Pocket and kill isolated vs shatter/rout now

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, Sabre21, elmo3

User avatar
ird
Posts: 110
Joined: Sat Jan 05, 2008 8:32 pm

RE: Pocket and kill isolated vs shatter/rout now

Post by ird »

ORIGINAL: pompack
ORIGINAL: redmarkus4

ORIGINAL: Mehring

My Axis opponent is using a tactic which I think specific to 1941. He has made two sizable pockets over the summer and used inf regiments and Rumanians to hold them. I have, since September, been desperate to finish their supplies and destroy them before November so most units will reform as shells. My opponent will do nothing to help me.

Upside if successful, he will face less divisions later, downside, he has, I think, wasted an opportunity to take Voronezh and Lipetsk, even Tambov in the summer and destroy more industry. I think he's been too clever.

That's an interesting one! Refusing to kill the enemy in order to prevent the spirits of his dead soldiers from flying east and once again taking on human form!

Yet another example of how players develop weird and wonderful exploits in response to weird and wonderful game design choices...

Yes but ...

To get back to the original question, the answer depends on whether you want the living bodies (not the dead spirits) of the Russian soldiers infiltrating east to be reincorporated into available manpower.

Options (Totally ignoring the cheesy strategy option)

1. Clean up the pocket immediately
a. Advance to the east resumes quickly
b. While many Soviets are killed or captured, most end up "disabled" and eventually return as manpower points

2. Surround the pocket for one turn and then clear
a. Some units tied up on pocket duty
b. Surrendered Soviets NEVER return as manpower points

While the Soviets can always use more AP, they will not (usually) win or lose based upon lack of AP. However lack of manpower in the midgame is a killer. So I always go for containing the pocket with minimal forces and then reducing it as quickly as possible on the following turns. Just my opinion.


This is the way I usually play the game as the Axis (although I don't claim to be an expert). Reducing the Soviets manpower is paramount in 1941 in my opinion
usersatch
Posts: 400
Joined: Wed Jun 01, 2005 6:39 pm

RE: Pocket and kill isolated vs shatter/rout now

Post by usersatch »

I can completely surround a Soviet unit, yet sometimes it routs rather than surrenders. Isn't that the point of encirclement (besides the rolling German encirclements later)? Is there a trick to guarantee surrender?
User avatar
pompack
Posts: 2585
Joined: Sun Feb 08, 2004 1:44 am
Location: University Park, Texas

RE: Pocket and kill isolated vs shatter/rout now

Post by pompack »

ORIGINAL: usersatch

I can completely surround a Soviet unit, yet sometimes it routs rather than surrenders. Isn't that the point of encirclement (besides the rolling German encirclements later)? Is there a trick to guarantee surrender?

yep, wait one turn. If it is isolated (turns red when you are displaying isolated units) it will surrender if there is no retreat hex. It will never rout out of encirclement
Post Reply

Return to “Gary Grigsby's War in the East Series”