setting up a better game

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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mikeCK
Posts: 565
Joined: Tue May 20, 2008 3:26 pm

setting up a better game

Post by mikeCK »

Just played a 15x15 game with 400 stars and 7 races. Problem was, there was no reason to go to war since I had everything I needed...had all resources and plenty of them. I am looking to create a game where resources are rare enough to cause conflict....a need to attack. My plan is to keep the 15 x 15 map but decrease the stars to 200 maybe? Takes longer to expand and each resource planet means more.....

Will this work or result in something bad I am not seeing?
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ASHBERY76
Posts: 2080
Joined: Wed Oct 10, 2001 8:00 am
Location: England

RE: setting up a better game

Post by ASHBERY76 »

Victory conditions and using your imagination is where the fun is.

The economy is only relavent at the start and then becomes a non issue for experienced players pretty quickly in my view.It is not moddable at present.
mikeCK
Posts: 565
Joined: Tue May 20, 2008 3:26 pm

RE: setting up a better game

Post by mikeCK »

But wouldn't the fact that there are few stars (200) spread out over a large area make for more conflicts over resource rich planets. After all, I can't afford to fly halfway across the galaxy for polymer...especially when there is one closer. Before,there were 4 close by so all nearby races had enough of everything
Canute0
Posts: 616
Joined: Fri Apr 30, 2010 10:43 am
Location: Germany

RE: setting up a better game

Post by Canute0 »

ORIGINAL: mikeCK

Just played a 15x15 game with 400 stars and 7 races. Problem was, there was no reason to go to war since I had everything I needed...had all resources and plenty of them. I am looking to create a game where resources are rare enough to cause conflict....a need to attack. My plan is to keep the 15 x 15 map but decrease the stars to 200 maybe? Takes longer to expand and each resource planet means more.....

Will this work or result in something bad I am not seeing?

If you start at equal conditions with the AI empire there is mosttime no reason to go for a war.
To improve the difficult for you,
- You start as starting, while the AI Empire are all mature/expanded/older. At this way you got it much harder to get new colonies because the other are some/well expanded empires allready.

- start with a harsh homesystem, that slow down you at the beginning.
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jpwrunyan
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Location: Uranus
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RE: setting up a better game

Post by jpwrunyan »

Start with the boskara as "same system". Thats better.

Note same system doesnt actually start you in the same system.
myros
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RE: setting up a better game

Post by myros »

Ive found that a smaller universe, less stars, more AI is the key to the type of game you mention.

It brings in more competition for fewer resources, also set AI to be more aggressive.

None of these really solve the 'problem' though as we could really use an options/game-start slider for overall economy (like the research speed one) which makes everything cost more and slows the rate of material recovery. That way we can set our own prefrence rather than be stuck with one-size-fits-all approach.

I imagine with all the recent comments on this kind of subject we will see it eventualy as the dev/matrix have been superb in their support for this title.

M
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