TF speed

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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jay102
Posts: 197
Joined: Mon Aug 15, 2005 8:01 am

TF speed

Post by jay102 »

It is well known that there is a "threshhold" of TF speed that 1 knot difference of speed results a whole hex. Ex. A cruising speed of 10 knot is the requirement for 3 hex/per 12h, and 14 is for 4 hex/per 12h.

The question is: does it matter to mix ships whose cruising speed is in the same "band" but still notably different? such as 11 and 13? Is the difference of speed cumulative? Or just a plain 3 hex per 12h anyway?
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dr.hal
Posts: 3570
Joined: Sat Jun 03, 2006 12:41 pm
Location: Covington LA via Montreal!

RE: TF speed

Post by dr.hal »

If I understand your question correctly, ships of differing speeds will all travel at the pace of the slowest ship in the TF. Thus if the slowest ship is 11 knots, then the whole bunch travel at 11 knots (or the equivalent of in hexes).
Alfred
Posts: 6683
Joined: Thu Sep 28, 2006 7:56 am

RE: TF speed

Post by Alfred »

A TF moves at the speed of the slowest ship in the TF.

Alfred

Edit: beaten by that much.
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