New-War in the Pacific?

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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Rising-Sun
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New-War in the Pacific?

Post by Rising-Sun »

I been playing Gary Grigsby games ever first came out, remember playing that ol' Warship back in the 80's. Manage to beat the War in the Pacific in the 90's as playing the Japanese. So i get mix up playing this and sometimes i like Pacific Storm: Allies better due to actions in 3D by Lesta made by the Russians. For many months i have modding Pacific Storm: Allies to add additional ship models and balance out the resources, etcs. I still love that game, but most of us know that game is not realistic enough to play. It took me many months to fix it and still few others thing is needed, some of them are hardcoded that cannot be changed.

When i play WitP:AE, the aircraft R&Ds doesnt feel right, any players can change it and should have research trees to do research over time depend on the leaders. That way you can work your way to more advance models. Playing against a person through PBEM, hard to trust someone that arent cheating, esp changing the aircraft layout for more advance planes and not choosen the eariler models that should have been in the first place.

The hard parts is not knowing what happen in the Pacific in WWII, buy throwing away those books and documents and learn how to deal with it and try to fight it out in logic ways. There are pros and cons on both sides, having this abilities to understand what happen and not making the same mistakes twices. This would be more interesting ways to play the game, infact playing it again would never be like the first experiences you have played.

When i played the game along with AIs in the Grand Scale Campaign, i usually leave the aircraft factories as it is and the engine factories too. That way it would be alittle more realistic, but not enough to gain due to many other eariler prototypes have been missing out.

Idea- during the action phases can watch the 3D battles along with stunning graphics we have today, that something i would like to see. Or even look at the shipyards and see how much progress the ships is needed, or the beautiful landscapes.

Does anyone else have any ideas would like to add for future War in the Pacific in WWII?

Anyway for those would like to see the mod i made for PSA, you can check it out on facebook by using the keyword "Pacific Storm Allies Mod" and also the official forum. Dont think im allowed to post those links that arent related to WitP:AE, since that there is no off topic here.

RisingSun
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Commander Stormwolf
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RE: New-War in the Pacific?

Post by Commander Stormwolf »

1) Replace HI points with steel and duralumin

2) Choose what ships to lay down

3) Fix the relative AC gun accuracy

4) limit the R&D system to historical engine arrival dates


most of this can be done with the editor, or house rules [:)]
"No Enemy Survives Contact with the Plan" - Commander Stormwolf
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Rising-Sun
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RE: New-War in the Pacific?

Post by Rising-Sun »

ORIGINAL: Commander Stormwolf

1) Replace HI points with steel and duralumin

2) Choose what ships to lay down

3) Fix the relative AC gun accuracy

4) limit the R&D system to historical engine arrival dates


most of this can be done with the editor, or house rules [:)]

Well not sure about which ships to laydown, guess that can be option. Even more options will bring the game to most people that are comfortable with. Some wishes better GUIs while others want to see some actions that i hoped for. Imagine if heavy bombers leveled your city and taking a look at it in strategy view up close, most players have no ideas what they can do to cities.
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Commander Stormwolf
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RE: New-War in the Pacific?

Post by Commander Stormwolf »


in 10 or 15 years it might be possible to have a real-time WITP: PBEM..

so 1 day in the war is 1 day in the game.. multiple small windows showing the 3D battles
maybe even a take-the pilot seat mode like in Battle of Britain II

500GB install file.


so everyone in their office has 24/7 hours access.. plan your carrier battle to co-incide with your opponent's sleep hours [;)]
"No Enemy Survives Contact with the Plan" - Commander Stormwolf
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Rising-Sun
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RE: New-War in the Pacific?

Post by Rising-Sun »

ORIGINAL: Commander Stormwolf


in 10 or 15 years it might be possible to have a real-time WITP: PBEM..

so 1 day in the war is 1 day in the game.. multiple small windows showing the 3D battles
maybe even a take-the pilot seat mode like in Battle of Britain II

500GB install file.


so everyone in their office has 24/7 hours access.. plan your carrier battle to co-incide with your opponent's sleep hours [;)]

I remember playing that game of Battle of Britain, at least its a start and see how others like it. Now im not sure about real-time WitP, that can get really hairy. Infact need one hellva pc to do something that big, but it is possible.
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btbw
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RE: New-War in the Pacific?

