conflict of Heroes forum!

Post by Missouri_Rebel »

ORIGINAL: tide1530

Yup that's sweet [;)] The ping pong table in my basement might actually get used for what it was made for [:D]


Beer Pong?
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rickier65
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RE: Welcome to the Conflict of Heroes forum!

Post by rickier65 »

Thanks for the screenie. That looks quite nice.

Question - Is there a LOS tool that display the hexes the units can 'see'?

Thanks!
Rick
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e_barkmann
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RE: Welcome to the Conflict of Heroes forum!

Post by e_barkmann »

That would appear to be the yellow highlighted hexes, based on the covered arc of the selected unit.
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Missouri_Rebel
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RE: Welcome to the Conflict of Heroes forum!

Post by Missouri_Rebel »

You're quite welcome.

Sure Rick. If you refer to the screen I posted above, the lighter green hexes are in the selected (dashed yellow circle) unit's LOS. LOS is affected by unit facing along with all the usual factors.

mo reb

Edit: What Chris said [:)]
**Those who rob Peter to pay Paul can always count on the support of Paul
**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford
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JFalk68
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RE: Welcome to the Conflict of Heroes forum!

Post by JFalk68 »

Haha Wodin, I just may play with the 3D map, it does look very good. I played Red Victory exclusively in 2D mode though so we will see :)
ORIGINAL: wodin

Oh I didn't realise that. I love the 3D board with counters. Will make working out terrain so much easier. I though the zoomed in 2D view looked a little odd to be honest. Especially the strongpoint looked out of perspective.

I for one am very pleased we have a 3D map. Working out the terrain will no longer be a pain.

I'll put money on it that JFalk end sup playing on the 3D map.
rickier65
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RE: Welcome to the Conflict of Heroes forum!

Post by rickier65 »

ORIGINAL: Missouri_Rebel

You're quite welcome.

Sure Rick. If you refer to the screen I posted above, the lighter green hexes are in the selected (dashed yellow circle) unit's LOS. LOS is affected by unit facing along with all the usual factors.

mo reb

Edit: What Chris said [:)]

ah, of course. after I read Chris' reply I went back and looked again and of course that's what it is.

thanks for the quick response. and thank you Chris too

Rick
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Skeleton
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RE: Welcome to the Conflict of Heroes forum!

Post by Skeleton »

I really cannot express how excited I am for this particular announcement. After waiting in vain for Heroes of Stalingrad and not having it materialize and WIF being in development for years, I hope Matrix realises that there is a huge (relatively speaking) market just dying for good, wargame-boardgame ports. Cheers to all for making this a reality; I absolutely cannot wait! Next I hope Matrix takes a serious look at MPP Games and one day does something with Bruce Haper's World at War! Thank you all!!!!!!!!
*Formerly known as Marcus the Leper, time has taken a toll and now I am simply a skeleton...*
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Missouri_Rebel
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RE: Welcome to the Conflict of Heroes forum!

Post by Missouri_Rebel »

By Bruce Harpers World at War is that the successor of Advance Third Reich and Empire of the Rising Sun?
**Those who rob Peter to pay Paul can always count on the support of Paul
**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford
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Blind Sniper
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RE: Welcome to the Conflict of Heroes forum!

Post by Blind Sniper »

If you refer to the screen I posted above, the lighter green hexes are in the selected (dashed yellow circle) unit's LOS. LOS is affected by unit facing along with all the usual factors.

Ehm...sorry but can this feature be disabled?
Maybe because I'm an ASL player but the LOS should be a guess...
Next I hope Matrix takes a serious look at MPP Games

Like OCS?
By Bruce Harpers World at War is that the successor of Advance Third Reich and Empire of the Rising Sun?

Yes
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Missouri_Rebel
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RE: Welcome to the Conflict of Heroes forum!

Post by Missouri_Rebel »

ORIGINAL: Blind Sniper

Ehm...sorry but can this feature be disabled?
Maybe because I'm an ASL player but the LOS should be a guess...

No, the effect cannot be switched off. Rule 4.1 of the Conflict of Heroes boardgame state;
'Players may check for LOS before they commit to firing.'

So in that regard it is not like ASL rule 6.11. Sniper, if you go to the Academy Games site and log in they offer the rules to CoH in PDF format that you can download to get a feel for the system. My bookcase is filled with just about every ASL module there is including copies still in shrink wrap for most of them and I was actually new to CoH up until a month or so ago. With that said, CoH is a great system in its own rite. Very fast paced fun that includes both players throughout the entire turn. ex, Player 1 spends some of his points to perform an action whether it be to move, fire, attempt to rally, board vehicle, change facing etc... immediately followed by Player 2 who gets to do the same or none at all at which time Player 1 can continue to take another action until both players are out of Action Points for their individual units or they choose to pass their turn.

