House Rules:
1. The game ends in May 1945 (However I will suggest we bring this aspect into line with the new Alt CG scenario when released)
2. The Axis Auto Win level is reduced to 260.
3. No Para drops beyond 10 hexes from the front line. No Soviet drops prior to the blizzard.
This is my second encounter with Robert. In the first game we played he was German. We have switched sides. Robert is much more experienced with the Soviets than Germans, this will be his 5th or 6th game against a human as Soviet. He hasn't lost as the Soviets. So I am expecting a tough fight.
This will be the first time for me where I will not be doubling up my rail dudes (apart from the very first turn). Its just not worth it anymore. I expect that this will reduce the maximum extent of advance in the summer of 41 considerably.
Robert has applied a mixture of defensive techniques to date, checkerboard in the south, multiple adjacent lines (3) at the land bridge and single river lines with multiple units in key hexes. I can't fault it so far. The extended Lvov opening I employed rattled his cage in the south but to his credit he held his ground.
In the north I diverted some units from the drive on Leningrad to secure a pocket around Vitebsk. This will/has slow(ed) the Leningrad drive but my priority is momentum in the centre. A deep drive to the north of Moscow naturally unhinges Leningrad anyway.
So far only 7 arm locked down. But that is not the driving factor. If enough Red Army units are eliminated arm centres must fall as a consequence.
I just got Robert's turn 3 back and the big pocket in the south held as did the Vitebsk pocket. Will check in again probably around turn 6.