Post by btbw »

1. Search plane on map (option)
2. R&D and upgrade tree for armament/vehicle
3. R&D for a/c weapon and equip
4. Flexible design of ships and planes which can be changed by player, developed and built.
5. Accuracy of bombs depend not from weight, effect or penetration but from method of use, number of bombs, alt, hardpoint, stress from defence over target etc
6. ASW equip for both side, also can be R&D
7. Ability for order LCUs with predefined structure
8. Split LCU not for only A/B/C
9. Expensive repair of damaged port/AF
10. Extended AAR (option) with more info about shell/bomb hits
11. Minewarfare can be extended with spent HI in mine production.
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Rising-Sun
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RE: New-War in the Pacific?

Post by Rising-Sun »

ORIGINAL: btbw

1. Search plane on map (option)
2. R&D and upgrade tree for armament/vehicle
3. R&D for a/c weapon and equip
4. Flexible design of ships and planes which can be changed by player, developed and built.
5. Accuracy of bombs depend not from weight, effect or penetration but from method of use, number of bombs, alt, hardpoint, stress from defence over target etc
6. ASW equip for both side, also can be R&D
7. Ability for order LCUs with predefined structure
8. Split LCU not for only A/B/C
9. Expensive repair of damaged port/AF
10. Extended AAR (option) with more info about shell/bomb hits
11. Minewarfare can be extended with spent HI in mine production.

That i do like to see, even if they started this project may take several to five years depend on manhours and resources they have. Also depend on their experiences in programming and such. Funny i been trying to make something like this back in 89', but i never got a chance to complete my training in programming. Even for one person for this project would take forever, let see what happen and wish there a way i can contact Gary about this matter. Believe i may have found him, if the email reached him. All he does is make wargames nothing more, but he may need extra hands and helps to get this project going. Wait and see what happen down the roads.
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murphys35
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RE: New-War in the Pacific?

Post by murphys35 »

No 3D battles please! I hate 3D in strategic games...
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LoBaron
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RE: New-War in the Pacific?

Post by LoBaron »

Every time such a topic pops up again, my answer will be the same:

A 3rd millennium GUI.
Drag/drop, multi select, window customization, multi tasking,...and an interface design on eye level with modern company usability standards. [8D]
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RE: New-War in the Pacific?

Post by Treetop64 »

ORIGINAL: LoBaron

Every time such a topic pops up again, my answer will be the same:

A 3rd millennium GUI.
Drag/drop, multi select, window customization, multi tasking,...and an interface design on eye level with modern company usability standards. [8D]

This. Be sure.
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gradenko2k
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RE: New-War in the Pacific?

Post by gradenko2k »

ORIGINAL: LoBaron
Every time such a topic pops up again, my answer will be the same:

A 3rd millennium GUI.
Drag/drop, multi select, window customization, multi tasking,...and an interface design on eye level with modern company usability standards. [8D]
This a million times. The entire wargaming genre as a whole could use a couple of interface designers from Google or Apple.
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murphys35
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RE: New-War in the Pacific?

Post by murphys35 »

Talking about Google and Apple - what about additional app for iPhone and Android? For example, through sync you would have acsess to your combat reports, ops reports, intelligence, databases etc. so you can be "in" and plan your moves even if you are away from your computer...
'One hawk chases away many crows'

(313th (Czechoslovakian) RAF squadron motto)
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RE: New-War in the Pacific?

Post by Rising-Sun »

ORIGINAL: murphys35

No 3D battles please! I hate 3D in strategic games...

Sorry if you didnt like the ideas in 3D actions, there always can be an option for 2D or 3D in the whole packages. More options leave alot of possibilities.
ORIGINAL: LoBaron

Every time such a topic pops up again, my answer will be the same:

A 3rd millennium GUI.
Drag/drop, multi select, window customization, multi tasking,...and an interface design on eye level with modern company usability standards. [8D]

I couldnt agreed more, and it would be much more pleasant to play.

Anyway, the email i got early this morning have reached to Gary Grisgby by the staffs of his department. Maybe we get somewhere here, again he may or may not want to do this. It is a big project, im sure of it.

Another though, i also would like to see photo of commanders and great leaders in the up coming WitP II.
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RE: New-War in the Pacific?