Hope that clears some things up.

mo reb
**Those who rob Peter to pay Paul can always count on the support of Paul
**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford
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wodin
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RE: Welcome to the Conflict of Heroes forum!

Post by wodin »

Not OCS there are hundreds of operational games already. How about GD'42, that would be something else.!!

Paradox own the rights to Squad Leader. I wonder when they see Matrix having a big hit here they finally decide to do something with it.

Infact I'm going to post something on their forum.
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Blind Sniper
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RE: Welcome to the Conflict of Heroes forum!

Post by Blind Sniper »

Sniper, if you go to the Academy Games site and log in they offer the rules to CoH in PDF format that you can download to get a feel for the system.

Done! Which version will be used? AtB or SoS?
I'm reading the v2.
My bookcase is filled with just about every ASL module there is including copies still in shrink wrap for most of them and I was actually new to CoH up until a month or so ago.

Still in shrink wrap? Heresy! [:D]
Btw I'm eagerly waiting FB...
Hope that clears some things up.

Yes, thanks.
Not OCS there are hundreds of operational games already.

Right, but Guderian's Blitzkrieg and Case Blue linked togheter might be a good title if a computer can handle the annoying stuff[;)]
How about GD'42, that would be something else.!!

Never played this series but the designer is Dean Essig, surely won't be bad.
Paradox own the rights to Squad Leader.

The old Avalon Hill one?
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Skeleton
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RE: Welcome to the Conflict of Heroes forum!

Post by Skeleton »

Yes, as I thought many years ago they had secured the rights to it.
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wodin
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RE: Welcome to the Conflict of Heroes forum!

Post by wodin »

Yes the old SL. They've just sat on it.
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Missouri_Rebel
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RE: Welcome to the Conflict of Heroes forum!

Post by Missouri_Rebel »

ORIGINAL: Blind Sniper
Still in shrink wrap? Heresy! [:D]
Btw I'm eagerly waiting FB...

They are actually duplicates I bought when Avalon Hill was going out of print such as Beyond Valor, Yanks, West of Alamein, and a few others in addition to copies of A3R and Rising sun. Iv'e also got some great CH new and sealed unpunched. Thought they'd be gone forever. Now they sit and collect dust. The missus just doesn't understand.

Speaking of tracers though, take a look at this screen I captured from mere moments after my mortar crew fired. A quick arc of a smoke trail goes from the firing hex to the target hex with an explosion and quickly dissipates. Makes for a great in-game effect. Notice the shellholes created on the fly from that attack. As a result of the mortar fire, the Soviet Rifle Squad became Foot Stunned and suffers penalties as seen in it's unit info panel. A marker is placed on the map over the targeted unit that denotes its damaged state which is also shown in the Unit Info Panel (icon to the farthest right, red marker with soldiers in yellow flash). Units stay in this state until they rally or suffer additional damage.

Mortar crews can also fire into hexes they cannot see. I'd explain how that works if anyone is interested.

For your viewing pleasure;




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mortar1d.jpg
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vonRocko
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RE: Welcome to the Conflict of Heroes forum!

Post by vonRocko »

Man, this is just getting better and better! I love the games look.
Thanks for the screenshots.
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Missouri_Rebel
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RE: Welcome to the Conflict of Heroes forum!

Post by Missouri_Rebel »

You're welcome vonRocko. I appreciate Gil allowing me to post a few.

One more before Saturday nappy nap time.

This one is a mystery, albeit not too hard of one to figure out with this astute crowd.

What do you notice about this screen? That's right.



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e_barkmann
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RE: Welcome to the Conflict of Heroes forum!

Post by e_barkmann »

tank tracks on the map marking the units movement for the turn?
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jamespcrowley
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RE: Welcome to the Conflict of Heroes forum!

Post by jamespcrowley »

Are the red stars hidden or 'unknown ' Soviet units?
Cheers

Jim
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wodin
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RE: Welcome to the Conflict of Heroes forum!

Post by wodin »

Tank tracks cool.

The one thing that really will take some getting used to is the AFV art. Sometimes I think trying to make your game look more creative doesn't necessarily mean it's going to work well in game. So much easier to have done a top down view that then makes it look like a tank facing the right way. Got to all that trouble to add things like tank tracks etc for immersion purposes and then go and make the tank picture in a 3\4 perspective. Infact I'd thought they'd have gone and given the counter a movable turret to show which way the turrets facing. Then again can the turrets move? I see the green which shows which way the tank is facing, so how do you kno which way the turret is facing?
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