So any news, hints, teasers...

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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ASHBERY76
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Location: England

RE: So any news, hints, teasers...

Post by ASHBERY76 »

ORIGINAL: Erik Rutins

Hi guys,

Looks like it will be next week, but among other tweaks and fixes this will include support for the externalized designs that the AI will also use preferentially and optimized AI design and research choices.

Regards,

- Erik

Anything done about the crazy money you get after 15 years game time?
hewwo
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RE: So any news, hints, teasers...

Post by hewwo »

ORIGINAL: ASHBERY76

Anything done about the crazy money you get after 15 years game time?

Yeah, this really bugs me as well. Stopped playing because of this actually. Oh well :)
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Shark7
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RE: So any news, hints, teasers...

Post by Shark7 »

Might be a self evident question, but are you guys playing with the corruption slider set to max or not? Might explain some things.
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ASHBERY76
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RE: So any news, hints, teasers...

Post by ASHBERY76 »

ORIGINAL: Shark7

Might be a self evident question, but are you guys playing with the corruption slider set to max or not? Might explain some things.

Homeplanet and the oldest colonies make most of the money.Corruption does not effect them.
Litjan
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RE: So any news, hints, teasers...

Post by Litjan »

ORIGINAL: ASHBERY76
Anything done about the crazy money you get after 15 years game time?

At first I felt the same way - but if you think about it - you can ALWAYS spend that money on research, more ships, buying stuff from others, bribing them to do your deeds...

Really, if you pile up too much money, consider yourself not spending enough. In the very same situation with two or three wars going you wouldn´t complain. So if Elliot adjusts this, what should he go by? The lucky player that is going peacefully and has lots of trade with everyone or the guy who gets caught in the middle and NEEDS plenty of income to keep his war effort going (+ the war weariness affects income, too).

If you pile up loads of money, you have either won the game (and don´t know it yet) or are not actively trying to win the game (by not spending the money to achieve your goals)...

Jan
azcore
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RE: So any news, hints, teasers...

Post by azcore »

ORIGINAL: Erik Rutins

We may yet manage to release the next beta tomorrow. If not then very early next week.

Just how early is very early exactly? :)
morelyn
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RE: So any news, hints, teasers...

Post by morelyn »

The natives are getting restless here.
Build a man a fire and he's warm for the rest of the night.
Set a man on fire and he's warm for the rest of his life.
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J HG T
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RE: So any news, hints, teasers...

Post by J HG T »

Time is relative.

/egghead mode off

Seriously though: My guess is that we'll get some news in a day or two, and no later than friday I dare to say.
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Arkblade
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RE: So any news, hints, teasers...

Post by Arkblade »

ORIGINAL: Nedrear

Well Igard you forget our point three in that list: Picture groups to randomly choose through a command like folder__commanders a picture for the character and default character group pictures.
i agree that. each race image and each race / role "random" character image set must be separate.
and Negotiation window show current leader portrait.

and allow change character portrait. like character name.
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