Multiplayer modes

This exciting new release is a faithful adaptation of the renowned Conflict of Heroes board game that won the Origins Historical Game of the Year, Charles Roberts Wargame of the Year and the James F. Dunnigan Design Elegance Award, as well as many others!

Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, and Western Civlization Software, the award-winning computer wargame studio, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer. Conflict of Heroes includes an AI opponent as well as full multiplayer support with an integrated forum and game lobby. To remain true to the core gameplay of the board game, the PC version is designed to be fun, fast and easy to play, though hard to master. The game design is also historically accurate and teaches and rewards platoon and company-level combined arms tactics without overwhelming the player with rules.

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Granfali
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Multiplayer modes

Post by Granfali »

Hey guys, can you give us some information about how multiplayer works?
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Lebatron
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RE: Multiplayer modes

Post by Lebatron »

Sure, you write down your orders on a sheet of paper, then mail it off to your opponent, then he does the same. Oh wait wrong century:)
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Gil R.
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RE: Multiplayer modes

Post by Gil R. »

ORIGINAL: Granfali_

Hey guys, can you give us some information about how multiplayer works?


We're not ready to discuss this just yet. As we get closer to release we'll discuss this and some of the other features in greater depth.
Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.
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Granfali
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RE: Multiplayer modes

Post by Granfali »

Thanks Gil R. That aspect will weigh heavily in my final purchasing decision.

Server based PBEM would great (Battlefield Academy style). [;)]
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