ORIGINAL: Alfred
ORIGINAL: Cap Mandrake
ORIGINAL: Itdepends
Unfortunately taking even losses with the enemy at a 3:1 advantage is a losing proposition. It won't be long now before the allied forces are expelled from PH.
... Unfortunately, you may be right. Furthermore, there will be no "expelling" as we still don't have an exit hexside. There will just be lots of surrendering...
You only need a single squad to enter Port Hedland to give you control of that hexside. Therefore why don't you just create a really small amphibious or landing craft TF to carrying a small enough fragment which can only in a single phase directly land onto the land desert hex to the left of Port Hedland, and then march due east into Port Hedland. As you own Exmouth, that should allow you to trace a supply path from Port Hedland back to Exmouth, and allow you to get some small amount of overland supply into Port hedland but more importantly allow for a retreat rather than an outright surrender.
Alfred
Yes, this is an obvious solution, but I was afraid we may have had a house rule about that (non dot hex landings).
Admiral Lord Sprior, do you recall?
We have some up-armored sorghum harvesters driving up from Meekathara on the magic mushroom trail. We have a batallion or so of Br. 2nd Div marching overland from Exmouth and some Wolverines (the tank destroyers not the comic book characters) driving overland from Exmouth.
Everything is at least a week away.
I suspect Admiral Lord Sprior has the Aussie paras dedicated to the operation at Darwin, but I'm not sure.