Post by Crimguy »

Yup. Interface it what kills me every time. Grigsby's best is probably in War in the East, and it leaves a bit to be desired too.
ORIGINAL: LoBaron

Every time such a topic pops up again, my answer will be the same:

A 3rd millennium GUI.
Drag/drop, multi select, window customization, multi tasking,...and an interface design on eye level with modern company usability standards. [8D]
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Icedawg
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RE: New-War in the Pacific?

Post by Icedawg »

ORIGINAL: RisingSun

When i play WitP:AE, the aircraft R&Ds doesnt feel right, any players can change it and should have research trees to do research over time depend on the leaders. That way you can work your way to more advance models. Playing against a person through PBEM, hard to trust someone that arent cheating, esp changing the aircraft layout for more advance planes and not choosen the eariler models that should have been in the first place.

Rising Sun, how is this cheating? What is wrong with choosing to research more advanced planes and not using early models in a series? For example, I am planning on researching the the B6N1 Jill and immediately switching the research factories over to the B6M2 without actually producing any B6N1s. What is wrong with this?
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RE: New-War in the Pacific?

Post by Rising-Sun »

ORIGINAL: Icedawg
ORIGINAL: RisingSun

When i play WitP:AE, the aircraft R&Ds doesnt feel right, any players can change it and should have research trees to do research over time depend on the leaders. That way you can work your way to more advance models. Playing against a person through PBEM, hard to trust someone that arent cheating, esp changing the aircraft layout for more advance planes and not choosen the eariler models that should have been in the first place.

Rising Sun, how is this cheating? What is wrong with choosing to research more advanced planes and not using early models in a series? For example, I am planning on researching the the B6N1 Jill and immediately switching the research factories over to the B6M2 without actually producing any B6N1s. What is wrong with this?

What you are doing is nothing wrong with that, its logical way to improve your aircraft design.

After checking out the aircraft factories, they are scatter all over Japan, infact you cant research any late models without have proper prototypes of the early models. Idea-having research trees showing path like family tree. The late models should be hidden til you get one step closer to improving the early models. IE: if you were focusing on Ki-43-Ic and want to improve it, showing tech tree that can be added extra payload, more speed, etcs. then it will become Ki-43-IIa later on around late 1942.

If i was playing with someone and i can skip most prototype to get better aircrafts or dont want to use the crappy ones instead. I think the aircraft factories should have been locked so players cannot change them, but expanding or upgrade should be allowed. Hope this help you understand what i was saying earlier.
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Commander Stormwolf
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RE: New-War in the Pacific?

Post by Commander Stormwolf »

The engine subtypes need to be expanded. Not just Ha-32, but

Ha-32-12 available 12/41 (1530 hp)
Ha-32-21 available 1/43 (1850 hp)
Ha-32-25 available 7/44 (1850hp and 3 stage supercharger)

Ha-60-12 available 7/42 (1175 hp)
Ha-60-23 available 4/44 (1400 hp)
Ha-60-31 available 7/45 (1700 hp)



the ability to research engines ahead of time is wrong -->
since the player knows what engines will work and what ones do not

historically: a nice engine was being designed and made ready for mid 1941, the 1870hp nakajima mamoru.
It was to equip the Tenzan torpedo plane and Shinzan heavy bomber. Problems? The design didn't work.

Tenzan was delayed so there was no torpdo plane production at the start of the war, it was so bad that
the Kankoh (Kate) was put back in production. The Shizan was cancelled.

The research system is based on hindsight, if the player is allowed to make changes in a non-historical scenario,
they need to be limited to historical engine arrival dates and it would be more realistic to be able to re-configure
the designs that were already available (example A6M8 could have been ready by 1/43), and B6N2 with Ha-32-21
can be ready on 1/43 (B6N was supposed to have the 1850 hp kasei right from the start)

just want things to be kept plausible. Annoying that the japanese player is allowed to research some advanced designs,
sometimes getting the frank by early 1943 while the allied player cannot do the same.

Also the concept of using supply for R&D seems out of place, better to have an interface with each design team being told
what to prioritize

*ediit: also want to eliminate the feature of *factory hex needs supply to produce AC* .. it's another headache faced by the jap player [X(]



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RE: New-War in the Pacific?

Post by Kubel »

Interesting discusion way above my pay grade.
All I know is I love this game. The first Pacific War Computer Game I played was in the early-mid 80's called Guadalcanal Campaign for the Apple II.
Anything that can take it to a new and improved level would be most welcome.
Don
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